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Shadow Wolf Mysteries: Under the Crimson Moon Strategy Guide

Added: 09.07.2014 3:33 | 11 views | 0 comments


Check out the new official strategy guide for the game Shadow Wolf Mysteries: Under the Crimson Moon

From: games.softpedia.com

Shadow Wolf Mysteries: Under the Crimson Moon

Added: 09.07.2014 2:06 | 4 views | 0 comments


Take on the role of a detective and try to discover if werewolves are real in this puzzle game

Tags: Shadow, Wolf, Most, Tale
From: games.softpedia.com

US PS Store update: Wolf Among Us Ep. 5, Another World

Added: 08.07.2014 22:16 | 4 views | 0 comments


Plus, Destiny 'Digital Guardian Edition' digital pre-orders open.
Sony has confirmed this week's list of new US PlayStation Store content, brings two new games to PS4 and Vita, and six for PS3.

From: rss.feedsportal.com

PlayStation Store Update

Added: 08.07.2014 21:59 | 64 views | 0 comments


Now live on PlayStation Store: Another World, Mousecraft, The Wolf Among Us Season Finale, One Piece Unlimited World Red, Naruto Shippuden Ultimate Ninja Storm Revolution demo, and more.

From: feedproxy.google.com

GamesBeat review: The Wolf Among Us: Episode 5 claws its way to a stunning season finale

Added: 08.07.2014 19:13 | 0 views | 0 comments


Cry Wolf ends Telltales episodic fairytale series right and will leave you wanting a new season right now.

From: n4g.com

The Wolf Among Us, Episode 5: Cry Wolf

Added: 08.07.2014 17:00 | 0 views | 0 comments


"So what if it wasn't the truth? It was true enough."

This line came in the final moments of The Wolf Among Us' concluding episode, called Cry Wolf, and it was an appropriate proclamation given the episode's murky end. The mystery had been--well, I don't know if "solved" is the proper word, but the case was now closed and it was time to move on. It was time to reflect on what Bigby Wolf had learned, what his decisions had meant for Fabletown and its residents, whose fairy tale lives of the past had been torn apart by murder, prostitution, and social upheaval. It was time to consider that I might have done the right thing for the wrong reasons, or perhaps the wrong thing for the right reasons. I am still not sure which it was, and the game certainly isn't telling me.

I didn't feel all that hopeful. Instead, I was struck by a pervading nihilism as I learned even formation after already making life-changing decisions that affected multiple Fables. Had I done the right thing? Was there a "right" thing at all? It didn't seem so. The truth was now defined by its sliding scale. There was such a thing as "true enough." It was this nihilism that had Bigby--this loyal, gruff, impatient Bigby I'd created through the choices I'd made over the course of the series--lowering his head in shame. "It doesn't matter what I do," he said. "In the end, it's all the same shit it always was."

More smoking.

The action still heats up, however, particularly in an excellent sequence that has you taking on a multitude of attackers. You must keep your eyes glued to the screen, lest you miss a single button prompt and cause Bigby to take a painful blow to the head. In Cry Wolf, there is no turning away from the violence Fabletown has become steeped in--and certainly no turning away from the wolf that has always howled out from within Bigby, hoping one day to exact vengeance. Another action scene, one similar to Episode 1's chase scene, is equally exciting, but doesn't make total sense from a plot perspective, depending on your choices. If they wanted to escape, why would the Fables you chase have chosen the obvious destination?

I'm so glad to have spent time in the Fables world. I'm so glad to have gotten to mold Bigby Wolf into a redeemable hero rather than a seething mass of lupine rage. I'm disappointed by Cry Wolf, not because it suggests that Fabletown is destined to remain troubled, or that it doesn't overtly answer a vital nagging question, but because a few too many events are overtly manufactured to fit the plot's needs, rather than making each event feel like it progressed from those that came before. But there's no denying the episode's emotional impact, even in the midst of some questionable plotting. One goodbye in particular had me close to tears as one of Fabletown's few innocents asked me to pass on a gift to the only Fables who had ever shown him kindness. The road this Fable was soon to take was paved with Bigby's good intentions, but as The Wolf Among Us reminded me in its final episode, such paths may still lead to hell.

From: www.gamespot.com

The Wolf Among Us, Episode 5: Cry Wolf

Added: 08.07.2014 17:00 | 0 views | 0 comments


"So what if it wasn't the truth? It was true enough."

This line came in the final moments of The Wolf Among Us' concluding episode, called Cry Wolf, and it was an appropriate proclamation given the episode's murky end. The mystery had been--well, I don't know if "solved" is the proper word, but the case was now closed and it was time to move on. It was time to reflect on what Bigby Wolf had learned, what his decisions had meant for Fabletown and its residents, whose fairy tale lives of the past had been torn apart by murder, prostitution, and social upheaval. It was time to consider that I might have done the right thing for the wrong reasons, or perhaps the wrong thing for the right reasons. I am still not sure which it was, and the game certainly isn't telling me.

I didn't feel all that hopeful. Instead, I was struck by a pervading nihilism as I learned even formation after already making life-changing decisions that affected multiple Fables. Had I done the right thing? Was there a "right" thing at all? It didn't seem so. The truth was now defined by its sliding scale. There was such a thing as "true enough." It was this nihilism that had Bigby--this loyal, gruff, impatient Bigby I'd created through the choices I'd made over the course of the series--lowering his head in shame. "It doesn't matter what I do," he said. "In the end, it's all the same shit it always was."

More smoking.

The action still heats up, however, particularly in an excellent sequence that has you taking on a multitude of attackers. You must keep your eyes glued to the screen, lest you miss a single button prompt and cause Bigby to take a painful blow to the head. In Cry Wolf, there is no turning away from the violence Fabletown has become steeped in--and certainly no turning away from the wolf that has always howled out from within Bigby, hoping one day to exact vengeance. Another action scene, one similar to Episode 1's chase scene, is equally exciting, but doesn't make total sense from a plot perspective, depending on your choices. If they wanted to escape, why would the Fables you chase have chosen the obvious destination?

I'm so glad to have spent time in the Fables world. I'm so glad to have gotten to mold Bigby Wolf into a redeemable hero rather than a seething mass of lupine rage. I'm disappointed by Cry Wolf, not because it suggests that Fabletown is destined to remain troubled, or that it doesn't overtly answer a vital nagging question, but because a few too many events are overtly manufactured to fit the plot's needs, rather than making each event feel like it progressed from those that came before. But there's no denying the episode's emotional impact, even in the midst of some questionable plotting. One goodbye in particular had me close to tears as one of Fabletown's few innocents asked me to pass on a gift to the only Fables who had ever shown him kindness. The road this Fable was soon to take was paved with Bigby's good intentions, but as The Wolf Among Us reminded me in its final episode, such paths may still lead to hell.

From: www.gamespot.com


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