First hands-on with Metal Gear Online had us going back for more | Destructoid
Added: 17.09.2015 8:17 | 7 views | 0 comments
DTOID:
"While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC."
Tags: Online, Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, First, While, January, Gear Solid, The Phantom
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain Review | The Game Bolt
Added: 17.09.2015 7:17 | 72 views | 0 comments
The end of an era has finally arrived, and with Hideo Kojima still at the top of his game, The Phantom Pain is nothing short of spectacular.
Tags: Paul, Gain, Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Review, Gear Solid, The Phantom, The Game
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts
Added: 17.09.2015 6:17 | 62 views | 0 comments
Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Xbox, Review, Gear Solid, The Phantom, Ground, Xbox One, Konami
From:
n4g.com
| Metal Gear Online: Watch the First Full Multiplayer Match - TGS 2015
Added: 17.09.2015 5:29 | 46 views | 0 comments
Phantom Pain's competitive multiplayer blends stealth, tactics, and explosions.
From:
feeds.ign.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 5:19 | 29 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts
Added: 17.09.2015 5:17 | 16 views | 0 comments
Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Xbox, Review, Gear Solid, The Phantom, Ground, Xbox One, Konami
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 4:18 | 11 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| MGS V: The Phantom Pain - Switching Models Results In The Most Bizarre Awkward Cut-scenes... Ever
Added: 17.09.2015 4:17 | 12 views | 0 comments
YouTubes Tactical Modding Operations has released a number of videos in which they replaced the default cut-scenes characters of Metal Gear Solid V: The Phantom Pain with some others, resulting in some really bizarre scenes.
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 4:17 | 10 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| Furious Fretwork: Guitar Hero Live Is Not for the Timid
Added: 17.09.2015 2:00 | 90 views | 0 comments
Rocking All Night Long Will Take Skills.
The YouTube Live center is located right next door to the LA office for Konami. Just a few weeks back, journalists got to play the entire campaign of Metal Gear Solid V: The Phantom Pain over a four-day period. Activision only offered three hours to demo Guitar Hero Live, but it was enough time for me to realize that IÄ‚Ë€â„Ëm officially excited to play the final retail version next monthhellip; and that I might need a four-day weekend to not suck at it.
Tags: Paul, Gear, With, Jump, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Live, Help, Lots, Activision, Gear Solid, The Phantom, Night, Tale
From:
www.gamerevolution.com
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