Shareholders vote to end company's hostile takeover defences, leaving possibility for company to be bought.
This leaves Capcom open to a buyout should investors come in and buy a significant stake in the company.
The Japanese firm's takeover defence measures had been in place since 2008. A statement was released following the vote:
"Despite of non-approval of Renewal of Takeover Defense at the 35th Ordinary General Meeting of Shareholders, Capcom will continue to focus on further preserving and enhancing corporate value and common interests of its shareholders.
"If there is any large-scale purchaser of Capcom stock, we will react to make necessary measures within...
Developed by Games Farm, the PS4 version features an exclusive new campaign that lets players experience the war from the perspective of a Vietnamese pilot, improved controls, bigger maps, enhanced graphics and a new multiplayer mode.
The game will be available to purchase both physically and digitally for €49.99. Expect to pay around £35-£40 in the UK.
Air Conflicts: Vietnam first launched on Xbox 360, PlayStation 3 and PC last year, but failed to win over critics, lifting off with a less than impressive 43 Metacritic rating.
To gain access, simply head over to the beta site, register your interest for the PC version, and you should receive your key instantly.
By signing up you'll receive:
Instant Access into the Battlefield Hardline beta for PC (when selecting PC as your platform)Weapon camo/skin in Battlefield HardlineWeapon sight in Battlefield HardlineAdditional Battlefield Hardline contentUnique dog tag in Battlefield 4
The beta is still believed to be in closed beta on PS4, with a second beta due to hit all announced platforms prior to release on October 24.
Will be easier to reach 1080p on PS4, says CD Projekt Red executive producer John Mamais.
Mamais confirmed that the extended game demonstration during Microsoft's E3 conference was indeed running on Xbox One hardware, but things should improve considerably by launch.
"We're still optimising for Xbox One and PS4 so it should look better than that in theory," he said. "But everything we're doing optimisation wise for PS4 and Xbox One, we're also optimising for PC. It's a cross-platform engine, so any optimisation we do for one platform goes into the other platform and just speeds it up, basically."
"We will hit 900p no problem. We'd like to get it up to 1080p...
New teams posted every Monday, Wednesday and Friday.
It is unclear whether this change will affect both Ultimate Team and World Cup Ultimate Team.
EA has noted the changes in a blog post:
"For the next few weeks TOTW [Team of the Week] will become Team of the Match Day. It will consist of each Match Day's top performers, including the iMOTM [Man of the Match] releases.
"Schedule
"Team of the Match Day #1 – Wed Jun 18 6pm UK to Mon Jun 23 5:30pm UK
"Team of the Match Day #2 – Mon Jun 23 6pm UK to Fri Jun 27 5:30pm UK
"Team of the Match Day #3 – Fri Jun 27 6pm to Wed Jul 2 5:30pm UK".
Weather update likely to be just one post-launch game update.
"We're at the point now obviously in the last stage of development where we're fixing bugs and waiting for launch - so now we're at the phase where we're thinking about what we can bring next to the game," Rustchynsky told Eurogamer at E3 last week.
One game update known to be on the way is dynamic weather, which as you can see elsewhere on VideoGamer, brings all kinds of fancy rain effects. Exactly what else Rustchynsky has planned remains to be seen.
"We talked about Driveclub not just being a game that we put out and then it's done. We wanted to support it for a...
Insomniac is focussing on getting more stuff on-screen rather than upping the resolution.
"For us it's really more about pushing the number of characters on the screen and particles in the game," explained Schneider when quizzed about the June Xbox One SDK update. "If you play the game you will see there are a lot of things that are happening on the screen. It really is great to be supported by Xbox."
Optimisations might not end there, says Schneider.
"We are certainly going to be looking into that and ways to optimize but again the emphasis is on a big, grand spectacle along with unprecedented amount of stuff happening on screen and making sure frame...
The film's working title is Resident Evil: The Final Chapter.
"Resident Evil: The Final Chapter is the working title. It may end up being the final title, but that's what's written on the front page of my script... I'm right in the middle of [the first draft]."
Asked if this is to be the final film in the series, Anderson responded: "That's what's on the title page, it's Resident Evil: The Final Chapter, so absolutely."
As for whether the situation could change, Anderson gave a cryptic response.
"As Christopher Lambert famously said, 'There can be only one.' And then there were five of them," he laughed.
Three years of development has gone into creating the new Call of Duty.
In a new behind the scenes video, creative director Bret Robbins discusses how research and technology came together with the aim of elevating the storytelling experience. We'll have to wait until November 4 to judge if it worked.
Ubisoft looking to 'extend diversity' in future titles.
"We knew it would be polarising," Guillemot told CVG when quizzed over the game's 'fairly generic characters'. "Some people loved the characters and some didn't. It was difficult to please everybody with that character. Now, having seen the reaction, we know what we will do next to improve that."
"I can't say [if Aiden will return as the lead character in Watch Dogs 2] because I don't know actually," Guillemot continued. "We'll see."
The CEO added that Ubisoft was "working on" diversifying away from 'angry white man' leads, stating that the firm wants to "spend more...
Xbox voice commands will continue to work in games.
"We continue to optimize the platform, make new technology investments, and give titles increased flexibility to use the features that best meet their needs," explained Choudhry. "We've offered new updates to developers since the launch of Xbox One and the recent availability of the June XDK for developers offers developers more access to GPU bandwidth, which provides more performance, new tools and flexibility to make games better."
Choudhry continued: "Developers have more choice and flexibility to manage the resources of the Xbox One to deliver bigger and richer game...
"We've re-recorded large portions of the original score because obviously the film is only a couple of hours long," lead designer Gary Napper told PlayStation Access. "Our game is close to 15 hours, really, so we need a lot of different music for a lot of different situations."
But Napper promises that Isolation won't just be 15 hours of Amanda Ripley being killed over and over again, with the Alien adapting to to the player's actions throughout the course of the game.
"[The Alien] takes things into account like whether it's seen you before, if it recognises you," he...
In no way has the transition been as difficult as when PS3 launched, says Ubisoft CEO Yves Guillemot.
Responding to a question relating to the delayed release of Watch Dogs and the yet to launch The Division and The Crew, Guillemot said:
"[Development is] harder, because there are so many things to do, so many possibilities. We saw that when we launched Watch Dogs," he explained. "To make sure the mobile works with the seamless multiplayer, with all the things we're bringing, it's more complex. It's always on. There are lots of things to check and control. We didn't do a beta on Watch Dogs, for example, and so it took us a certain amount of time to make everything work.
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