Man of many hats: The history of Mario’s costumes
Added: 11.09.2015 23:08 | 211 views | 0 comments
When I first met Mario in the arcade version of Donkey Kong, he was but a simple carpenter, wearing red overalls, a matching red hat, a blue shirt, and work boots. He may have been fighting a giant monkey, but Mario still felt too common to have a dense collection of costumes, let alone become a cosplayer. What a difference three decades makes.
This November sees add a cat outfit to Mario’s already huge collection of special power-enhancing clothes. A new addition to the dozens of costumes Mario makes this fitting time for GamesRadar to recount the dozens of different super-powered clothes Mario has worn over the years. Believe it or not, even I had forgotten a couple of these, though it’s hard to forget...
First seen: Super Mario Bros.
For many players in the west, Fire Mario was their introduction to the plumber, as the hero is wearing the outfit on the Super Mario Bros. box art. The fire-hurling combo of red and white have appeared in the majority of core Mario games, though the colors flipped post-Super Mario Bros. Super Mario Bros. 3 was one of the few times the red and white design was replaced, though remakes of SMB3 exchanged the all-orange attire with the standard look.
First seen: Super Mario Bros. 3
The second Super Mario Bros.--both US and Japanese versions--didn’t add any new costumes, so Super Mario Bros. 3 chose to bring them back with a vengeance. Chief among them was the cover-featured Raccoon Mario. Like a sexy Halloween costume, Mario simply adds ears and a tail to normal clothes, but with the added benefit of flight. The raccoon outfit lay dormant for years until it returned in New Super Mario Bros. 2. The reappearance was likely hastened by the popular return of...
First seen: Super Mario Bros. 3
Tanooki Mario doesn’t believe in half measures. If you’re going to dress as a magical raccoon, it’s best to go all the way with the furry getup. Based on Japanese myth, Tanooki Mario can not only fly, but also transform into a statue, and both those skills were recreated in Super Mario 3D Land. While the Tanooki Suit was pretty rare in Super Mario Bros. 3, the useful transformation was everywhere in 3D land, and it returns in Super Mario 3D World.
First seen: Super Mario Bros. 3
This green ensemble was fun, but it was also hard to handle. Frog Mario moved pretty well underwater, but his stuttering half-steps weren’t all that useful on land. About as rare as the Tanooki Suit, Frog Mario has yet to make a return outside of an allusion in Paper Mario: Sticker Star. If it ever does, we hope Nintendo can find a better approach to the controls.
First seen: Super Mario Bros. 3
This costume gave Mario a more sinister edge, with him stealing the powers of one of his most annoying enemies to use against them. Also hard to find, Hammer Mario could fling his unlimited supply of hammers as well as his enemies, plus it gave him a handy shell to hide in. Later games had spiritual successors to this costume, but the Hammer Bros. Suit has yet to truly return.
First seen: Super Mario World
Nintendo pushed all of Mario’s animal wardrobe to the back of the closet for Super Mario World. Almost all the old power-ups took a break to make room for Yoshi, and Mario’s flying ability was now tied to a simple yellow cape. The look certainly made Mario look more “Super,” but it was a little too simple for the then-new 16-bit console. Outside of Mario’s reflect move in Smash Bros., the cape has made few recent appearance, which is odd given how many retro powers appeared in recent Mario titles.
First seen: Super Mario Land 2
Super Mario Land was one of the few traditional Mario games headed by someone other than Shigeru Miyamoto, and that situation lead to some odd, one off outfits. The most prominently featured was Rabbit Mario. The bunny ears affixed to his head slowed descent on jumps just like the raccoon tail, but without the added benefit of flight. Because, as we all know, rabbits can’t fly, unlike raccoons.
First seen: Super Mario Land 2
Super Mario Galaxy seems to suggest that Mario can easily breathe in space, but Super Mario Land 2 makes that look like a recent development. In SML2’s few outer space stages, Mario dons a traditional space suit that would likely meet NASA regulations. Perhaps back then Mario could breathe in space, he was just being overly cautious.
First seen: Super Mario Land 2
Fire power-ups in Super Mario Land 2 gave the developers a real challenge. Without any colors beyond spinach green available for the Game Boy, how could the game tell players about the fire ability without red and white coloring? That’s where Mario gaudy feather comes in. It works great as a visual indicator of the power-up, but once Game Boy’s color pallette died out, so did this outfit.
First seen: Super Mario 64
Super Mario 64 brought Mario (and the platforming genre) into three dimensions, but in the switch over he lost much of his flare for fashion. The full bodied outfits and matching power-ups were replaced by timed abilities like the understated wing cap. Even if the flight was incredibly freeing, later entries ditched the cap when Mario took to the air.
First seen: Super Mario 64.
CGI graphics were still pretty novel in 1996, so Mario’s new invincibility power-up bit the style of Terminator 2’s T-1000, making his body a metallic, reflective surface. It made Mario temporarily safe from harm, but it also slowed him down considerably. Though Mario has dropped that power-up, Metal Mario has been spun off into his own character, one that frequently appears in Smash Bros. and sports games.
First seen: Super Mario Sunshine
Look, let's not insult the guy, but Mario just looks weird in short sleeves. He may be on vacation, but it feels odd to see that much bare skin on the guy, particularly when a talking water tank is on his back. Despite Mario’s attempts to accessorize with F.L.U.D.D., the item has only made a return appearances as a special attack in recent Smash Bros. games.
First seen: Super Mario Galaxy
After more than a decade of subtler transformations, Super Mario Galaxy was a welcome return to Super Mario Bros. 3’s tradition of introducing a ton of new power-ups. First up is Mario’s fuzzy new bee outfit, which gives him limited flight and the ability to stick to walls, though it isn’t very useful outside the honeycomb. And then there’s the unfortunate side effect of the costume vanishing when it touches water.
First seen: Super Mario Galaxy
The first Galaxy showed players that Mario looks great as a ghost, and we were able to see it happen without Mario dying. This recent addition changed Mario into his classic ghostly enemy, giving Boo Mario the power to turn invisible and float through walls. And it’s such a convincing outfit that it even scares Luigi (though he’s pretty high strung to begin with).
First seen: Super Mario Galaxy
This Mario transformation reminds me of the pretty, but functionally useless outfits that define artsy, high fashion. Mario looks avant garde wrapped in metal, but he can’t really get around all that well. That’s likely a reason that Spring Mario only appears in a handful of stages.
First seen: Super Mario Galaxy
How did it take until 2007 to have an Ice Mario? Despite it being the logical response to Fire Mario, the Ice Power didn’t appear until Super Mario Galaxy. Not only could Mario freeze enemies with balls of ice, he also became a skilled ice skater. When this power appeared in New Super Mario Bros. Wii, the icy skin was replaced with a more traditional red and blue pattern.
First seen: Super Mario Galaxy
Galaxy granted Mario the limited ability to fly whenever he shot out a star portal, but his black and red ensemble greatly expanded that power. It functioned pretty much like 64’s Wing Cap, but appeared even less. And unlike the other Galaxy powers, this form did not return in the sequel.
First seen: New Super Mario Bros. Wii
New Super Mario Bros. Wii marked the first original 2D Mario game on a console since World, and it made up for lost time by adding a couple new abilities to Mario’s wardrobe. First up was the propeller power-up. It dressed Mario in jumpsuit akin to a skydivers and added a large helmet with a propeller on top. Not only could the power send Mario into the clouds, but other characters could grab onto his feet to ride along with him.
First seen: New Super Mario Bros. Wii
Ice Mario is all well and good, but wouldn't you like to throw ice balls and slide on your tummy at intense speeds? That’s what the adorable Penguin Suit offered Mario and friends. It’s also pretty tough, as it can smash through blocks without scratching a flipper.
First seen: Super Mario Galaxy 2
Galaxy 2 brought back virtually every ability from the first game, plus it added Yoshi to the sub-series, and yet it still found room for a couple more new outfits. First up the rough and ready Rock Mario. The change of clothes wasn’t too useful when walking around, but if you give Rock Mario enough space, he can transform into a huge boulder, propelling himself forward at high speeds.
First seen: Super Mario Galaxy 2.
On the other end of Galaxy 2’s weight spectrum is Cloud Mario. The fluffy, cottony garb made Mario light enough to walk on clouds with little effort, and with a little shake of the Wii Remote, he could create happy little clouds of his own. The power-up hasn’t appeared since, save for an unlockable Mii costume in Mario Power Tennis.
First seen: Super Mario 3D Land
3D Land was primarily a celebration of the long-awaited return of Tanooki Mario, but the devs found time to create another transformation, one that’s been long overdue. Boomerang Bros. have been attacking Mario since the third game, and Boomerang Mario gave players a chance to finally return the favor. Let’s hope this one makes more returns than Hammer Mario.
First seen: New Super Mario Bros. 2
The Wu Tang Clan once rapped ”Cash rules everything around me,” and that’s very true for New Super Mario Bros. 2. The games hook was challenging players to collect as many coins as possible, which the Gold Mario transformation really helps with. It grant Mario with the Midas touch, changing every block his fireballs touch into coins. And in a strange insult to Luigi, this power-up turns the green one silver, further illustrating his second place status to Mario.
First seen: New Super Mario Bros. U
You’d think Mario wouldn’t need anymore flying rodents after raccoons and tanookis, but Wii U launch game New Super Mario Bros. U added squirrels to the menagerie. To be honest, the gliding powers of Flying Squirrel Mario might be the most logical flight ability he’s ever had. Even more logical is the power-up’s ability to hold onto walls, something its has in common with...
First seen: Super Mario 3D World
Mario’s cat transformation reaches new heights of cuteness, and it even changes Mario’s behavior. He starts meowing, running on all four, and climbing walls with his new claws. Cat Mario is also great at destroying things, though he mainly uses it on Goombas, unlike real cats, who choose to focus on ruining your most prized possessions.
First seen: Super Mario 3D World
The only thing better than one Mario is two Marios, right? Or three, or four - depending on how many Double Cherry power-ups you can snag without losing any of your doppelgangers, you can amass the beginnings of a small clone army. It's also handy to know that any fatal touch won't bring you to a halt as long as you've got a backup Mario waiting in the wings, and making it to the end of a level with all your copies still intact feels amazing. Go team!
Tags: Gods, Evil, Nintendo, Mario, Gain, Power, When, Donkey, Cave, With, Japanese, Metal, Live, First, Sure, Last, After, Galaxy, Paper, While, Also, Fire, Though, Roll, Super Mario, Luigi, Double, Clone, Tale, Club, Despite, China, About, Smart
From:
www.gamesradar.com
| 30 small things we love about Super Mario Bros.
Added: 11.09.2015 19:00 | 104 views | 0 comments
Super Mario Bros., both the original game and the many it spawned, has an almost intoxicating level of detail hidden inside its weird fiefdoms full of mushrooms, dinosaurs, turtles, and monarchs. Thirty years ago, that first game on the NES (or Famicom if you prefer) seemed mind-boggling in its intricacy. Hidden coin boxes! Warp pipes! Even the clouds in the sky were grinning at the player.
To toast gaming's most famous mustachioed icon as he enters his fourth decade, we've compiled a look at our very favorite small things from the series, those little details that have always been its signature.
Kuribo is the Japanese name for the Goomba, hence why you find the little fanged mushroom riding that green bootie around in Super Mario Bros. 3. Forget the game's logic, though. Why the hell is there a sudden, out of nowhere, invincible green boot to ride around in a single level of the game? Why not! That sort of gleeful weirdness is the Mario way embodied in sudden fungal footwear.
You may not know Hawkmouth by name. Hawkmouth is the terrifying bird face you have to jump in to escape stages in Super Mario Bros. 2. Name another game where you have to exit through a giant bird mouth.
There is no ending lazier than the “it was all a dream!” ending, yet Super Mario Bros. 2 makes it awesome. First, it justifies some profound weirdness like Mario and company traveling through interdimensional doors that pop out of potion flasks. Second, it makes sense that these are the dreams you have when your days are spent fighting Bowser.
The Wii U's marquee Mario game feels like an infinite gift bag of fun, strange ideas. The Double Cherry power-ups are among the best. Touch the cherries and suddenly you split in two. Touch more cherries, and split into four. Suddenly you can have eight Princess Peaches in cat suits running around causing chaos. Pure chaotic delight.
When you finally unlock the secret levels inside Super Mario World's Star Road, it feels like the game is about to get super, duper hard. And it does! The levels waiting in there are the toughest in the game. Their ridiculous ‘90s slang names - Gnarly, Tubular, etc. - just make them so damn approachable and sweet.
Yoshi is a dinosaur that uses his/her reproductive cycle as projectile weaponry, and yet that's not the awesomest thing about Yoshi breeding. All Yoshi are born wearing Timberlands. Seriously. Sweet boots are a part of their natural anatomy. That is too awesome.
There were different colored Yoshis hidden away in Super Mario World, and each had different innate powers when holding a Koopa shell. Red Yoshi, as you might expect, could spit fireballs and Yellow Yoshi could ground pound, but Blue Yoshi was the best of all, because he could fly. He lifted Mario high above the saws, enemies, pits and spikes, tiny wings a-fluttering and making those adorable flap noises. Blue Yoshi was a rare companion, and hard to hang on to for long, but he will always be my favorite dinosaur pal.
There's an elegant simplicity to the original Super Mario Bros. level names - World 1-1 tells you everything you need to know. But nothing can compare to the nomenclature majesty of the Cheese Bridge Area in Super Mario World. It's not just a bridge, it's a bridge area, though its connection to cheese is a bit of a mystery. Perhaps the saws you have to avoid are used in some sort of fondue preparation? Tough to say. Others may praise Cookie Mountain or Soda Lake or even Green Switch Palace, but search deep within your soul and you'll see that the glory of CBA lives on forever. Forever.
Every Super Mario Bros. game has at least one little "thing" that makes you rethink what's possible in the world. In Super Mario Bros. 3, the ability to shift behind the scenery was a huge surprise, and let you sprint virtually carefree through the level.
Boos were deeply upsetting when they first showed up in Super Mario Bros 3. Why are you following me, you little freak!? Somehow they became a lot more personable when they started their own franchise of haunted houses. Full of invisible traps, secret exits, and feelings of dread in both basements and attics, the ghost house fixtures in Mario games since 1990 always provide a welcome change of pace from other stages.
The sun, when personified, seems indefatigably happy. It's always smiling or offering you two scoops of raisins. Sometimes the sun is a brutal nightmare, okay? When the sun shows up in Super Mario Bros 3, it's a nasty, cantankerous jerk that insist on swooping down to try and incinerate you. Thank you for portraying the sun as a vindictive curmudgeon, SMB3.
Super Mario Sunshine asks a pertinent question: when a regular part of your life is eating mushrooms to get gigantic, what do you do to relax? Apparently you go to an island populated exclusively by what appears to be gelatinous Jimmy Buffet fans with palm trees growing out of their heads. While the game's squirrely camera can make it a chore to navigate, Delfino Island is a fascinating place full of dangerous water parks and treasure-rich islands. Plus: .
Nintendo Power used to run the same dumb tip for every RPG under the sun: talk to everybody. It's good advice for RPG neophytes of course, but it seems like a moot point since all there is to do in most RPGs is talk to people before the action starts. Usually it's a chore. Not in Super Mario RPG. Every last town you go to is full of wonderfully personable goofballs. Jerk Yoshi obsessed with cookies and footracing! Violent bakers living in Marrymore, wedding destination to fungi everywhere! A seaside town of surly, noble shark pirates! Mole mining towns full of loving families and explosives! And everyone's just so pumped to see Mario jump. What a fun place.
Super Mario Bros. 3 has several different suits that give Mario special abilities: the Tanooki suit lets him fly or turn into a statue, the Hammer Brothers suit lets him hurl carpentry tools like a pro, and the frog suit lets him swim like a particularly graceful amphibian. There are only a few water levels in SMB3, however, and if you're conservative with your items, you'll end up with several frog suits in your inventory, so you should really, really slip one on when you're on dry land. It won't last very long because...well, you're a frog so you can only make tiny little hops, so you're gonna get hit pretty quickly, but you'll look ridiculous until you do. I mean, sure, it also has the benefit of making you big and giving you an extra hit, but the real value is in just how stupid you look hopping around on all fours.
It's always fun to exploit glitches in games, but this particular bug in the first Super Mario Bros. game sends you to a bizarro world with no end, whose only way out is death. Perhaps it's a hidden philosophical message from its designers, perhaps it's just a weird oversight in the game's programming. Either way, it's one of those things you hear that sounds totally fake until you actually pull it off.
In Super Mario Sunshine, Mario is still wearing his trademark blue overalls, red hat and white gloves, but unless you pay attention, you may miss that he's also wearing a short-sleeve version of his red shirt. It's a look that says, "I want to keep cool in the hot Delfino weather, but I still want people to know that it's a-me. Mario."
If you didn't read the manual for Super Mario Bros. 3, you were never explicitly told that Mario would go for a grand buttslide if you made him crouch at the top of a hill - which just makes discovering it all the more memorable. Suddenly Mario goes from a fragile creature who wilts at the touch of a turtle shell to luging death projectile, knocking aside Buzzy Beetles like so many bowling pins. For once in your platforming life, gravity is your friend.
A little Easter egg that appeared in Super Mario 64, this feature let you pinch Mario's face and move it around using the small hand cursor that appeared on screen. At first it's cute, but by holding down the right button, you can freeze Mario's twisted features in place to create truly horrifying abominations.
The second you load up World 3-6 of Super Mario 3D World, you know this one's a little different. A familiar tune is playing in the background and a racetrack stretches out to the right. Hit the first dash panel and the realization sets in - the entire stage is a gleeful, sidescrolling homage to Mario Kart. The only problem is that it's over too quickly - you'll want to start again as soon as you hit the Goal Pole.
When death inserts a sudden stop in Mario's happy march, it does so with a peculiar, jolting sound - it almost sounds like an auto-tuned UGH of a man being jabbed in the gut - and a cute little ditty. It's catchy, it's cheerful, and it's the nicest, most encouraging way to say YOU DIED.
It shouldn't be hard to conjure up the Super Mario Bros. 3 cover art in your mind, not when it's so simply exuberant. It's just a popping yellow background and a raccoon-tailed Mario, arms outstretched and flying somewhere new. There's no better look for a fondly remembered game.
Yeah, yeah, Yoshi is the king of cute, the one everyone loves, but have you SEEN Plessie? He's a little plesiosaur wearing a red scarf and shining with the texture of a balloon animal. By the time you reach the end of his aquatic slalom in Super Mario 3D World, you're friends for life. Yoshi who?
The plot of Super Mario games is a cliche among cliches, and for the first few hours, Super Mario RPG doesn't deviate from that stale trope. But after you rescue Peach, the game keeps going, as there's still a much larger threat to face, and she sneaks out of her castle to tag along on your adventure. Then you meet up with Bowser, who is so upset that this alien force has shoved him out of his castle, that he sucks up his pride and joins you as well. The series's iconic villain and damsel, kicking butt alongside our favorite plumber. It's the best.
Lakitu has long loomed over Mario's head, chucking spiny eggs at him from the safety of a fluffy cloud, but starting in Super Mario World, Mario could get a bit of revenge and cloud-jack that sucker. Hit Lakitu with a projectile and you can swipe his cloud, using it to float over obstacles or up to hidden areas. It eventually goes poof (you're presumably a bit heavier than the bespectacled Koopa), but it's a great ride while it lasts.
The overworld map for Super Mario Bros. 3 was helpful for navigating the Mushroom Kingdom, but I always appreciated the simple dance animations for the hills. Why were these hills dancing? Why did they have eyes? Who cares, just bob along!
Seriously, these are the original cheat codes. Who's got time to go through each and every level? Mighty Morphin' Power Rangers is gonna be on soon! So hop in a warp pipe and jump ahead a few worlds. No one's gonna judge.
Super Mario Galaxy adds some spiffy new suits to Mario's supply, including the oddball Boo Mushroom and Spring Mushroom. But being able to morph into an Italian bee - complete with an adorable little stinger - after snagging one of those furry, striped Bee Mushrooms provides the most interesting tweak to the dynamics of Mario's usual movement. The power to briefly hover or wall-crawl up chunks of honeycomb is a refreshing change of pace from the weighty leaps and long-jumps that feel most familiar.
Koopa Troopas aren't common enemies in Super Mario 64 like they are in other Mario games, but when you see one of those green-shelled goons you know you're in for a treat. Touch a stunned Koopa Troopa's shell in any other Mario game and you'll kick it across the screen, but in Mario 64 the plumber hops on that thing and rides it like a skateboard. Shells turn the typical level into a skatepark letting you ride on top of water, over lava, and over obstacles like you're a mustachioed Tony Hawk.
Few games do kitschy, possibly disastrous gimmicks better than Super Mario Galaxy and its signature silly apparatus, . Yes, spinning the Wiimote around to make it work is goofy, but the way it's implemented brings joy to my heart, from the satisfying POP as you blast off to the feeling of pride when you hit the next star at just the right moment. Heck, I even like the way it sounds through the Wiimote's janky speaker - not even technology can keep a good star down.
There is something fundamentally satisfying about pressing a button to make a character jump, then watching him descend again on top of an enemy, bumping it off the screen, defeated. The very word 'Nintendo', for me, is this action, possibly from my first ever experience of a NES pad as a mini-me struggled to make sense of this foreign name. The phonetic 'Nin' of 'Nintendo' has always brought this action to my mind, and that's a great connotation to have. It's pure video gaming.
Tags: Gods, Green, Torn, Evil, Nintendo, Mario, World, Star, Wake, Arts, Power, When, Island, Fuse, Japanese, Bolt, Last, Every, There, Galaxy, While, Blue, Bros, Nail, Super Mario, Easter, Most, Princess, Double, Soul, Puls, Jedi
From:
www.gamesradar.com
| Mario History: Mario Kart Wii - 2008
Added: 10.09.2015 12:17 | 65 views | 0 comments
NL:
Mario Kart: Double Dash! on GameCube played its part in shaking up home console racing in the iconic karting series, while Mario Kart DS introduced online play in what was just the second portable entry. These were solid foundations for Mario Kart Wii to build upon.
Ultimately it was a release that would introduce a host of new ideas to the franchise, primarily utilising the Wii's features which weren't available on previous hardware. Online play was prominent, including online Battles, but this entry also included its own Wii Channel in which you could view and challenge ghost Time Trial times and check rankings.
From:
n4g.com
| Naruto Storm 4: New Double Sharingan, Susanoo Kakashi Screenshots
Added: 08.09.2015 2:20 | 43 views | 0 comments
Today, new screenshots of the man once known as the Copy Ninja have been released.
From:
n4g.com
| WWE 2K16: Brock Lesnars Double F5 OMG Moment Revealed
Added: 02.09.2015 14:18 | 36 views | 0 comments
Players will be able to perform Brock Lesnars double F5 as a devastating new OMG Moment in WWE 2K16, 2K Games has today revealed.
From:
n4g.com
| Mario History: Mario Kart: Double Dash!! - 2003
Added: 01.09.2015 23:17 | 39 views | 0 comments
Nintendo Life
Arriving two years after Mario Kart Super Circuit on the GBA, Mario Kart: Double Dash!! (emphasis not ours) is the fourth game in the Mario Kart series, or third home console release. Producer Shigeru Miyamoto was keen for this new entry in the Mario Kart series to be a game which could be enjoyed by veteran players, without alienating newcomers to the series or gaming in general.
From:
n4g.com
| Mario History: Mario Kart: Double Dash!! - 2003
Added: 01.09.2015 17:30 | 37 views | 0 comments
Seeing double
From:
www.nintendolife.com
| MMOs - Double Action Review
Added: 01.09.2015 11:17 | 56 views | 0 comments
Double Action review with screenshots and videos. A look at the free to play FPS game that mixes GunZ 2 style gameplay with max Payne.
From:
n4g.com
| 15 Nintendo Properties That Need to be Turned Into Movies Immediately
Added: 01.09.2015 7:17 | 39 views | 0 comments
Daniel Kurland, GIZORAMA - "Nintendo doesnt have the best track record with turning its games into movies.
This isnt news.
Its why you havent seen any of Nintendos beyond successful properties crowding your multiplexes in a time where anything that hits is milked to its limit.
Between utterly insulting cinematic oddities like the misguided Super Mario Bros., the heartless Double Dragon, or the utterly unnecessary Wing Commander, its not hard to imagine pitch meetings being filled with Koopa Kids masquerading as executives in lieu of some of these poor choices. Its also fair to say that Pixels has left a bad taste in everyones mouth for at least a few more yearsTo be fair on Nintendo, the transition from video games to film has been largely unflattering for most examples, not just those out of Nintendo, but as a result of Nintendos bad luck with the medium, they essentially shied away from the idea in general. That is until very recently, when the company issued a...
From:
n4g.com
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