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From: www.gamesradar.com

From: www.gamesradar.com

Rory McIlroy PGA Tour Review

Added: 24.07.2015 19:06 | 17 views | 0 comments


Rory McIlroy PGA Tour is a shallow, lifeless golf game--rich in technical failings but bankrupt of interesting content. The game types are limited, the number of players and courses is laughably small, and the textures awkwardly pop in and out of view as the camera scrolls across a course. Actually swinging a club and mapping out shots feels right, but whatever goodwill is earned on the course evaporates as you pull away to discover the unimpressive Pro Career mode and the restrictive nature of even the basic Play Now feature. The fresh face on the cover and fancy new game engine can't mask the fact that Rory McIlroy PGA Tour is an undercooked debut that feels like half of a game.

It starts strong, at least, with a detailed tutorial on the various swing styles that provide you with more freedom than ever before. There are three set swing types: a basic analog stick setup where power is determined by the backswing, a more complex version where the follow-through is also taken into account, and the classic three-button press system. If none of the above suits your style, a custom swing option allows you to combine elements of each approach into a personalized pairing of preferences. You can determine if you'd like to be able to hit power shots, zoom in on the trajectory of your ball, see how the wind shapes its flight, and even closely control its spin. Whether you'd like to play Rory McIlroy PGA Tour as a sports simulation or an over-the-top arcade game, the options are there.

Brace yourself, this swing is going places.

No matter what style you choose, taking a smooth backswing and making solid contact with the ball feels authentic, and the putting is challenging without feeling punishing. A dashed line represents the path of your ball from its place on the green to the hole, which takes into account the putt's speed and break. It takes time to correctly read greens with steep hills or sharp ridges, but watching a 20-foot putt bend from right to left and clink at the bottom of the cup is very satisfying.

Other than the lack of load screens between holes and an improved putting system, the swing selection is the only area where Rory McIlroy PGA Tour is bigger and better than what's come before it. The number of real-life courses has been more than halved, with only eight locations that golfers will actually recognize. There are four additional make-believe locations, but none of them make up for the fact that you can't experience the Masters at one of the most famous courses of all time, Augusta National. If that’s not disappointing enough, there are just 12 playable golfers--about a quarter of what previous games have trained us to expect.

Fewer golfers wouldn't be all that damning if the character creator was even passable, but what's available is one of the worst customization tools ever stuffed into a sports game. There are so few options when creating your custom golfer that it's nearly impossible to make a character that you can even pretend looks like you, unless yours happens to match one of the 11 pre-set heads or three body types provided. Instead of feeling like you're starting your own unique career on the PGA Tour, the barebones tools force you to role-play as some anonymous young golfer straight out of a stock photo.

Relax and putt.

You take this indistinct, cookie-cutter avatar through a single lower-level Web.com event, and from there, you're off to the races. There's no grand buildup, no scenes of your collegiate career, and no narrative to push you forward. You go from tournament to tournament, either competing in quick rounds where you play five or six of the most important holes per day or going through all 72 holes with the hope of becoming the world's number one golfer. But without any sort of subsidiary content to complement the tournaments--such as a story, drills, or even a schedule to outline your goals--the Pro Career can quickly devolve into an unexciting slog devoid of drama.

The only saving grace is the fact that your character raises levels, earns new clubs, and unlocks additional outfits just about every time you complete a round of 18. This sense of progression makes the gauntlet of tournaments much more palatable, as you're able to see your power, accuracy, and spin vastly improve and lead to pretty shots and even prettier scorecards worth hanging on the fridge. You don't manually add points to specific aspects of your game, but you can choose from different packages that might focus on power, accuracy, or more balanced play.

Rory McIlroy PGA Tour fails to pair its solid mechanics with diverse and interesting content, and its myriad technical failings drag the otherwise picturesque courses into the dirt.

Unfortunately, the bleak only gets bleaker as you venture outside of the career, where the online community-based Country Club and popular modes like Skins, Best Ball, and Battle Golf have all been removed. Online tournaments and head-to-head play give you some reason to test your created golfer against players more savvy than the AI, but the utter lack of gameplay variety is disappointing.

If you find yourself hungry for something--anything--new to grab on to, a fresh Night Club Challenge mode is available. This extended series of challenges has you landing balls in small circles and through floating hoops to earn points, but a mid-air nitrous boost just isn't enough to make target practice drills any fun. You can earn three stars per level--similar to most popular mobile games--but the deeper you travel down the road of challenges, the less it feels like golf.

Even outside this neon-lit, objective-based playground lie moments that, again, don't feel like anything you'd find on the real PGA Tour. Sinking birdie putts as your created player often leads to a shot of him or her awkwardly busting out the robot or the sprinkler--and while I don't think golf needs to be some sacred pursuit devoid of humor, the celebrations feel completely out of place.

That's one heck of an arc.

Additionally, the commentary sporadically mismatches its messages with what's actually taking place on-screen. Even though I sliced my ball out of bounds and into the trees at St. Andrews, both commentators talked about how unfortunate it was that I just hit it into the water--despite my ball being completely dry. After that, they mentioned how my approach shot had too much speed and not enough backspin as they watched it softly land on the back of the green and spin backward toward the front hole location. Like most other aspects of the game, the commentary is careless.

Rory McIlroy PGA Tour fails to pair its solid mechanics with diverse and interesting content, and its myriad technical failings drag the otherwise picturesque courses into the dirt. There are just too few courses and golfers to keep you playing, and even the limited game modes available don't have anywhere near the complexity or depth we've come to expect. Whether you want to call it a shank, a duff, or a whiff, all that really matters is that Rory McIlroy PGA Tour is a poor effort from a series that was looking to make a splash in its generational debut.

From: www.gamespot.com

Love at first sight: Unravel and Yoshis Woolly World

Added: 23.07.2015 15:18 | 59 views | 0 comments


SoS writes: Hype is nothing new to the game industry, especially when its centered around something so noticeable as art style. But for every Donkey Kong Country there is a Clay Fighter. Every Viewtiful Joe has its Killer 7. Remember when people were talking about Ryse: Son of Rome? Seems so long ago, but it did happen. Yeah, occasionally we get the dud, but it doesnt seem to really matter. Like birds and shiny objects, we cant resist the sparkle. After all, its hard to see past the glitz when all you get is a highlight reel. Keeping that in mind, both Unravel and Yoshis Woolly World would seem to have a bit more to prove.

From: n4g.com

PlayStation Country - Tembo the Badass Elephant - Video Review

Added: 21.07.2015 11:19 | 12 views | 0 comments


PlayStation Country take a look at Tembo the Badass Elephant, a 2D platformer from Sega that's a cut above the usual glut of neo-retro games we've been finding on PSN, with this video review.

From: n4g.com

SK at ESWC: Recap

Added: 12.07.2015 9:01 | 21 views | 0 comments


ImageThe ESWC 2015 in Montreal was a great event for our Counter Strike: Global Offensive team. Read on for all the details!

From: www.sk-gaming.com

These Xbox 360 oddballs can shine again on Xbox One

Added: 30.06.2015 22:16 | 62 views | 0 comments


Fully faithful and flawless backwards compatibility is no easy feat. When the architecture is alien and outdated, as it with the Xbox 360 in comparison to its successor, it makes software emulation especially difficult and prone to erratic behavior. Even Microsoft, a giant in software development, needs time to finalize its solution: on the Xbox One, pinned to a hope that your old games don’t realize they’re living in a fake computer-generated world.

The Xbox One’s forthcoming ability to play Xbox 360 games is not only important from a game preservation standpoint, but from the interests of players, who have invested money and time in a library they love. And though not every game will be compatible from day one, the goal is to include everything from Arkham Asylum to Zuma. Sure, Red Dead Redemption and Skyrim are the obvious choices to start with, but now’s the time to speak up for the weirder games too.

The Xbox 360 is truly one of the console greats, ten years after it first greened up the world… but it didn’t start that way. Even compared to limp launches like Wii U, PlayStation 2, and others, the game selection was rocky. By the end of 2006, though, things were really coming together for the Xbox 360 thanks to a robust selection of original titles from unlikely places. The best of that crop: Burger King’s Sneak King.

Fine. Sneak King might not be the standard bearer other ‘06 360 games were. It wasn’t Dead Rising and it certainly wasn’t Gears of War. Sneak King was just the very first game that asks you to surprise people working at a construction site. With burgers. As a man with an enormous, crowned, leering face. Who is also wearing tights. And a cape. Anyone who played Sneak King on their Xbox 360 was changed by the experience and Xbox One owners deserve to share that magic.

To say that Rez's trippy atmosphere and electronica soundtrack make you feel like you're on drugs does this one-of-a-kind shooter a disservice. Instead, it'd be more accurate to say that it makes you feel like a cyberspace hacker zooming through a wireframe world, stacking layers of rhythm onto sonically astounding beats that drive you forward like a metronomic force of nature. In other words, it makes you feel amazing.

To think that Rez was originally released for Dreamcast is mind-boggling - and the Xbox 360 port delivers all the same trance-inducing action and transcendental abstractions of technology of the original, all HD-ified. Crimson Dragon on Xbox One was nice and all, but adding backwards-compatible support for Rez HD would get us even closer to the Panzer Dragoon experience on new-gen.

El Shaddai: Ascension of the Metatron is … well, ‘weird’ is putting it mildly. Designed by Devil May Cry and Okami lead developer Takeyasu Sawaki and inspired by the apocryphal book of Enoch, El Shaddai tells the story of fallen angels and the hero Enoch's quest to prevent a great flood. You wander around abstract yet gloriously cel-shaded environments, fighting off demons and receiving mission objectives from a man named Lucifel. He's your guardian angel, a snappy dresser, and he talks to God (yep, the Hebrew capital-G God) via cell phone. It's Western religion as told by Eastern game developers, and I guarantee it's unlike anything you've ever played.

But it's not just a strange interpretation of a long-abandoned book of the Bible - it's also one hell of an action game. Enoch has several weapons at his disposal, which he must first steal from enemies by weakening them with basic attacks. Different enemies are weak against specific weapons, and your weapons even degrade over time, requiring you to either purify it mid-battle or snag a new one off your foe. It's frantic yet nuanced, and hopefully backwards compatibility will help give this cult title a new lease on life.

Vanquish is the delirious climax in a game of cross-continental telephone, played between star designers in America and Japan. First, designer Shinji Mikami directed the future of third-person action games with Resident Evil 4, a deft blend of shooting, exploration and moments that compressed just the edge of your couch. It also inspired the stop-and-pop mayhem of Gears of War, which upped the pace and spectacle, and ultimately completed the groundwork for Mikami’s big post-Gears game for Platinum, called Vanquish.

Though Vanquish is a ‘cover-based shooter’ in classification, it’s a chaotic robo-skateboard assault game in execution. As a nimble man strapped inside an iPod-white rocket suit, you crash to the floor and slide back and forth between bits of cover, piercing through enemy lines and making hasty retreats as the shootouts oscillate. It’s an electric game of three-dimensional navigation, balanced on the edge of survival: blast around too much and you’ll overheat, stay too still and you’ll get crushed. That central tension has yet to be replicated in any other modern shooter, giving Vanquish a clearly defined space to fill on the Xbox One’s back-compat roster.

While Square Enix has been gallivanting about with Lightning and friends for the past few years, fans looking for a more traditional Final Fantasy experience have gone wanting - and yet the best Final Fantasy game in years has been under our noses this whole time. Helmed by series creator Hironobu Sakaguchi, Lost Odyssey follows the voyage of Kaim, an immortal man struggling to regain his vanished memory. Many of these memories are revealed through short stories written by award-winning author Kiyoshi Shigematsu, and they're equal parts gripping and heart-breaking. The gameplay may adhere to traditional turn-based JRPG tropes, but the narrative is one of the best in the genre.

The shift to backwards compatibility might even do it some favors, too. Most of the biggest gripes about Lost Odyssey were focused on its exorbitant load times between the world map and random battles, though they're largely mitigated if you install the discs to the hard drive. Since backwards compatible games are downloaded to your Xbox One directly from Microsoft's servers, everyone should get the best Lost Odyssey experience regardless of whether they own a physical or digital copy of the game.

Before you play Crackdown on Xbox One some time in 2016, you have to play, er, Crackdown on Xbox 360. On paper it sounds like A Generic Videogame – super-soldiers from ‘the Agency’ roam around an open world leaping up and over buildings, picking up collectables and shooting bad guys – but Crackdown is the twist in the double helix of videogame DNA. It’s also the closest you’ll come to feeling like a superhero without being hemmed in by a crummy licence. Crackdown paved the way for Prototype and the sillier, less-mean Saints Row games, and will still leave you feeling like you’re about to lose your lunch while you bound up and over and down down down the other side of a skyscraper. There’s even an achievement for scaling and then leaping off the highest building in the game, but you’ll have to max your stats out to get up there in the first place by hunting orbs.

Playing original Crackdown will also ready you for the orb collectathon – which sounds about as appealing as picking up every single piece of confetti from a confetti festival that erupted across your neighbourhood, but nevertheless leaves you wide-eyed at 2am while your muscle-bound Agent slams into the concrete, hours after playing hopscotch on the city’s skyscrapers and rooting out over 500 of those glowing gems. Do we have to spell it out for you, Agent? Your. Xbox. One. Needs. This. Game.

Though it may as well be called Child of Rez, Tetsuya Mizuguchi’s blaring return to the rhythm shooter gave the Xbox 360 an eclectic, truly modern mash-up of music and visual combat. Child of Eden’s wildly colorful, freeform environments pair with the upbeat backing from Japanese electro-pop group Genki Rockets to form some kind of emotional shortcut to happiness – even if it all becomes nonsensical given more thought. In the moment, with the room swimming in neon colors and uplifting music making you buoyant in it, every level makes complete sense. It makes all the sense in the world to shoot the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix.

Just so we’re clear: You’re shooting the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix. That is something you can and must do in the video game called Child of Eden. We, the human race, could not be more compatible with the concept, so let’s get the darn thing working on the Xbox One.

The premise of 50 Cent Blood on the Sand is ridiculous: Fiddy and G-Unit are hired to play a concert in Some Middle Eastern Country (cultural sensitivity lacking somewhat in 2009) but instead of being paid, they’re given a human skull that’s peppered with diamonds and pearls. The skull is promptly stolen from them by a nefarious chap called Kamal, with Misters Cent and Unit giving chase. Guns battles and fist fights ensue.

Blood on the Sand plays like a hip-hop version of Gears of War or Army of Two, replete with satisfying co-op, but more arcadey. Fiddy’s own music plays in the background, and when you don’t have an automatic rifled glued into your hands, you battle up-close with the bad guys. Jackson also provides quips and one-liners that are far too expletive-laden for us to publish here. While the story is utter tripe, the cutscenes are hugely entertaining in a B-movie sort of way – and that, really, roughly sums up the whole game. Take a look at the Xbox One's upcoming release schedule: between the polished sequels and the hyperactive indie buffet, the middle ground is a wasteland. 50 Cent’s riotous, overblown ego trip is the game that’s like nothing else out there.

Nier looked like the very embodiment of Square-Enix’s weaknesses during the height of its fallow period that just so happened to coincide with the Xbox 360’s heyday. Convinced it had to chase the almighty bro dollar, Square’s Japanese studios eased off making idiosyncratic fare like Radiata Stories and started licensing its best properties to underfunded Western studios (Front Mission Evolved) and adding stoic, dull-eyed beefcake leads to its RPGs like it did with Nier. This action RPG is ugly. It opens with alienatingly boring, mechanically limp quests that last for hours. Its enemies literally look like mad, unfinished notebook doodles. It then blooms into one of the most affecting, beautiful games available on the console.

All the things that initially seem like weaknesses in Nier turn out to be strengths bolstered by the game’s hazy, surreal story of survival and its weirdly endearing characters. Grimoire Weiss is like a persnickety, snide cousin of C-3P0 who also happens to be a book. Kaine is a vicious, honorable trans champion that struggles with an evil spirit living inside her. They hang out with a puppet in dungeons that shift between bullet hell shooter challenges and text adventures. It takes a long time to get to Nier’s sweetest meats, but when you do it’s an incomparable experience that plays best on Xbox 360 compared to a rickety PS3 version. Fingers crossed that the backwards compatibility support keeps it that playable.

Far from the overgrown promises of the first Fable, where we still wait for an apple seed to grow into a tree, Fable 2 fully delivers on a simple idea: reward the player no matter what. It sounds like a Molyneux Special, the kind of promise that seems empty and in opposition to the challenge we seek in games, but it really works.

And so Fable 2 becomes this role-playing game where you can’t die, but you can lose your good looks. You can’t get lost, but you might not find every single, fascinating secret the world of Albion has to offer. You can’t truly be defeated, but your reputation might not grow in the way you’d hoped. There is always more treasure to find, more enemies to slay in fanciful combat, new magic spells to learn and minor rewards to push you toward eventual victory, even if you’re the worst Fable 2 player imaginable. It still doesn’t sound like good game design, but soon enough you stop thinking of victory and simply how you’re exploring and existing within a vivid world, free from thoughts of winning or losing. Now your choices feel less like bargaining with a game for a good outcome, and more like having a stake in how the land thrives or withers under your will.

Speaking of decisions: Who made the call to restrict this, the best Fable, to just the Xbox 360 after all this time?

Alan Wake is well known (though not nearly well-enough played), so hurrying it onto the backwards compatibility list isn’t really about exposing a new audience to the atmospheric adventure from Remedy. It’s about delivering, in one nice package, the entire tale - something the original game didn’t quite get right. To experience the full story of Alan and his missing wife, Alice, you have to complete not only the main game, but its two follow-up pieces of DLC as well, a fact that put off many players the first time around.

There’s a reason people keep begging Remedy to revisit its tortured writer; the world of Alan Wake is dark and scary and, above all, really interesting. Yeah, the game has some silly product placement and it holds your hand a wee bit too much at times, but overall its presentation is an immensely clever dive into the guilty conscience of a guy with a crippling (and possibly lethal) case of writer’s block. It’s a game that makes you as afraid of things that go bump in the night as you are of the things you say to your loved ones in the middle of an argument. It’s both supernatural and very human. So we can forgive a few Energizer logos here and there, right?

The sequel to a game that made players nearly break their controllers in rage (in a long, proud line of games that prompt the same ire), Ninja Gaiden 2 is every bit as tricky as its forbearers, and is so damn difficult that beating it can feel nearly impossible. Yet many of us took that as a challenge instead of a reason to quit, and Ninja Gaiden 2 delivered a powerful journey as our reward.

Sadly the series hasn't held up well in recent years, with Ninja Gaiden 3 and Yaiba: Ninja Gaiden Z going from bad to downright embarrassing. That makes Ninja Gaiden 2 the last great game in the series (at the moment at least), which only makes the case for making it part of Xbox One's backwards-compatible collection stronger. Keep the best Ninja Gaiden alive in the hearts and hard drives of players, so we remember how good the franchise used to be, and could well be again.

If you brushed aside the just-okay third-person shooter mechanics in Shadows of the Damned for a moment, you would find a unique tale of woe, vengeance and redemption, all told with a sense of humor that would make Conker blush. This is a game that gives us a sidekick named "Johnson" who turned into a "Big Boner" gun (he shoots bones, get it?) and a redneck demon who loves strawberries. It also introduces us to dear Garcia. Oh, what can I say about Garcia?

There are video game protagonists, and then there are video game protagonists. Garcia "I'm not sure I can type his nickname without getting into trouble" Hotspur is definitely the latter; a man I would follow into the depths of hell. And did! As rough around the edges as he is, Garcia gets major kudos for his taste in fashion, his love of puns and his relentless pursuit to rescue his beloved. We should all be so lucky to have a little Hotspur in our lives.

You might think that Project Gotham Racing is a racing game, but it’s really a skill tester fused with a gambling simulator. It just so happens that the wrapper around this machine of pure addiction is one of the most nuanced and perfectly balanced racers in history, and features a circuit list with some of the world’s most iconic locations. It’s also the precursor to the incredible Forza Horizon series – after Bizarre Creations was shuttered, its development team scattered, with a good number of them joining Playground Games.

That’s a lot to take in. PGR’s Kudos rewards system has evolved into Horizon’s own form of leveling up, which asks you to not only be awesome, but to keep being awesome for as long as possible to multiply your points. Keep your skill-chain going, hit the max multi, earn and repeat – or prove your stamina by not letting up for the whole race. Do it by the now-usual methods of drifting, drafting, launching off jumps and keeping your machine at max speed. In PGR4, though, there’s little room for error on the tight city circuits, and it takes only a brief, cruel, lapse in concentration to see your hard-earned streak fall away, the multiplier tumbling off the screen like a shooting star that’s been snuffed out mid-streak. God knows who owns the PGR licence, but this is a racer that deserves at least one more lap on Xbox One.

Despite its near-universal acclaim as a smart and fun evolution of Metroid-style platform adventures, Shadow Complex has yet to receive any kind of port almost six years later. Early Xbox Live Arcade favorites like Super Meat Boy, Braid, and Castle Crashers have gone on to enjoy lasting success across multiple platforms, but there's been no such luck for Shadow Complex … probably because developer Chair has been too busy making the equally brilliant (and way more lucrative) Infinity Blade games to worry about it since then.

So Shadow Complex should be made backwards compatible on Xbox One for the sake of cultural preservation alone. But historical significance aside, it's a killer little game about blasting your way through a secret paramilitary installation, collecting new equipment, and levelling up like a freakishly fun hydra of Samus Aran, Alucard, and Bill Rizer. That's gotta be worth something.

Bayonetta has been the subject of much controversy over the years, not limited to hyper-sexual moves of its protagonist, the Wii U-exclusive release of Bayonetta 2, to seriously, are you seeing this outfit? But despite all that, Bayonetta stands as a pinnacle of quality in the gaming world, an air-tight beat 'em up with huge and hugely satisfying battles that made it into an instant classic. Both in art and mechanical execution, it's stood as a strong genre contender, making it a perfect candidate to get some of that backwards compatibility love.

Coming from the same school of over-the-top violence from which Devil May Cry and God of War graduated, Bayonetta gives the genre a sexy twist in more than just the obvious ways. You can destroy your enemies with semi-sexual (but mostly just painful) torture devices, and you do not know true power until you summon a vicious hair-demon and turn a mansion-sized enemy into gorey chunks with a few strong button presses. It's a system that's as gratifying now as it was back then, and going straight to hell alongside the game's gun-heeled heroine would have just as much kick on a brand new console.

It gets waved off as a “hobo punching sim”, but Condemned is a well-tuned, creepy game that consistently makes smart choices about how to make you feel vulnerable and frightened. First, it takes away the buckets of ammo that you’re used to in first-person games, forcing you to rely on melee combat with whatever’s close to hand. Second, it lets your opponents pick up whatever you’ve left behind and use it against you - including that pistol that wasn’t worth hanging onto because it had only two bullets in it. Even its collectibles are disturbing; normally scouring levels for hidden trinkets is a distraction, but finding Condemned’s dead birds and shards of metal just adds to the overall feeling of unease. It also has one of the flat-out scariest moments in gaming history. You’ll never feel quite the same in a department store after playing it.

Not a lot of people got around to playing Condemned; it was a 360 launch title, it was a new IP, and its emphasis on fisticuffs belied its intriguing story and excellent voice acting. What looked like a dumb beat-em-up was actually a sharp detective adventure about a cop trying to clear his name while hunting down a mysterious and exceptionally lethal opponent. There was even some clue-hunting with forensic equipment. Its graphics suffer a bit with the passage of time - Condemned certainly looks like a 360 launch title - but it has more than enough great ideas in it to deserve a second chance.

Let’s be honest about this: the combat in Enslaved is terrible. It’s not deep or interesting or even particularly challenging. It’s not broken or painful, but it’s just kind of there and not in any way a thing you would play Enslaved for. But that’s ok, because that’s not why Enslaved is on this list. Enslaved is on this list because it offers one of the best - perhaps the best - performances in a video game. As hero Monkey, Andy Serkis raises the bar for game acting so high that you’d need a rocket to clear it. Seriously, he’s that good.

Beyond that, though, Enslaved’s vision of a world slowly being reclaimed by nature after an apocalyptic catastrophe is stunning and, in a rare move for games in which you’re the star, humbling. It shows that whatever might happen to people, life will go on. Trees will grow as our monuments to our own cleverness rust and decay, flowers will bloom while we grapple with the realization that we’re not actually the most powerful thing on the planet. On top of all of that, Enslaved also has an outstanding soundtrack and a pretty darn good story. The ending is a bit controversial (I personally enjoyed it), but if you found yourself at all intrigued by Horizon’s version of a green post-apocalypse, Enslaved is certainly worth playing.

We already know that Microsoft has a soft spot (in its wallet) for Symphony of the Night, and is willing to go out of its way to accommodate the title in the Xbox library. Back in the days when there was a strict 50MB size limit on all Xbox Live Arcade games, a special exception was made for the 95.32 MB Symphony, with Microsoft confirming the game would be released without cuts. That didn't seem as special after Microsoft raised the cap to 150MB two months later, but that's not the point. The point is that Symphony has something going for it, and now it's even easier to make it available for an up-to-date console, so the process should surely repeat again.

Of course, all that effort was a reaction to fan interest, and given the game's quality, that isn't surprising. The first Castlevania title to utilize RPG-style leveling and a map that could be explored in any order you choose, Symphony makes big, inspired changes to a well-loved franchise and still respects what made it great. The result is the most highly acclaimed Castlevania game to date, and its 2D exploration and fighting is as fun as it's ever been. With that and their shared history, how could Microsoft not awaken Symphony of the Night anew?

It's hard to beat the value of a 5-in-1 game package, especially when those five are some of the most highly regarded games of the last generation - or any, if you ask PC players. A veritable gift-basket of games from the folks at Valve, The Orange Box brings together some of the company's most recent single-player games (sob) through the Half Life 2 collection and Portal, plus a handsome helping of Team Fortress 2 that is forever free to play. And these days, the whole thing retails for $20. Seriously, it's a hell of a deal.

The Orange Box admittedly has a few downsides, specifically that Half Life 1 isn't part of the package and Team Fortress 2 can't receive updates, so there's nary a ridiculous hat in sight. But for players who are Xbox-centered and don't have or want ready access to the PC versions, The Orange Box is still a powerhouse of games that have aged remarkably well and are still fun to play. Yes, even without the hats.

Bulletstorm is the same sort of crunchy, primal fun you got from games like Unreal Tournament and Doom. It's all about shooting really big guns that transform enemies into really big piles of Kibbles 'n Bits. The recoil, sound effects, and amount of gib these weapons produce makes you feel like you're firing off cinder blocks instead of bullets. But the guns are just half the fun. Bulletstorm actively encourages - and rewards - you for utilizing giant cactuses, electrified fences, and (of course) exploding barrels to dispatch your foes. It's a veritable playground of murder.

For those of you who have seen Mad Max: Fury Road, remember how everything was loud and crazy and there was rock music all the time? Yeah, welcome to Bulletstorm. If there was a guy wearing red pajamas playing a flaming guitar in this game, he'd fit right in. Everything is pushed to the extreme here, from the over-the-top executions to the amount of curse words flying out of voice actor Steve Blum's mouth. Also there's a cyborg who openly resents you and wants you to die. And he's your sidekick. This game is great.

Dun nuh. Duh nuh, duh nuh, duh nuh - AI AI AI! That's a lackluster text-based rendition of the intro to Ozzy Osbourne's 'Crazy Train', the song that'll inevitably start running through your mind as you surrender yourself to the neon wonders of Pac-Man Championship Edition DX. That's because racking up points in this feverish, fiendishly addictive arcade reboot revolves around racking up a crazy train of ghosts nipping at your heels.

As you alert hordes of sleeping ghosts, zig-zagging through randomly selected bits of classic Pac-Man level layouts, the pressure builds and builds - until finally, you decide it's time to gobble up a Power Pellet. As expected, those ghosts suddenly turn blue and turn tail - but instead of four measly targets, you're now devouring a massive conga line of delicious, shadowy morsels. That euphoric sensation is just as endorphin-spiking now as it was then, and the bolstered rumble of the Xbox One controller would make it all the sweeter.

Asura’s Wrath ignited debate, even among its own developers, on whether it was even really a video game. We now know that:

1) it was obviously a video game and
2) considering the scene where you get stabbed by a sword so huge it goes right through THE MOON, it was extremely, ridiculously, irrevocably SUCH a video game.

Though open-ended action is light throughout Asura’s Wrath (hence the debate), its tale of revenge hinges on button-prompts that appear during numerous and titanic cutscenes. Think: God of War, but with a spaceship-infused Indian mysticism and an over-the-top trajectory that doesn’t forsake the oddly heartfelt story at the bottom. The passively felt creativity on display in every frame may have robbed it of becoming an action classic, but Asura’s Wrath still emerges as one of gaming’s weirdest and most exciting stories.

Xbox and Metal Gear Solid have a strange relationship, especially considering that two of the main (and arguably most important) games in the series are still exclusive to Sony platforms. Metal Gear Solid 5: The Phantom Pain will be available in just a couple of months, and while you probably won't get to play much of Solid Snake's adventures on the Xbox, you can catch up on the storied life of his father, Big Boss, with the Metal Gear Solid HD Collection.

Like The Orange Box, this collection is a hell of a value, combining three of the greatest, most idiosyncratic stealth-action titles ever created. Follow the rise of Big Boss in MGS 3: Snake Eater as you sneak through unforgiving jungles to stop Metal Gear precursor Shagohod from launching an all-out nuclear war. Then, build up the Boss' empire in the Monster Hunter-inspired Peace Walker. If you're only looking for backstory for Ground Zeroes and The Phantom Pain, these two games will get you nicely up to speed. MGS 2: Sons of Liberty rounds out the package; a strange and oddly prophetic sequel to the PlayStation classic. While the Xbox may never get the complete saga, this collection compiles three of gaming's most virtuous missions.

Though the odds are incredibly low for us ever seeing Wet again in any form, I have to admit: I genuinely like that game for providing a unique experience that we haven't seen since … ever, really. Foul-mouthed anti-hero Rubi Malone deserves another shot at glory.

Wet takes the grindhouse film feel of mob bosses and over-the-top violence playing on a grainy film reel and upped the action to something on par with The Matrix. Rubi doesn't just run-and-gun her way through bad guys; she slows down time, dives through the air, powerslides into danger, runs on walls, leaps from car to exploding car and freefalls from airplanes as the world crumbles around her. There are plenty of games out there that give us awesome power fantasies, but nothing comes close to the Max Payne-meets-Crouching Tiger Hidden Dragon trip that is Wet.

Super Puzzle Fighter 2 Turbo is undoubtedly among the greatest competitive puzzle games in existence, and Puzzle Fighter HD gives it a glossy widescreen touch-up and some welcome rebalancing (including a mode that removes a learn-this-or-you'll-never-win bug involving the color-clearing diamond piece). Like so many great puzzlers, it's a simple premise: stack multicolored, domino-like blocks into colossal gems, then shatter them with bomb pieces to rain down trash blocks on your opponent. But the theme of chibi Capcom fighters, a '90s-tastic soundtrack, and astonishing gameplay depth make it endlessly playable.

Fellow editor Maxwell and I still play this on a semi-regular basis, and I successfully got my college roommates hooked on the bliss of the bombs (not a drug euphemism). The addiction comes from the back-and-forth nature of the best-of-three matches: if you don't close out a win with an all-out attack, those trash blocks will eventually revert to gems that your opponent can use to crush you instead. It's risky, rewarding, and rambunctious one-on-one fun that I'm still enjoying after nearly 10 years of play.

Nothing beats the feeling of a cool breeze whistling through your dreadlocks. This is doubly true when that breeze is hitting you at 90 miles-per-hour as you swing from rooftop to rooftop. Bionic Commando, specifically the remake developed by GRIN and released in 2009, shares a lot in common with the Fast and the Furious franchise. It's full of cheesy characters, cheesier dialog, and a paper-thin plot that just a vehicle for delivering action setpieces; but when that action gets going, hoo boy, it is a trip.

GRIN had one job when making a 3D Bionic Commando: make the grappling fun. And they nailed it. Leaping off a 30-story building, grappling a traffic light right before you land, and using the momentum to swing yourself halfway across the map is a breeze. And you can easily transition from tossing enemies around in combat to tossing yourself around the environment. Mechanically, everything in this game flows together very well. But that's not how this game is remember. Instead, it's remembered for the 'Wife Arm' or for being yet another needlessly gritty reboot. Bionic Commando deserves to live on the Xbox One library as one of gaming's best B-movies.

Make no mistake: Onechanbara on 360 is mediocre at best. It's a simplistic hack-'n'-slash swordfighter, with stark, empty levels populated by goofily animated zombies and ... that's about it. The blood effects are snazzy, but spurts of crimson vital fluids can only excite for so long. Onechanbara foregoes substance for a distinctly Japanese style: hilariously campy and embarrassingly pervy in equal measure. This should become clear when the opening cutscene almost instantly features our heroine Aya in a shower scene, quickly transitioning into a Batman-esque 'suit up' montage with Aya's schoolgirl-outfitted little sister, Saki.

But adding this entirely skippable game to the Xbox One's back-comp list would send a message. Backwards compatibility isn't about reviving only the best and brightest experiences that a preceding console has to offer - it should ultimately be an effort to support all that console's games, no matter how schlocky or low-budget they might be. Bringing over an oddity like Onechanbara could encourage other publishers to feel comfortable letting their weird sides show - even if such a gesture brings joy to only a small niche of gamers.

The Flame in the Flood Trailer

Added: 30.06.2015 16:26 | 26 views | 0 comments


A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC, Mac, and Xbox One. From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood. Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains. Featuring an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.

From: www.gamershell.com

Street Fighter 5 roster: who#39;s in, and who we want

Added: 16.06.2015 7:25 | 35 views | 0 comments


For all the flashy graphics, cool moves, and complex combos, a fighting game is only as good as its cast. Without a strong roster of compelling, unique fighters to choose from, brawls will end up feeling kinda 'meh'. But Capcom's legendary Street Fighter series has always offered a diverse range of awesome characters - and it looks like will be no different. Whereas Street Fighter 4 put a lot of emphasis on its eccentric newcomers, SF5 looks like it'll bring back old favorites - with a few new twists.

Only a handful of fighters have been revealed so far, but rumors are always afoot about who might secure a spot in the roster. We've rounded up all the for-sure fighters who will be in SF5 - and just for the fun of it, included our picks for some hopefuls (or ridiculous long-shots) that might make a return. So, which character will you be choosing as your go-to main? Time to make your selection.

These guys and gals will definitely be in Street Fighter 5.

It simply wouldn't be Street Fighter without series frontman Ryu. With his iconic gi, noble fighting spirit, and fireballs aplenty, Ryu is back to kick some butt in SF5. As always, his suite of specials - hadokens, shoryukens, and hurricane kicks - make him a well-rounded fighter that can deal with any situation, against any opponent. Ryu's the kind of character that appeals to beginners and veterans alike, thanks to his versatility and timeless moveset.

In SF5, Ryu seems to have retained his signature moves - including his normal attacks, such as the crouching medium kick that easily combos into a point-blank hadoken. His V-abilities are also perfect for anyone who loved Street Fighter 3: Third Strike. Ryu's V-Skill is a parry (the only one in the game), while his V-Trigger, Denjin Renki, lets him power up fireballs for extra guard-breaking power.

The first lady of fighting games is back, and it looks like her kung fu is better than ever. You no doubt know Chun-Li for her adorable hair buns, spiked bracelets, and thigh muscles that look beefy enough to snap bones like twigs. Like Ryu, Chun-Li has her standard special moves at the ready: lightweight kikoken projectiles, lightning legs that strike like a machine gun, and a variety of tricky flip kicks that can throw opponents off-balance.

Her playstyle favors agility over big damage, but Chun-Li's more than capable of some devastating combos and meaty hits. Counter to Ryu's lightning-based V-Trigger, Chun-Li enhances herself with the power of flowing water, which makes her normal attacks deal additional hits. Her V-Skill also enables tons of tricky mix-ups, since she does a short hop into the air.

In English versions of Street Fighter, he's Charlie; in Japanese, he's Nash. Convenient, then, that his full name clears up any possibility of mistaken identity. Charlie is a staple of the Street Fighter Alpha series, before he met a heroic end saving Guile and Chun-Li from a fatal explosion. So if he's dead, how is he back for SF5? One look at his new form, which appears to be bits and pieces of rotting flesh stapled together like Frankenstein's monster, should provide some answers.

Not only has Charlie's appearance changed - he also has some new game-changing special moves in addition to his previous toolkit of sonic booms and flash kicks. Through some kind of strange magic (no doubt related to the jewel embedded in his forehead), Charlie can now teleport around the screen for devious mix-up opportunities. He's also got a face-electrifying command grab, and his V-Trigger lets him instantly dash in any direction. Crazy!

For us, the moment M. Bison returned to Street Fighter was the most important day of our lives. But for him... it was Tuesday. The classic big bad of Street Fighter is back, and that head of white hair under his trademark cap indicates that yes, the ol' dictator can actually age. Known for his mighty Psycho Crusher and unrelenting Scissor Kicks, M. Bison is the perfect fit for players that like to apply pressure on their opponents and never let up.

In addition to his lightning-fast teleport, it looks like Bison will have another tool to get close to fighters that like to keep him at bay: a projectile reflector that sends a burst of Psycho energy back at whoever's chucking fireballs. And his V-Trigger mode lets Bison unleash his raw Psycho power on the poor opponent, complete with devastating double-headstomps and additional hits on his Scissor Kicks.

SPIRAL ARROW! Prepare to protect your legs for dear life, because Cammy's probably going to kick her way clear through your shins. This British special forces agent has been a fan favorite ever since her debut as a new challenger in Super Street Fighter 2, getting by without a projectile thanks to her screen-crossing dive attacks. Cammy's one of the most nimble, tricky-to-read fighters in the whole franchise, and her extensive, finesse-demanding combos always get spectators pumped up.

In SF5, one of Cammy's existing moves has become an invaluable asset: the Axel Spinknuckle, which is now her V-Skill. This attack was already pretty effective at throwing your rival off-balance in previous games, but it can actually pass through opponents in SF5, making it one of the simplest and most effective cross-up attacks imaginable. Cammy's V-Trigger, Delta Drive, also makes all her special moves safer by giving them similar phase-through properties. Your enemies will be spinning in circles trying to figure out which way they should block.

We never would've guessed it before, but this stylish punk from the streets of England is back after being AWOL since Street Fighter Alpha 3. Birdie seems to have neglected his workout regimen, since he's got a spare tire where his six-pack used to be. That might have to do with his voracious appetite for junk food, a new character trait that factors into his existing chain-grabbing moveset. Basically, this is Birdie by way of SF4's Rufus, minus his iconic mohawk with the physically impossible circle in the middle.

Birdie's suite of V-Gauge abilities all revolve around food. His V-Trigger, called Enjoy Time, has him scarf down a hot pepper and go red with heat, adding extra damage and guard-break to his attacks. And his three distinct V-Skills feel like something out of Smash Bros.: Birdie can gulp down a donut for a V-Gauge boost, a banana for a stationary, opponent-tripping peel, or an energy drink which he rolls along the ground as a projectile. And Birdie's never sated - every match ends with him hungrily digging into a pastry that's the size of a small child.

These characters are likely to be included in SF5's roster, but there's no official word from Capcom as of yet.

Acting as the American yin to Ryu's Japanese yang, Ken Masters is as much a part of the series as his trusty sparring partner. His trademark fiery dragon punch is always a crowd-pleaser, and Ken's quicker hurricane kicks offer just enough variety to distinguish his Shotokan fighting style from Ryu's (they did study under the same master, after all). Plus, what would flowchart following gamers do without him?

Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! With the way people gravitated to him when SF4 first debuted, Sagat seems like a no-brainer addition to the hypothetical SF5 roster. Less of a villain and more of a principled antihero, Sagat's eye patch, scar, and obsession with moves named after large feral cats are all a well-established part of Street Fighter lore. We're just hoping that, if he is in SF5, he won't be as overpowered as he was in his first SF4 incarnation.

Of the four brand-new fighters to be introduced in the Street Fighter 4 roster, Viper's the one with the most staying power. Capcom set out to create a cool, technically complex heroine that felt like she could belong in the King of Fighters universe, and the result was a hit with players who don't mind difficult inputs for combos. Plus, her part in Marvel vs. Capcom 3 made her something of a hit - her crazy Seismic Hammer and Thunder Knuckle setups are always a sight to behold.

Believe it or not, Poison had never been playable until Street Fighter X Tekken (unless you somehow picked up the ridiculously obscure Final Fight Revenge). But popular demand spurred Yoshinori Ono to include her in the game, and the resulting elation following her announcement was an encouraging sign for fans of the transgendered fighter. Now, with two fighting games under her belt - including a strong showing in Ultra Street Fighter 4 - there's no reason Poison can't come back for SF5.

Here's another female fighter who should totally stick around for SF5. Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent. Adding her to the Super Street Fighter 4 roster was a stroke of genius, and her aerial attacks and kunai-tossing work just as well in 2.5D as they do in regular ol' 2D.

Alright, we could probably go on stating obvious character inclusions all day. Blanka, Zangief, E. Honda, Dhalsim - we have no doubt in our minds that they'd make the cut for SF5, and if they're ever confirmed, we'll gladly add them to the list. But it's interesting to hypothesize about the borderline characters; fighters who have enough clout to sneak their way into the SF5 roster. The more the merrier, we say, so if Capcom sees fit to include the followings fighters, we'd be delighted.

Despite only appearing in Street Fighter Alpha 3, Karin’s a fan favorite who never misses the chance to demean her assailants. Born into the rich Kanzuki family, Karin fancies herself to be Sakura's rival after Sakura trounced her in a scuffle. Like Dudley, she’s always accompanied by her loyal butler; unlike Dudley, she rarely treats her butler with much respect. But all is forgiven when you see her crazy kick loops in the corner!

Everyone's favorite loincloth-wearing tyrant deserves to make the jump to 3D. Ever since he debuted in Street Fighter III: 2nd Impact, he's been a fairly popular mid-to-high-tier character, knee-dropping and Chariot Tackle-ing his opponents into oblivion. His Aegis Reflector super move can also be a game-changer, bouncing back incoming projectiles and setting up nasty unblockables on knockdown. We'd gladly welcome this metal-controlling megalomaniac into the SF5 roster.

When it comes to Capcom games, Maki’s been around the digital block. First appearing in Final Fight 2 as an analogue for the absent Guy, Maki resurfaced in Capcom vs SNK 2 before finally landing a gig in the Street Fighter lineage, with a slot in the Street Fighter Alpha 3 ports for the Game Boy Advance and PSP. Like Guy, she's another disciple of the Bushin-ryu style, using her tonfa to lay the smackdown on Mad Gear goons and rivals alike. Maki and Ibuki would get along like ninja peas in a pod.

It seems like SF fans have been quietly waiting to see the triumphant return of Q. This terribly mysterious fighter might be man, machine, or monster - no one's seen underneath his metal mask and lived to tell about it. His fighting style is also quite unlike any other character in the series' history: a sort of lanky, lumbering brute that can withstand absurd amounts of punishment when played correctly. Something tells us that Q is just enough of an oddball sleeper hit to make it into the next game.

This zany pro wrestler has only appeared in Street Fighter Alpha 3, but she gets a nod in SFxT via Kuma's alternate costume. With her ridiculously impractical attire and a grappling style fashioned after Zangief's piledrivers, R. Mika deserves life in 3D for the next crossover. Like Hugo, she utilizes her butt as a weapon, flinging herself into the opponent backside first for maximum damage. It's all for her fans, and the Japanese wrestler's moxie comes through in her win quotes: "Don't underestimate me! I believe in my dreams!"

So, which fighter are you planning to play as (or hoping makes a comeback)? Let us know in the comments below!

And if you're looking for more, check out .


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