Did you know that Kanye West is walking the halls of E3, checking out games like? He totally is. We saw him enter Sony's demo room this afternoon, and others spotted the rapper on the show floor at the Xbox booth and elsewhere earlier in the day.
Here's a picture of Kanye meeting with Rich Taylor of the Entertainment Software Association, which is the group that puts on E3 every year.
When asked if Square Enix could bring more Dragon Quest games West if Heroes sold well, producer Ryota Aomi was optimistic. He also said developers plan to leverage the PS4's popularity to create more new Dragon Quest in their native Japan.
"We really are looking to expand on the series in a number of different ways, and we're not just looking to expand into North American but Asia as well," he said through a translator. "Using the PlayStation platform is one big way of doing that. So we'll look at how the game does and how that's working, and then maybe use that to think seriously about which of the previous Dragon Quest titles we want to bring out to other regions."
Dragon Quest Heroes will launch in North America on October 13 and in Europe on October 16.
During the company's E3 2015 press conference, Square Enix s Warrior of Light. Chiba noted that more Final Fantasy characters will appear, including heroes from spin-off titles.
World of Final Fantasy is coming to PlayStation 4 and PlayStatioin Vita. Chiba also confirmed that the two versions will be cross-play compatible.
Many also mentions that it is capable in virtual reality development, among other specialties. Nothing is known about what the studio is working on, but keep an eye on GameSpot for when more news becomes available.
Some of the coolest additions to Destiny coming with The Taken King are the new subclasses. With different super moves, skills, grenades, and melee attacks, the subclasses change the way you play.
This is the Hunter's Shadowshot super move, which is a Void bow with the ability to kill an enemy instantly if it connects. It also creates a well that slows and blinds enemies trapped within.
The Shadowshot super move will be very useful in cooperative modes, but in competitive multiplayer it seemed more irritating than effective.
The Shadowshot super move will be very useful in cooperative modes, but in competitive multiplayer it requires a quick reaction to shoot down the enemies trapped inside.
This is the Warlock's new Stormcaller subclass, which lets you shoot lightning bolts out of your hands with the Stormtrance super move. The bolts chain between enemies, too.
It's moderately effective in competitive multiplayer, although it takes patience to kill enemies and leaves you vulnerable while you're shooting lightning bolts. Using it feels like using Destiny's machine guns: they're powerful, but kills are not instantaneous.
This is the Titan's new class, Sunbreaker. It has the most powerful super move of the three: the Hammer of Sol. It gives you a flaming hammer that you can throw to kill enemies.
The Hammer of Sol seemed to be the most effective in competitive multiplayer, letting players kill three to four opponents with ease during each use.
One of the new maps, Crossroads, is reminiscent of Bungie's days with Halo. Teleporters and man cannons highlight this level, letting players move around quickly.
The new Mayhem game mode is crazy, and playing it showcased the differences between the subclasses. Short super move recharge timers make games quick and explosive.
Capture the Flag is finally coming to Destiny in the form of Rift, a game in which you attempt to score a ball with style in the opposing team's goal. If you do a backflip into the goal, you get extra points.
At this point in the demo, some enemy mechs appeared and took down the player's second-last squad member. The last man standing then did what I thought was the coolest new ability: they picked up the incapacitated squad member, put them over their shoulder, and ran. While fleeing the overwhelming enemy force, this squad member them used an ability which allowed them to call in their Skyranger dropship and manually place the evacuation zone on the map. I'm excited by the tactical possibilities these two new mechanics allow, along with the dramatic last stand scenarios which I'm sure will inevitably result.
XCOM 2 doesn't seem like a massive departure from its competent predecessor. But it does appear to be addressing Enemy Unknown's broader tactical issues, while offering cool new abilities that encourage emergent drama and memorable player-created narratives. That is enough to keep me well interested.
XCOM 2 launches exclusively for PC in November this year.
Volume is a stealth game about being heard and committing crimes. Developer Mike Bithell stops by to give the GameSpot staff a quick look at this unique-stealth, puzzler.