Assassin's Creed Rogue PC Launch Trailer (HD)
Added: 06.02.2015 10:05 | 13 views | 0 comments
In Assassins Creed Rogue, youll play as Shay Patrick Cormac, an Assassin who turns his back on the Brotherhood to join the Templar cause and hunt the Assassins to the ends of the earth. From New York City to the perilous Arctic sea, Shay will stop at nothing as he follows his own creed
From:
www.gamershell.com
| 3 games that might disappoint us in 2015
Added: 04.02.2015 1:10 | 5 views | 0 comments
ND writes:
One of the worst feelings a gamer can experience is being disappointed by a video games he or she was extremely excited about before its launch. And, unfortunately, 2014 offered us a lot of these moments. First there was The Elder Scrolls Online, who was un unworthy successor to Skyrim. Then there was Watch Dogs, with its famous graphics issue. Then Destiny, which was nothing of what we expected.And not to mention Assassins Creed Unity, one of the biggest disappointments of the year. But I guess thats what always happens when expectations for something are huge. For example take a look at Middle-earth: Shadow of Mordor. It was one of the most pleasant surprises of 2014, but one cant help wonder what wouldve happened if the level of anticipation was as high as with the other titles.
Tags: Creed, Watch, First, Shadow, Scrolls, Elder, Elder Scrolls, The Elder, Assassins Creed, Assassins, Assassins Creed
From:
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| Dying Light (2015) Review | FilmGamesEtc
Added: 03.02.2015 23:10 | 1 views | 0 comments
FilmGamesEtc writes:
"ts been about a week since Techlands Dying Light was released to a relatively uniformed audience. The reason that the press was not given review copies was much less devious than Ubisofts 12 hour review embargo of Assassins Creed: Unity (primarily, the game was horrible), it was primarily due to poor planning and the developers working on a 1.02 content patch that was to be released in tandem with the official launch. As such, many fans have been hitting various review websites, waiting for credible press reviews to be released, but with little avail. As such, Ive decided to provide you all with my own thoughts about this title."
From:
n4g.com
| Assassins Creed Unity is the Best Game of 2015 So Far
Added: 02.02.2015 12:10 | 8 views | 0 comments
Paul James of AMHNetwork writes "Being fortunate enough at AMH to have a number of colleagues who write reviews for the site with me presents us with a number of positives. Firstly it allows us to ensure that we cover all games in a timely fashion, with the load shared between all writers, but it also means that when the dust begins to settle I get to visit some of those titles that I missed and give them the time they deserve."
From:
n4g.com
| Price drop: $3.00 off Assassins Creed Rogue PS3 Game, now only $40.99
Added: 01.02.2015 16:20 | 3 views | 0 comments
Save $3.00 on Assassins Creed Rogue PS3 Game! The price of Assassins Creed Rogue PS3 Game has been dropped by $3.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| Price drop: $17.00 off Assassins Creed Unity Special Edition PC Game, now only $46.99
Added: 30.01.2015 19:20 | 2 views | 0 comments
Save $17.00 on Assassins Creed Unity Special Edition PC Game! The price of Assassins Creed Unity Special Edition PC Game has been dropped by $17.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| Price drop: $5.00 off Assassins Creed Rogue Xbox 360 Game, now only $40.99
Added: 30.01.2015 16:20 | 3 views | 0 comments
Save $5.00 on Assassins Creed Rogue Xbox 360 Game! The price of Assassins Creed Rogue Xbox 360 Game has been dropped by $5.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| Price drop: $25.00 off Assassins Creed Unity Special Edition Xbox One Game, now only $51.99
Added: 30.01.2015 13:20 | 2 views | 0 comments
Save $25.00 on Assassins Creed Unity Special Edition Xbox One Game! The price of Assassins Creed Unity Special Edition Xbox One Game has been dropped by $25.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| 9 times I slacked off instead of being a hero in The Witcher 3: Wild Hunt
Added: 30.01.2015 10:14 | 9 views | 0 comments
“You'd better hold onto your promises,” sang the Cranberries in 1999, almost certainly referencing the bold claims CD Projekt RED would make 15 years later in the lead up to hugely anticipated RPG . Every game talks the talk these days: open world this, rich narrative that, movie-like graphics the other. But The Witcher 3's different: its open world appears full of stuff you'd actually be interested in, its story continues from a masterful narrative thread woven by The Witcher 2: Assassins of Kings. And it's not the worst-looking game out there either, is it?
CD Projekt knows how to do grown-up fantasy. There isn't a bright green tear in the sky above hero Geralt of Rivia signalling an impending doom. There is magic, sure, but the troubles of the land he inhabits are products of political power struggles, of characters with motivations and fears. Which means its much-touted open world is a pretty immersive place. Finally getting hands-on with the game, I became so immersed that I regularly forgot I was supposed to be checking off quests and instead found myriad ways to arse about. These are they.
Remember that unspeakably awful teenage moment when you were watching a movie with your parents and a sex scene came on? I do, because that exact same feeling washes over me as the camera pulls slowly up on Geralt of Rivia having a lovely bath, sans clothes, in the opening scene. And who's that? Oh, it's love interest Yennefer, also starkers, reclining on a chaise lounge. Behind me, I can feel the eyes of several CD Projekt developers. Watching. Judging. Should I be looking appreciatively at the lingering bum shots so as not to cause offence? Or will that make me look like some kind of deviant? What's the protocol here?
The more pertinent question is probably this: does the scene create a sense of intimacy with its principal characters, or is it wafer-thin titillation? Well, the camera gives more attention to Yennefer than Geralt, but you could argue that's a cinematic convention as much as anything. It's probably a bit of both; an assertion of adult tone with a faint whiff of the tacky. Undeterred, I robe up and leave my tent of debauchery for the wider world.
A crash course in Witcher lore: long ago, the gods let magic into the unnamed continent on which the games (and, prior to that, Andrzej Sapkowski's novels) are set. Normality was never quite restored, and unearthly beasts still roam the wilds. Through some form of arcane ritual, beings like your good self are born with magical powers and not-quite-human properties. Ciri is one such, carrying in her some powerful magic that's much coveted by The Wild Hunt, a collective who owe a bit to LOTR's Ringwraiths.
Phew. That goes some way to explaining why Geralt is training young Ciri up with such gusto. She needs top-notch blade skills to defend herself from the Wild Hunt, and the best way to gain those skills is apparently to spar with training dummies on tiny raised platforms beside a cliff while blindfolded. And doing backflips. She appears pretty good at it to the layman's eye, but Geralt isn't happy. He chastises her like only a white-haired, flame-eyed magical mutant can. Before you go phoning Childline though, remember he's doing it to protect her, really. The softie.
I'd try to explain the exact passage of events that lead me to this point, an enormous grizzly bearing down on me (terrible pun intended) amidst the upturned tables and gore of what was once a jolly feast, but I'd be here until the game's out (May 19th, since you ask). The salient facts are these: I was attending a hearty banquet on the norse/celtic flavoured archipelago of Skellige, having my back slapped by enormous men with northern Irish accents and marvelling at genuinely one of the highest detail interior scenes I've ever witnessed in a game – people danced on tables, food and drink spilling everywhere, diffuse lighting effects giving the windows a wondrous glow. I stepped downstairs to talk politics with someone, and then...
Then the bears showed up. Three or four of them. Slaughtered the whole banquet hall in seconds, leaving nothing of the feast or its patrons except what I choose to believe is strawberry jam splattered everywhere. Their mighty bear paws deal huge damage, so I keep my distance, casting the Igni sign to whittle away their health before cleaning up with a silver sword. Great night.
Tell me the very first thing you do in an open world game isn't galloping off to the furthest point from your starting location just to see what happens on the way. Go on. See? We're so in sync. That's my first move, calling upon my horse and attempting to leave the sleepy autumnal village in which the prologue begins behind for some darker, deadlier climes. Since enemies don't scale in The Witcher 3, I've every chance of running into impossibly powerful foes. But hang on – I reach a certain point on the map, not all that fair from said sleepy village, and am unceremoniously teleported back within some invisible confines. Horrors!
'Witcher 3 not open world after all!' I imagine myself typing, and subsequently breaking the internet, before a developer patiently explains that the prologue area is closed off in this way to maintain narrative focus for a bit before you're let loose into the game proper. Placated, I explore within those confines and see a tremendous amount of environmental variation even in that space. Rolling hills. Crop fields. Hamlets build near the river. A foreboding Nilfgaardian fortress. Alright, Witcher 3. You get away with that one.
There's a fine tradition in RPGs of dicking around in bars when you should be saving the world, and The Witcher may just offer the widest array of procrastination. Not only does it strongly hint at the return of bare-knuckle boxing from TW2, but introduces a new pub pastime in the form of a Hearthstone-aping card game.
It doesn't work exactly like Blizzard's time sink, though. Instead you and your opponent are both trying to fill a number of columns with the most attack points using a limited, non-replenishing deck of cards. I'll level with you – I still don't completely understand it, and I spend longer than a monster hunter should losing precious coins to the bar fly who introduced me to it. I almost won once. I think. As with Pazaak from BioWare's KOTOR games, there's a long-term collectible element, so merchants across the land will stock rare and powerful cards with which to bolster your deck. For a price. What's that, mate? Town being pillaged? In a minute, I think I've nearly got a handle on this...
Witcher lore top-up course: humans don't exactly welcome Geralt and his kind with open arms, despite their proclivity for ridding the lands of dangerous critters. As you walk through the open world you're subject to considerable prejudice, sometimes in the form of a comment uttered under someone's breath as you walk past. Sometimes in the form of three stacked dudes waiting outside the pub you've spent all afternoon playing cards in to pulp your mutant ass.
I could take the high road here and run away from them. I could trap them with my Yrden sign and make a break for it while they're slowed. I could even charm them with my Axii magic. But – no. It's my magical abilities they fear and hate me for in the first place. Resorting to those signs will only reinforce that negative stereotype and proliferate my reputation as untrustworthy. Instead, I punch them all in the head until they die, leaving the scene with my pride intact and my moral compass bearing due right. Be the change you want to see.
One thing The Witcher games do better than anybody else – late '90s era Black Isle excluded – is write meaning, purpose, and plausibility into the most inconsequential side quest. Here's the barebones of one such optional mission I pick up: talk to a man, visit a well, look at some blood, fight a boss, talk to the man again. Standard.
But it's the narrative stuffing which separates CD Projekt's work. I'm talking to the man in the first place because I've heard his village can't find a clean water supply since a battle took place upstream from its supplying river and the casualties keep washing down in the current. I've already been to that battlefield, so it makes sense to me. The well used to service the settlement in desperate times, but it's since become haunted. I visit it to discover the remnants of a murder scene from long ago using my Witcher vision (think focus mode), and that gives me hints as to how to make the imminent boss fight easier. Even with the quest wrapped up, there are later dialogue options which let me learn more about the murder when I chat to certain characters. So. Much. Depth.
Very early on in my playthrough it becomes apparent that the surrounding area has a bit of a Griffin problem. My sleuthing instincts are first awoken when one savages a local farmer and his hay cart, flying off with an entire horse between its talons as if it were a mere vole.
However, I'm at the very beginning of the prologue, which means I'm levelled up to the approximate ferocity of Richard Hammond and – stop me if I've mentioned this – enemies don't scale. That Griffin isn't going to play nice just because I choose to take it on at the very start of the game, before exploring any side quests, making any potions or finding any better equipment. I take the only logical course and decide to investigate literally every other quest line first, scything down Dredgers who are terrorising a local farmhouse, banishing a Noonwraith from the haunted well, collecting disgusting bits of magical enemies for local alchemists, and popping back in the pub to see if I can't get my head around that card game. That's the plus side of enemies existing at a fixed level (which is visible on your HUD, an unlikely similarity with Destiny) – you can potter about doing odd jobs, then return to annihilate them later.
Moral ambiguity – the cornerstone of any good RPG yarn worth unfurling. This chap's the very embodiment of that. He's a Nilfgaardian warlord with whom I must pester for details on a certain character's (who I won't name) disappearance, and when I find him he's shaking down a local peasant for a share of his village's grain. “How much grain can you give?” he asks the peasant.
It transpires that some Temerians already raided the village of grain, but the peasant reckons they can give forty bushels, max. “You will give thirty,” says the warlord. So, he's a good guy for letting him off lightly, or a bad guy for extorting them in the first place, or... I don't know. What's important is that he's interesting. “Look at my hands!” he says. “See the calluses? These are not the hands of an excellency but a farmer. So we speak peasant to peasant.” It's characters like him by which an open world RPG lives and dies, they get you to care about your surroundings more than grass density or tree bark fidelity. Which are both top-drawer, incidentally.
It's surprising how familiar The Witcher 3's core mechanics feel to its predecessor, but they also feel expanded and refined where it counts. Combat is subject to plenty of new animations which give Geralt newfound litheness, but its basic principles of dodging, blocking, parrying and spellcasting remain. It's in the open world where the true novelty lies, both for the series and the genre – we simply haven't seen a space this detailed, technically or narratively, before.
Want more Witcher 3 info? Here's a guide to , then.
Tags: Green, Torn, City, Evil, Wake, With, Black, Test, Every, There, While, Lots, Combat, Project, Remember, Assassins, Witcher
From:
www.gamesradar.com
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