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From: www.gamesradar.com

The Division lets you betray your buddies for loot

Added: 18.06.2015 11:00 | 42 views | 0 comments


Ubisoft has given a firm release date for Tom Clancy's The Division: March 8, 2016. Yup, you'll be able to play this MMO shooter RPG hybrid thingy early next year on PS4, Xbox One or PC. Your choice. Additionally, those who play on Xbox will get exclusive access to the game's Beta in December 2015. Yup - that's the end of this year. Better start packing your virtual bug-out bag.

The Division is an incredibly ambitious project, and was unveiled back in 2013. Much like Destiny, the gameplay is split into large, co-op friendly missions, socialising, and PvP combat. You get a persistent character, and will randomly encounter other players within the world. It's properly exciting, but don't just take our word for it - here are nine key things you need to know about The Division.

Before the world saw The Division, it was treated to a long, rambling video detailing how precarious civilisation is. Everything is teetering on the edge of ruin, and something as small as a massive catastrophe could bring it all crumbling down. The government has systems in place to deal with such a situation (it actually does, we looked it up), including soldiers ready to mobilise to help rebuild the world.

But in this near future scenario everyone is a threat. Weapons and ammo are relatively scarce and water is even scarcer. You play as a team going on missions in New York City - or what remains of it - attempting to put the pieces back together after a virus that spreads via infected bank notes wipes out a good portion of the population. There's probably a message about capitalism and greed in there somewhere, yeah?

In an early demo, the hero opens up his map, displaying New York City as a hologram around him. Blips on the map show different available missions - one is a public quest in the sewers, and others pull him to different locations around the city. Any of these missions can be accepted, and see you traversing the open-world to head to whichever quest you want. In the demo, the devs opt to take the one marked 'Critical', indicating there's a priority system for in-game missions.

The world of The Division is densely packed, as the gameplay relies on tight shoot-outs that make the most of duck-and-cover mechanics. Ubisoft says the world of The Division is filled with dynamic events meant to keep players on their toes, so expect Destiny-style public events and random encounters. The missions themselves seem fairly straightforward, but it's the world that really makes us this one interesting. According to Ubi, your decisions will change the world too (like Dragon Age: Inquisition) although the true extent of this remains to be seen.

While playing Dark Zone we discovered that not all enemies are just desperate villains with scavenged weapons. Most have split into specific groups, having rallied around leading figures or ideals. The group we encounter are called The Cleaners - they believe that they can burn away the corruption gripping New York. With flamethrowers. Yes.

The Division's focus is on online play, meaning you're sharing the open world with plenty of friends (and foes). There is no offline mode but, like Destiny, you can opt to play solo. Gameplay looks like it's balanced around group encounters, too so while you can play alone, you'll likely appreciate having someone to flank when you're holding out behind cover. Different characters can have different abilities, too, making it important to form a balanced group. Don't worry - you can drop in and out of friends' games, so if your party lacks a certain character class, you should find it easy to invite a new player in.

There are - apparently - 1000s of weapon and gear combinations, so loot clearly plays a key role in the game. You can even craft fresh supplies, and customise the survival kit you carry around.

Even in terms of gameplay, The Division is a fully-fledged RPG. Enemies have health bars above their heads, numbers fly through the air like rice at a wedding when you shoot them, and you can loot weapons from their corpses. The first demo ends with the player looting a sweet new gun from a storage locker.

Interestingly, you'll also be able to trade, which is something missing from most other console-focused RPGs. This is player-to-player trading, so presumably you'll be able to sell others your surplus equipment and unwanted guns. Will this be done face-to-face in world? Maybe in the game's social area? Seems likely.

From what we've seen, the RPG elements mix well with the action gameplay. The characters take cover behind walls that crumble realistically as enemies pepper them with fire. You can shoot holes in billboards to take down bad guys, and blow up walls to get to your targets. At one point in the early demo a player drops a rolling mine that zooms to an enemy hiding behind a car and blows him - and the vehicle - to smithereens.

There are special PvP areas called Dark Zones, which may support between 50-100 players. These are lawless, contaminated areas completely thrown open to player versus player combat. The benefit of the these areas is that you can find special loot and weapons, providing you can escape the zone with it: “In the Dark Zone, the items that you come across, there’s something different about them,” says The Division's Director, Ryan Barnard.

But to avoid losing this gear you have to successfully get out alive, at which point they become yours forever. Where that gets tricky is that extraction involves calling for a helicopter using a signal flare, potentially alerting surrounding players that someone’s trying to get out with a bag full of exciting gear. It takes the chopper 90 seconds to arrive, and anything can happen in that time...

When you're in a Dark Zone, anything goes. Chances are, you'll meet other human-controlled players, and when that happens you can opt to either work with them, or try to gun them down. You're all competing for the same loot, so expect every uneasy alliance to be filled with tension. Yeah, you're probably going to get a knife in your back (or 100 rounds of SMG ammo, more accurately) the minute you call for extraction.

But that's only half the story. If you're a particularly shameless brand of asshole, you can murder your own team while waiting for extraction. You can then loot their furious corpses, and escape on the chopper. It's pretty funny, and you'll laugh heartily until you realise that you're going to die alone.

That's not all when it comes to Dark Zones. When you're inside PvP you'll see a wanted-style rating system that will draw attention to the most dangerous individuals. There’s also talk of dynamic missions against tough AI, where players can form those uneasy alliances with rival teams to help complete quests for high level loot rewards (traditional green, blue and purple style rarity colour ratings are mentioned). Again, yeah, sounds like Destiny.

Did you hear about that Division companion app, which lets you enter the game using a tablet to control a drone? Sorry, that has been ditched, despite sounding very cool indeed. "It was proving to be too much of an advantage in PvP [so] we decided to level the playing field," says associate design director Julian Gerighty.

Makes sense - in Dark Zones especially, the difference between life (and glorious loot) and death (fury and emptiness) is slight, so anything that tips the balance needs to be carefully considered. Shame, but we understand why this happened.

When Ubi announced that The Division was delayed until 2016, it also mentioned - rather too casually - that Ubisoft Annecy was helping out Massive with the game's multiplayer. And while you might see this as one Ubisoft studio being parachuted in to help out another, struggling studio... it's actually a damn good thing. See, Ubi Annecy is the team responsible for creating the excellent Spies vs Mercs multiplayer in Splinter Cell, and the groundbreaking online play in Assassin's Creed Brotherhood. The studio is probably one of the most creative and talented multiplayer devs in the world.

And that gives us massive hope for The Division. Ubi wouldn't bring in the Annecy studio unless it wanted The Division to be the best (they have plenty of other teams to simply 'do a job' if the game simply needed 'fixing'), and to have some genuinely creative features. So put down your pitchfork and flaming torch, and see the good in this latest, rather frustrating delay...

PR Person Won't Let Sony Say How Long FF7 Remake is PS4 Exclusive

Added: 18.06.2015 5:00 | 12 views | 0 comments




Common practice, when you've got a timed exclusive, is to not say exactly how long that timing is. But something being common doesn't make it any less silly. In an interview with Gamespot about E3 overall, Sony Europe's Jim Ryan was asked about Final Fantasy VII. Here's how that went: Another big E3 reveal for you was the HD Final Fantasy 7 Remake, which was a huge crowd pleaser. How long does the timed exclusivity deal last? We don’t have anything to say about that at this point in time. I understand. I remember when Microsoft announced the Rise of the Tomb Raider exclusivity deal, and Phil Spencer was engulfed by the press who were asking him how long the exclusivity lasted. I feel this issue deserves the same scrutiny. Yes, but that whole thing was very ambiguous. Yes, but this is ambiguous as well. No one knows how long Final Fantasy 7 is a timed exclusive for. [PR spokesperson: "At this stage, we are announcing that it’s coming to our platform. There’s nothing else we can say, in terms of exclusivity."] But that is ambiguous. People who want to buy this game don’t know how long it will remain as a PlayStation 4 exclusive. [PR spokesperson: "At this stage, we are just saying announcing the title, so it’s very common, especially at this stage, to say it’s coming and that it’s coming to our platform.] Do you think the exclusive window will be? Six months? More? Less?

From: www.gamerevolution.com

PlayStation on Xbox backwards compatibility: It's good we're doing different things

Added: 17.06.2015 11:16 | 5 views | 0 comments


PlayStation Europe boss Jim Ryan says the backwards compatibility of Xbox One is a legitimate strategy in trying to upgrade 360 players. But he says that Sony will not be following the same tactic, as the firm is investing in other software updates to PS4. He also adds that - based on their experience - few gamers actually make use of such functionality.

From: n4g.com

New Eve Valkyrie Trailer

Added: 17.06.2015 4:16 | 14 views | 0 comments


Analog Addiction writes, "Ryan Geddes, Global Brand Director at CCP Games has shown off a gameplay trailer for its virtual reality space combat game Eve Valkyrie."

From: n4g.com

The Drop: New PlayStation Games for 6/16/2015

Added: 15.06.2015 20:23 | 4 views | 0 comments


Posted by Ryan Clements on Jun 14, 2015 // Social Media Specialist Its a pretty quiet week, with nothing too major happening in the industry. Everything is normal, and no one is particularly busy. There is only the soft sound of wind playing with tree branches, and the steady chatter of songbirds making music to the passing leaves.

From: n4g.com

N4G Radio 06/15/2015

Added: 15.06.2015 19:23 | 4 views | 0 comments


When youre wrong, youre wrong. Our annual E3 predictions show is here, find out all we got wrong before it all happens! Hosts: Ken McKown Jason Gambrel Ryan Wombold Justin Testa Drew Leachman John Whitehouse Games Covered All the games of E3! and more

Tags: Games, When, John, Drop, Ryus
From: n4g.com

The Drop: New PlayStation Games for 6/16/2015

Added: 15.06.2015 17:16 | 2 views | 0 comments


Posted by Ryan Clements on Jun 14, 2015 // Social Media Specialist Its a pretty quiet week, with nothing too major happening in the industry. Everything is normal, and no one is particularly busy. There is only the soft sound of wind playing with tree branches, and the steady chatter of songbirds making music to the passing leaves.

From: n4g.com

N4G Radio 06/15/2015

Added: 15.06.2015 15:16 | 1 views | 0 comments


When youre wrong, youre wrong. Our annual E3 predictions show is here, find out all we got wrong before it all happens! Hosts: Ken McKown Jason Gambrel Ryan Wombold Justin Testa Drew Leachman John Whitehouse Games Covered All the games of E3! and more

Tags: Games, When, John, Drop, Ryus
From: n4g.com

We Bought a $120 Gold Plane in GTA Online - IGN Plays

Added: 10.06.2015 23:00 | 7 views | 0 comments


Brian Altano and Jon Ryan spend $10,000,000 GTA Bucks on a golden luxury jet, enjoy the complimentary champagne and cigars inside, then ruin everything by crashing it into downtown Los Santos - and it was all totally worth it.

From: feeds.ign.com

Tales From The Borderlands Episode 1 (2014) Review | FilmGamesEtc

Added: 10.06.2015 19:16 | 6 views | 0 comments


FGE - Tales From The Borderlands is an episodic series that follows the events after Borderlands 2. This series follows a Hyperion character called Rhys that is trying to become the next Handsome Jack, it also follows Fiona, a Pandoran con artist that is trying to pull off the biggest scandal thats supposed to score her big numbers. Brought together by the same reasons, Rhys and Fiona stories are told through their own perspectives while being tied up. As you switch between two characters you learn more of the story and what really actually happened. Ryhs and Fiona both claim that they are telling the truth, but they dont get along at all so this plays a huge factor in the credibility of the story told from two different perspectives.

From: n4g.com


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