Black Ops 3 to feature 10 prestiges, 55 levels per prestige
Added: 23.08.2015 18:19 | 10 views | 0 comments
Treyarch`s David Vonderhaar has confirmed on Twitter That Black ops III multiplayer is to get 10 prestige levels, with each prestige having a maximum 55 levels. This news was previously confirmed during an E3 stream but there hasnt been an official confirmation till now.
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| Watch Anthony Davis Rise in The Latest NBA 2K16 Trailer
Added: 21.08.2015 8:20 | 4 views | 0 comments
The trailer showcases his youth and some of his best NBA moments, I have to say he has made some monstrous dunks when he was young.
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| Latest NBA 2K16 Trailer Highlights Anthony Davis Journey
Added: 21.08.2015 1:18 | 21 views | 0 comments
2K Sports has finally released its third NBA 2K16 digital short featuring New Orleans Pelicans' star Anthony Davis. It emphasizes the new story for MyCAREER mode produced by filmmaker Spike Lee.
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| Why I love: Climbing towers in video games
Added: 15.08.2015 8:18 | 57 views | 0 comments
David Roberts:
"If you're playing an open-world Ubisoft game, there's a good chance you'll be climbing some buildings. Whether you're ascending the greatest architecture in Italy, destroying the radio in a series of barricaded towers run by a despotic dictator, or clambering up nondescript Chicago buildings and hacking into the ctOS mainframe, your goal is the same: Get to the top so you can reveal more sections of your in-game map. This design is so prevalent, it's even bleeding out into other developers' games, as you climb a precarious antenna to unlock a new safe house in Dying Light, or leap up a sky-high series of platforms in Saints Row 4. But whatever the reason, however common climbing towers in video games has become, I can't get enough of the thrill of the ascension."
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| Interview: Author David Craddock on Dungeon Hacks and the fascinating history of roguelikes
Added: 13.08.2015 17:18 | 16 views | 0 comments
G4@Syfygames writes, "The roguelike is a game-changing genre, but its an old one. Dating back to Dungeons Dragons, the style has influenced everything from Diablo to the highly anticipated No Mans Sky with its procedural generation. Its no wonder that author David L. Craddock is devoting a whole book to the subject."
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| Crackdown 3: "technically, there is no limit"
Added: 13.08.2015 15:18 | 5 views | 0 comments
Gamereactor caught up with series creator David Jones after seeing the game in action for ourselves during Gamescom, and we had plenty of questions regarding the cloud-powered system that makes city-wide destruction possible.
"It's fully dynamic," Jones said of the server-based multiplayer element. "I mean basically, technically, there is no limit. So it's a fully dynamic system, we will design... there is obviously is a cost issue, so for us as game designers there always is.
"For us it's about how many do we need to provide the experience that we want?' And that's really what we're focussing on. The great thing is we know we have a system that can dynamically handle whatever we want to do creatively."
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| Review: Dungeon H@cks Offers Insight Into the Future of Gaming by Returning to the Beginning
Added: 13.08.2015 11:18 | 10 views | 0 comments
USG:
It's not entirely clear when the first video game RPG was created. Even after reams of research, writer David Craddock only hesitantly identifies it as Beneath Apple Manor in his new book Dungeon H@cks, which sheds light on the birth and subsequent evolution of the roguelike genre. It speaks to the rather nebulous roots of the medium, which was born in the homes and labs of a million hobbyists.
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