A new challenger appears in Vegas this Sunday.
The world's biggest fighting game championships have an extra treat in store for DC fans this weekend, as a new character for Injustice: Gods Among Us will be unveiled during Evo 2013.
Capcom, Crytek, Turn 10 and 343 confirm attendance.
Killer Instinct and Ryse will publicly playable on Xbox One at Comic-Con in San Diego across 18th-20th July, Microsoft has revealed, and the likes of Forza 5 boss Dan Greenawalt, Capcom Vancouver's Josh Bridge, Microsoft Studio's Ken Lobb and Rare's Nick Burton will be on hand to explain "how they are engineering their games to take advantage of the unique attributes of the new platform".
Driving and shooting? Who wants that when you can play the BAWSAQ stock market?.
You've seen *that* mouthwatering GTA 5 gameplay trailer by now, right? If you haven't, I'd recommend rectifying that immediately. If you have, then you're probably hungry for a few more morsels of gameplay details. And when have we ever let you down before?
Would Japan have gotten along fine with Xbox One's now-dropped DRM?.
Japan is better disposed towards always-online videogames than the West, Marvelous AQL Europe's CEO Harry Holmwood has suggested during a fascinating discussion at this year's Develop conference in Brighton.
Sick of cinematic montages? Salvation is at hand.
Rockstar has released the first Grand Theft Auto 5 gameplay video, which we've reposted below. What are you waiting for, a signed invitation? Hit play.
"The goal is that you're playing another Elder Scrolls game," says Hines.
In case you hadn't got the message from our Elder Scrolls Online first look, here's Bethesda Softworks vice-president Peter Hines to hammer it home: the franchise's first massively multiplayer title is designed to feel familiar to fans of the single player RPGs.
Assassin's Creed co-creator breaks silence over details of lost project.
1666, the codenamed project Patrice D#233;silets put over a year of work into whilst at THQ before it was 'put on ice' by Ubisoft after the company acquired the license, was to have been a grand historical epic in the same vein as Assassin's Creed, the developer has said.
"The world needs things that are different".
In an interview with PixelEnemy, Payday 2 game director David Goldfarb, whose previous work includes lead designer credits on Battlefield 3 and Bad Company 2, made an ever so sly dig at his former employers DICE whilst stressing that in today's gaming market, it pays to do things a little differently.
Free-to-play projects coming to "connected platforms".
Microsoft has four new free-to-play games in the works at the recently founded Lift London, studio head Lee Schuneman has revealed at this year's Develop Conference in Brighton. The games will release on "connected platforms", and will "re-define what triple-A represents".
Pitchford also confirms that even more Borderlands 2 DLC is in the pipeline.
Gearbox Software sure sounds busy. Not only is it beavering away on even more DLC content for Borderlands 2, but it's also quietly cooking up a brand new IP for release on next-gen platforms some time in the not-too distant future. Or kind-of distant future. At some indeterminate time in the future of the human race.
Albion here all day thinking up ideas now.
Listen up, chicken chasers. Lionhead Studios is offering one creative fan the chance to get their achievement idea featured in the upcoming Fable: Anniversary.
Charlie Murder, Brothers, Flashback and Teenage Mutant Ninja Turtles.
Microsoft has posted release and pricing details for this year's Summer of Arcade foursome - Brothers: A Tale of Two Sons, Charlie Murder, Flashback and Teenage Mutant Ninja Turtles: Out of the Shadows. Time for a quick rundown, I reckon.
Rockstar to show off Los Santos once again 10am Eastern time.
The very first Grand Theft Auto 5 gameplay video will debut tomorrow, at 10am Eastern Time, Rockstar has announced. That's 3pm in the UK, by our count.
"Fighters who make eye contact", anybody?.
Imagine how much goodwill Microsoft might have reaped, had it kept Rare and Double Helix's Killer Instinct reboot under wraps till E3. The project came to light back in September 2012, when some bright spark over at PlayXBLA pointed out that the manufacturer had renewed the trademark, but it was still a pleasant surprise to see the beast in action.
Softworks boss talks bringing The Elder Scrolls Online to consoles.
Bethesda is finding the transition to Xbox One and PS4 relatively easy, the publisher's vice-president Pete Hines has told OXM, as the two consoles are structured much like beefy gaming PCs. That said, developer ZeniMax Online Studios has its work cut out bringing new MMO The Elder Scrolls Online to all three platforms simultaneously.
From Software aiming for even more "freedom of exploration" than last time.
At the back of our humanity-hoarding brains once lurked the following doubt about Dark Souls 2: demo footage of the game suggests a return to a Demon's Souls-style level structure, rather than an elaboration of Dark Souls 1's brilliant open world. Hearty backslaps unto director Yui Tanimura, who has now banished this dreadful misgiving in a chat with Digital Spy.
No release date yet, alas.
The long wait for the next Minecraft Xbox 360 update continues. 4J Studios has taken to Twitter once more to reassure fans irked by the shortage of news, explaining that this update's alterations are rather more comprehensive than usual.
Still "figuring out" how to apply broad entertainment strategy in Japan, however.
Microsoft is determined not to repeat Xbox 360's lacklustre performance in Japan with Xbox One, but key regional executives are conscious that the machine is better suited to North America and Europe as things stand, and must be carefully re-tailored for Japanese audiences.
"We're not announcing it yet and I've no clue when/if we will.".
A while back, some passably plausible Youtube Person alleged that Call of Duty: Ghosts would ship without fan favourite Spec Ops mode, introduced by Modern Warfare 2. Infinity Ward's community coordinator Candice Capen has now tackled the rumour - and not quite laid it to rest.
"I remember telling people, 'I don't know how we're going to top this'.".
The problem with going bigger, better and wackier every time your release a new game in a series is that eventually, you're going to run out of space. And wack. This is the problem Volition will soon face, once the latest Saints Row is launched on 23rd August.