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Card Hunter: Expedition to the Sky Citadel Review

Added: 23.07.2015 23:43 | 17 views | 0 comments


Card Hunter has brought its absorbing mix of Dungeons & Dragons and card gaming to Steam, and just like its free-to-play Flash-based predecessor from 2013, this expanded edition of Blue Manchu’s ode to 80s-era tabletop roleplaying is cute and clever enough to occupy many hours of your free time. Zippy adventures, loads of loot, and devious mechanics prove a real challenge to anybody’s role-playing and tactical skills, while virtual dungeon masters and a keen eye for nostalgia make the game appealing to a wide audience, but particularly to anyone who has ever rolled a 20-sided die.

This new edition of Card Hunter is much the same as the one that hit browsers a couple of years ago, albeit with a new sci-fi campaign, new artifacts, and cooperative multiplayer. If you could smash together a deck of Magic: The Gathering cards and some first-edition Advanced D&D books and then unmangle the resulting ball of papery mush and create a playable game out of the wreckage, you’d have Card Hunter. Basics have been freely borrowed from ‘70s- and ‘80s-era D&D in that you start off with a three-member party made up of the usual warriors, mages, and clerics from iconic RPG races, such as humans, elves, and dwarves. Characters earn experience, level up, and equip themselves with the traditional weapons, armor, and various magical goodies in the usual way.

Stage an expedition to the Barrier Peaks—er, the Sky Citadel—in Card Hunter’s new campaign

Adventures are selected on a world map that gradually opens up based on your level. Make your choice, and you’re off to a three-battle (or so--most modules have trios, but the number varies occasionally) module given an old-fashioned D&D name like “Diamonds of the Kobolds” or “The Sinister Wood.” These names aren’t as cheesy as the real thing, like “The Sinister Secret of Saltmarsh,” but they’re close. And the classic pen-and-paper RPG vibe has been preserved. Two dungeon masters named Melvin and Gary serve as a Greek chorus, commenting on both your adventuring and life in general. Characters are cardboard cutouts shoved into plastic stands that boldly slide across maps atop the fake wood of recreation room tables. Erol Otus-ish black-and-white art on module intro screens and an accompanying elaborate title font complete the time warp back to your mom’s kitchen table circa 1984. Old-timers will love these little touches, especially the retro font. That thing is beyond hideous, but it is so evocative of a time and place that I immediately flashed back more than 30 years to the first time I played the classic “Tomb of Horrors” module. Nostalgia may be the cheapest way to hook people on a game, but it is effective when done right.

Gameplay has been reworked dramatically from tabletop RPG norms, though. Instead of taking turns to move, roll dice for combat, and so forth, all actions are controlled by playing cards within the turn-based, tiled maps that make up the battle arenas in each module. Character skills and equipped gear provide access to specific cards for attacks, blocks, and spells, so that sword in your studly warrior’s mitts supplies a bunch of different attack cards. The staff toted around by your mage offers up various spells, and the mail worn by your cleric grants cards with armor blocks and healing incantations.

Tactical battles involve a lot of serious thinking and planning.

You have up to five cards in your hand per round (although this number can vary slightly depending on the special abilities of certain cards), all drawn from the stock provided by the aforementioned hardware. If you want to cast a healing spell, for instance, you have to play a card featuring one of these functions. The same goes if you want to bash an enemy with a club or even move from one space to another on the tile-based maps featured in every module’s set-piece battles. At the end of every round, you discard unplayed cards to get down to a maximum holdover of two, and then you draw new ones to fill out another hand of five.

Everything has been cunningly put together. Battles roll out as intricate tactical affairs where every action is loaded with tension. I was reminded of the Gold Box D&D games from the late 80s and early 90s, as Card Hunter maintains a lot of the turn-based anxiety from those classics. Cards add an appreciable new element, however, along with some welcome randomness that forces you to take chances. I constantly asked myself questions. "My warrior has Powerful Hack, Reaching Swing, and Skillful Strike up right now, so do I race once to the breach, dear friends, and go all medieval on these zombies? My mage has Surging Blast and a couple of Big Zap spells ready, too, so maybe I should go that route and move him forward? Can he survive out front like that? Or what about my cleric? She’s got two Healing Pulses in her hand, so maybe I should spend a round hanging back and healing. My mage is down to eight hit points, after all."

The sheer size of the initial campaign map is so impressive and so loaded with modules that you may never need to spend a cent to get a lot of gaming out of Card Hunter.

Class specialties work just as in regular fantasy role-playing. Going for the jugular with wide-open attacks isn’t always smart. Instead, you have to use mages and clerics to pave the way for swordplay. Buffs include blessings to make attacks instant hits and spells to make characters invulnerable, while you can also wear down foes with abracadabra stuff that strips away blocking cards, melts armor, and more. Area spells can also be used to cause cave-ins that hurt enemies and slow down their movement, establish walls of flame, pits of acid, and more. Every battle calls for specific equipment, especially as you move into higher levels. What works with troglodytes, for example, isn’t as good with imps, mutants, or zombies, etc. Tips can be called up if you fail a battle, so it’s generally pretty easy to figure out how to retreat after a loss and adjust your equipped gear to gain access to the cards needed to better handle the monsters currently on offer.

Of course, a lot also depends on what those monsters have in their hands. Committing to a rushing attack can be suicidal if the bad guys have the cards that they needed to fend you off. Holding off can also be tough, as you never know when you’re going to draw the right cards. Luck is a big part of every battle. I can’t count the number of times I’ve had my warrior all set to finish off a couple of bad guys only to draw nothing but passive armor and movement cards for a couple of turns until my chance at winning passed me by. Maps also enhance the tactical side of the game. Most battles take place in slightly elaborate settings with corridors, trees, and other obstacles that get in the way of movement and spellcasting.

for special bonus 70s-80s nostalgia, the font used in the new Expedition to the Sky Citadel campaign has been borrowed from old Micronauts toy packages.

Card Hunter still has a few problems. The biggest issue for me was the size of everything on a high-res monitor. Text is small, and a lot of the screen is wasted by showing a tremendous amount of the table that the game map is supposed to be sitting on. I loved the nostalgic touches like DM Gary’s “Campaign Notes” notepad and the D&D dice sitting nearby, too, but not at the expense of being able to read card descriptions without squinting. I was in the dark a little more often than I should have been, regardless, as some cards do not fully detail what they do. This can be dangerous, as some can be irrevocably activated with a single click.

volved combat can turn dreary, especially when mages and clerics are involved. I took on a number of battles that turned into one-on-one scraps between spell-casters where the bad guy would run away and just wait for me to attack. This led to lengthy cat-and-mouse affairs where I would hunker down in a corner and draw cards over and over until I got the healing spells and attacks necessary to charge back into battle. I pulled out a few desperate victories using these cowardly maneuvers, but they were never particularly fulfilling. Sometimes I just gave up the battle and restarted, as this was a more agreeable option than committing to 10 or 15 minutes of playing the waiting game.

Some of the new features in this Steam edition of Card Hunter left me a little cold, too. Expedition to the Sky Citadel is an inspired rip-off (complete with another cool retro font, this one clearly inspired by the old Micronauts toys from the 70s and 80s) of the classic AD&D module “Expedition to the Barrier Peaks,” where fantasy heroes explore a crashed spaceship with the guidance of a robot DM. But it’s also incredibly tough, and the pre-rolled party made up so you don’t have to take your own characters to the suggested level 19 before starting it is not good, with an abysmal selection of gear and cards. Buying all new high-level gear for them was the only option to make them playable, but this was unwieldy enough that I went back to the grind with the original campaign.

My gripes about Card Hunter are minor in comparison with the admiration that I have for what the game accomplishes when it comes to creating a mood and a challenge equivalent to that offered by both classic D&D and card gaming. Nostalgia, intelligent combat, and a range of tactical depth is hard to find in different games, let alone rolled up into one very catchy, very reasonably priced package.

From: www.gamespot.com

5 Xbox One Games That Are Worth Every Penny

Added: 23.07.2015 23:18 | 4 views | 0 comments


TheGamedia: The Xbox One has been out for a considerable length of time now, and seen enough new amusements released in the middle of retail and download titles that we figured it spoke the truth time we set up together a top picks rundown of the best diversions accessible on the framework. Remember this rundown isnt in any specific request. It is only ten of the best diversions on Xbox One that we very prescribe.

From: n4g.com

Fallout Anthology Coming to PC

Added: 23.07.2015 19:31 | 8 views | 0 comments


Every single Fallout Game, inside a nuclear device.

Tags: Coming, Every
From: www.ign.com

Love at first sight: Unravel and Yoshis Woolly World

Added: 23.07.2015 15:18 | 60 views | 0 comments


SoS writes: Hype is nothing new to the game industry, especially when its centered around something so noticeable as art style. But for every Donkey Kong Country there is a Clay Fighter. Every Viewtiful Joe has its Killer 7. Remember when people were talking about Ryse: Son of Rome? Seems so long ago, but it did happen. Yeah, occasionally we get the dud, but it doesnt seem to really matter. Like birds and shiny objects, we cant resist the sparkle. After all, its hard to see past the glitz when all you get is a highlight reel. Keeping that in mind, both Unravel and Yoshis Woolly World would seem to have a bit more to prove.

From: n4g.com

EVO Players Loved Hyperkin's New GameCube-Inspired ProCube Pad

Added: 23.07.2015 11:00 | 7 views | 0 comments


Article: EVO Players Loved Hyperkin's New GameCube-Inspired ProCube Pad

"Every single person loved how comfortable the controller is"

From: www.nintendolife.com

Japanese Celebrities Hold Video Game Event at the Kobe Sannomiya Film Festival

Added: 23.07.2015 0:19 | 7 views | 0 comments


Japan's Kobe Sannomiya Movie Festival was held recently, which is an event that previews new films of all genres from around the country. Strangely enough, live gaming was also a part of the festival and a handful of celebrities got involved. Japanese singer GACKT and Appbank CEO Max Murai (helped by musician TAKUMI) played Get Bass (aka SEGA Bass Fishing) live on stage. Tickets to the gaming session were sold out, and the event was broadcast worldwide via YouTube.

From: n4g.com

The Massive Medieval Campout That Game of Thrones Fans Will Love

Added: 22.07.2015 19:43 | 49 views | 0 comments


Elaborate Costumes



To attend the massive medieval campout called the Pennsic War, attendees must dress in pre-16th-century garb. Every Pennsic War starts on the last Saturday in July. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Lords and Ladies



The event is run by the Society For Creative Anachronism, a group so large that it has regional "kings" and "queens," most of whom show up for Pennsic in full regalia, retinue in tow. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


No Hovels Here



Tents and merchant structures at Pennsic are often elaborate and sturdy. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Make Merry



Belly dancing is a popular event at every Pennsic. Attendees can also learn medieval games, cheese making, leatherworking, poetry, embroidery – even apothecary. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


This Means War



The heart of every Pennsic festival is a mock war between kingdoms and their allies. Players who succeed in battles or other event activities earn war points. The kingdom with the most war points wins the war. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


To Arms!



The battle is fought in an area called the "Barony-Marche of the Debatable Lands," otherwise known as Pittsburgh and greater southwestern Pennsylvania. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Nevermind, You Win



Combat and armor is subject to strict inspections and regulations. For the sake of safety, weapons are often solid wood, but tipped with rubber or foam. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


All Men Must Die



Some battles involve war axes or staves ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


En Garde!



... while others involve rapier combat. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Ready the Archers



Some Pennsic structures have been built, upgraded and maintained for decades. Some attendees spend all year designing or improving their living quarters in anticipation of the annual event. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Mood Lighting



Like the days of yore, many of Pennsic's nighttime activities are lit by good old fashioned fire. Attendees are told to mind their veils, wizard sleeves and other loose garb. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Little Lords, Little Ladies



Bringing kids to the Pennsic Wars is encouraged ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Playing Dress-Up



... as long as they, too, dress in period garb. (Photo by David Gornstein)


Medieval World



Medieval costumes and character inspirations are not limited to Europe. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Bring the Hammer



Old-school blacksmithing is very much alive and well during the Pennsic War. But the weapons on the mock battlefield must be made of wood. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Period Pieces



Pennsic attendees take their medieval garb seriously. Many make their own clothes just for the event. Some sew only by hand. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Braid, Milady?



Another Pennsic War side activity: Getting your hair braided, old-school style. (Photo by David Gornstein)


Stake Your Claim



The Pennsic War grounds are dotted with privately-run, medieval-themed camps. Some tents are rented; others are hand-sewn, along with the official flags or banners of the camp. Camp names (such as Aerie of Tir Thalor or Fool's Rest) are chosen by the occupants. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Raise Your Banners



The official banner of Camp Seven Deadly Sins, as shown by a young member of that camp. (Photo by David Gornstein)


Ye Olde Shopping Basket



Pennsic War campers don't just live medieval. They shop medieval. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Here There Be Dragons



The Pennsic Wars include medieval-themed parties every night ... but the volunteer-run event enforces "quiet hours" between 2 a.m. and 7 a.m. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


From: www.gamespot.com

The Massive Medieval Campout That Game of Thrones Fans Will Love

Added: 22.07.2015 19:43 | 23 views | 0 comments


Elaborate Costumes



To attend the massive medieval campout called the Pennsic War, attendees must dress in pre-16th-century garb. Every Pennsic War starts on the last Saturday in July. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Lords and Ladies



The event is run by the Society For Creative Anachronism, a group so large that it has regional "kings" and "queens," most of whom show up for Pennsic in full regalia, retinue in tow. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


No Hovels Here



Tents and merchant structures at Pennsic are often elaborate and sturdy. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Make Merry



Belly dancing is a popular event at every Pennsic. Attendees can also learn medieval games, cheese making, leatherworking, poetry, embroidery – even apothecary. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


This Means War



The heart of every Pennsic festival is a mock war between kingdoms and their allies. Players who succeed in battles or other event activities earn war points. The kingdom with the most war points wins the war. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


To Arms!



The battle is fought in an area called the "Barony-Marche of the Debatable Lands," otherwise known as Pittsburgh and greater southwestern Pennsylvania. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Nevermind, You Win



Combat and armor is subject to strict inspections and regulations. For the sake of safety, weapons are often solid wood, but tipped with rubber or foam. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


All Men Must Die



Some battles involve war axes or staves ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


En Garde!



... while others involve rapier combat. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Ready the Archers



Some Pennsic structures have been built, upgraded and maintained for decades. Some attendees spend all year designing or improving their living quarters in anticipation of the annual event. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Mood Lighting



Like the days of yore, many of Pennsic's nighttime activities are lit by good old fashioned fire. Attendees are told to mind their veils, wizard sleeves and other loose garb. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Little Lords, Little Ladies



Bringing kids to the Pennsic Wars is encouraged ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Playing Dress-Up



... as long as they, too, dress in period garb. (Photo by David Gornstein)


Medieval World



Medieval costumes and character inspirations are not limited to Europe. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Bring the Hammer



Old-school blacksmithing is very much alive and well during the Pennsic War. But the weapons on the mock battlefield must be made of wood. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Period Pieces



Pennsic attendees take their medieval garb seriously. Many make their own clothes just for the event. Some sew only by hand. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Braid, Milady?



Another Pennsic War side activity: Getting your hair braided, old-school style. (Photo by David Gornstein)


Stake Your Claim



The Pennsic War grounds are dotted with privately-run, medieval-themed camps. Some tents are rented; others are hand-sewn, along with the official flags or banners of the camp. Camp names (such as Aerie of Tir Thalor or Fool's Rest) are chosen by the occupants. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Raise Your Banners



The official banner of Camp Seven Deadly Sins, as shown by a young member of that camp. (Photo by David Gornstein)


Ye Olde Shopping Basket



Pennsic War campers don't just live medieval. They shop medieval. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Here There Be Dragons



The Pennsic Wars include medieval-themed parties every night ... but the volunteer-run event enforces "quiet hours" between 2 a.m. and 7 a.m. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


From: www.gamespot.com


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