Sometimes, it’s arduous. At almost all times, it’s underwhelming. The only innovation to be found is in its knack for being somehow less than the sum of its parts.
It’s also the best InFamous game.
Bald Man is gone. Instead we have Hat Man, who’s much more fun to be around. He yelps approvingly when you make him do something cool. He’s as much a tourist of Sucker Punch’s superhero Seattle as you are, and he’s loving every second. It’s difficult for such enthusiasm to not be infectious.
It gives you everything the best open-worlders give you,...
19 episodic bonus missions included in free InFamous Paper Trail content.
The content forms part of a new 'Paper Trail' storyline, a side-story described by the developer as an "innovative online and in-game story arc" that sees players attempting to discover the full story behind the D.U.P.'s occupation of Seattle through a series of 19 new missions and corresponding "web-based investigations".
Players will be given access to new content each week for six weeks, delivered directly via the game and, Sucker Punch suggests, enjoyyourpower.com. The content is said to have been co-developed by Sucker Punch and ARG company 42 Entertainment, and provides...
And other things you didn't know about Infamous: Second Son.
The fun figures were revealed by Sucker Punch in a letter sent to VideoGamer.com ahead of the game's launch, highlighting a variety of facts you might not know about the game.
For example, did you know that Delsin shatters into 11,000 individually textured 'ashbit' particles during a single smoke dash, or that there are 1,024 sound variations for the smoke bolt, meaning it will rarely sound the same way twice?
Each city block recreated in Second Son's Seattle measures 100 meters square, too – the same size, Sucker Punch claims, as an actual Seattle block.
Log-in to the console or PC game to receive five freebies.
"It's hard to believe that five years has already passed FUT by, and we are thrilled to see what the future holds," wrote the EA Sports blog. "It would not have become the most popular mode in FIFA without the dedication from the community behind it – thanks for helping to improve the mode year over year."
To celebrate the five year mark EA Sports is giving all PC and console players five free untradeable player packs, but you'll need to sign in before Monday to secure the items. In addition, daily gifts will be offered via the FUT web app.
Around 900,000 units in consumer hands, but has been supply constrained, says Sony.
Speaking during a presentation at GDC – attended by GameSpot – Norden told the audience that Sony had underestimated demand for the peripheral, which had led to the camera being "severely supply constrained".
He revealed that around 15 per cent of PS4 owners had picked up a camera, meaning the device has shifted approximately 900,000 units to date based on 6 million PS4 sales.
The PS4 camera is sold in the UK at £59.99, while the Xbox One Kinect is included in the £399 system price.
Oculus Rift and Project Morpheus need a large install base, says Ubisoft's VP of creative.
"VR would need to sell at least 1 million units to be viable for development," Raynaud said during a GDC roundtable attended by GameSpot.
Oculus will launch an improved development version of its VR headset in July priced $350, but a commercial consumer version is still without a launch date. Similarly, Sony's VR is currently only a prototype and could be years away from release.
Authorisation currently required by Microsoft or Sony.
Responding to a question on Twitter if consoles would be added to the sub, Epic Games VP Mark Rein wrote: "We'd love to. For now you need to be authorized by MS and/or Sony first."
Rein was quick to add: "I need to stress that UE4 already runs amazingly on Xbox One and PS4! Lots of devs are already making UE4 games on those platforms."
Yesterday Epic announced its $19 a month subscription plan for Unreal Engine 4.
"There's a rumour about the reason of the pushback of Driveclub was to make it Morpheus compatible...that's totally untrue," Yoshida told GameSpot, explaining that experiments with the VR tech led to motion sickness.
"It's kind of difficult and sickening," he said, speaking about his time testing Driveclub with Morpheus.
Sony has yet to announce a new release date for Driveclub, which is still officially due for release in 'early 2014'.
Other graphics upgrades on the way thanks to Nvidia.
"Now, we'll be working with Titanfall's game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality," explained Ashu Rege, vice president, game content and technology at Nvidia.
Nvidia's engineers are working with Respawn to add support for a number of Nvidia GameWorks features into Titanfall. These include temporal anti-aliasing (TXAA) and Horizon Based Ambient Occlusion+.
TXAA is a film–style anti–aliasing technique that reduces the crawling and flickering seen in motion when playing games....
Get a glimpse at how the handheld version compares.
The first footage of the PS Vita version of Borderlands 2 has appeared online following its showing at this week's GDC.
Captured by Atomix, the footage reveals the game's Southern Shelf Bay area and offers an early look at the performance you should likely expect from the handheld port.
The PS Vita version is expected to offer a similar experience to the console version, with developer Iron Galaxy Studios porting across 6 previously released DLC packs, and including support for 4-player online co-op and PS3 cross-save.
Fortnite and several other projects currently in development instead.
"We're not [planning on] shipping an Unreal Tournament game," said Sweeney.
He added: "We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment.
"We've announced Fortnite... That's a game we'll be talking about later. We don't have anything to show you here at GDC."
In addition to Fortnite, Sweeney confirmed that the studio was working on "several other projects that aren't announced yet that are being developed with Unreal Engine 4".
The source added that EA's option to publish Titanfall 2 was based on the sales performance of the recently launched first game, and whilst no official sales data has been released the upturn in Xbox One console sales suggests the mech shooter has been a success.
EA, however, chose not to confirm the rumours. "We do not comment on rumour or speculation," a representative told the site. "Right now all our focus is on supporting all the fans worldwide enjoying Titanfall."
Furthermore, Polygon has been told by its own sources that the sequel will not be tied to Microsoft...
The DLC features four new maps themed around naval assault - Lost Islands, Wave Breaker, Nansha Strike, and Operation Mortar - and a brand new mode that sees players trying to breach and destroy the opposing team's aircraft carrier. The mode is said to be inspired by Battlefield 2142's popular Titan mode.
In addition, Naval Strike also features five new weapons and a brand new hovercraft vehicle.
If you aren't a Premium member expect the DLC to set you back around £11.99.
For an early look at what to expect, point your periscope towards the trailer...
Paris setting and new hero revealed in 'leaked screens'.
The screenshots reveal an early look at the Parisian setting and lead character featured in this year's game, which is reportedly in development under the codename Unity. To take a look at them all, head through to Kotaku.
As the site points out, the shots are "very clearly from an early version of the game", with the final version expected to look significantly better. Kotaku claims to have been told that "the textures will look much better" and that the city plazas "will probably look less empty" in the final release.
The screenshots also highlight new button prompts...
Xbox 360 and Xbox One Ghosts players given free access to DLC this weekend.
Beginning Friday at 5pm GMT and running through to Monday at 5pm, players of Ghosts on Xbox One and Xbox 360 will be able to access the Onslaught DLC at no cost.
Onslaught includes four new small to medium multiplayer maps, the dual-purpose Maverick weapon, and the first installment in the Extinction four-part episodic narrative, Episode 1: Nightfall.
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