First hands-on with Metal Gear Online had us going back for more | Destructoid
Added: 17.09.2015 8:17 | 57 views | 0 comments
DTOID:
"While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC."
Tags: Online, Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, First, While, January, Gear Solid, The Phantom
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain Review | The Game Bolt
Added: 17.09.2015 7:17 | 74 views | 0 comments
The end of an era has finally arrived, and with Hideo Kojima still at the top of his game, The Phantom Pain is nothing short of spectacular.
Tags: Paul, Gain, Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Review, Gear Solid, The Phantom, The Game
From:
n4g.com
| Lets Play Nobunagas Ambition Sphere of Influence #2 Tutorial How-To Guide: Part 2/3
Added: 17.09.2015 6:19 | 9 views | 0 comments
"n this second part of this short series we keep on chugging through thee Tutorial of Nobunagas Ambition, explaining why its telling you to do certain things and helping put it in a way that can be understood!" - Rice Digital
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts
Added: 17.09.2015 6:17 | 63 views | 0 comments
Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Xbox, Review, Gear Solid, The Phantom, Ground, Xbox One, Konami
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 5:19 | 30 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| Lets Play Nobunagas Ambition Sphere of Influence #2 Tutorial How-To Guide: Part 2/3
Added: 17.09.2015 5:17 | 9 views | 0 comments
"n this second part of this short series we keep on chugging through thee Tutorial of Nobunagas Ambition, explaining why its telling you to do certain things and helping put it in a way that can be understood!" - Rice Digital
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts
Added: 17.09.2015 5:17 | 17 views | 0 comments
Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Xbox, Review, Gear Solid, The Phantom, Ground, Xbox One, Konami
From:
n4g.com
| Lets Play Nobunagas Ambition Sphere of Influence #2 Tutorial How-To Guide: Part 2/3
Added: 17.09.2015 5:17 | 15 views | 0 comments
"n this second part of this short series we keep on chugging through thee Tutorial of Nobunagas Ambition, explaining why its telling you to do certain things and helping put it in a way that can be understood!" - Rice Digital
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 4:18 | 13 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
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