The update includes the following improvements:
- Code changes implemented to improve overall memory efficiency for shader based objects.
- Reputation levels could drop to default values under certain rare conditions, now fixed.
- Automatic bypass added for intro video if system is unable to play video on first launch.
- Ships entering radar range would sometimes require manual targeting, now automatic.
Additional improvements from the 2.918 update:
- New 'Zero Throttle' key and button remappable control option added to configuration menu.
- A very rare scenario with targeting could cause mouse point flight control to disable, now fixed.
- Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed.
- Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.
- Deleting entries in the flight log would often result in remaining blank lines, now fixed.
This is a minor update. Benchmark scores are not affected.
Improved
Results screen now shows benchmark duration and battery consumption in Benchmark Information section.
More detailed logging for the Storage test.
SystemInfo module updated to 4.40 for improved hardware compatibility.
Fixed
When loading a result from a previous version of PCMark 8, the Results screen now correctly shows the application version used rather than the current version.
Fixed a result creation issue that occurred when SystemInfo was disabled.
brings a demo with Karts, Formula Renault 3.5 and the AC 427 to run around Atlanta Motorsports Park (replacing the Corvette C6.R, Formula Renault 3.5 and Silverstone Circuit in the old demo).
This build is named for Max Angelo (Massimo Angiolucci), who was a well-known member of our internal testing team and staff.
This demo version can be used to pre-install the content within it, as it will use an existing activation if you have one. The demo is content-locked to a demo series until purchase/activated.
We Shall Wake is the next generation of action games, with more speed, more power, and more customization than any other game in its genre. The final game is planned to include open world elements, factional warfare, an engaging story, big boss battles, and interesting quests, wrapped around an action game core.
We Shall Wake was created in an engine built from the scratch by Nokoriware, for the highest speed, responsiveness and control. The last year has been spent to build and refine the combat engine, to create the fastest, highest intensity combat possible, without sacrificing depth and a high skill ceiling.
DEMO 7 is a chance for players to try out the combat system, and learn a little bit about the world of We Shall Wake. It includes a customizable wave survival mode, as well as tools to create other gametypes, with several hand-crafted ones included. Players can copy and send gametype files to eachother, for convenient sharing of interesting fights and scenarios. - See more at: http://www.weshallwake.com/p/press.html#sthash.QeJel2pI.dpuf
Four Realms is a fantasy adventure game set in four animal nations. As a Guardian, players collect elemental gems to cast spells that summon allies, enchant enemies, and destroy barriers. Players must use these spells to unite all four realms against an evil force called the Aether, or Chaos Magic. Each level brings the player closer to achieving their goal of uniting the realms against chaos.
Combining puzzle elements with the spirit of collectable card games, this RPG plans to stand out from the competition. Levels are randomized to engage the player and enhance game play.
Infinium Strike is a 3D tower defense game that puts you in charge of weapon systems aboard Freedom Strike - the largest, most heavily armed ship in human history - as you defend against hordes of sentient alien ships, called The Wrog.
FEATURES:
- This build represents the first major step in migrating our game rules out of the base game and into plugins. This system is intended to allow easy adjustment of rules for your races without waiting for ISI to add or develop them. We're still working on this, so feedback is very welcome. NEW PLUGIN SYSTEM RELEASED.
- Max vehicles for the All Cars Tracks default mod was increased to 45.
- Added a configurable control for "Skip Formation" (but if none is configured, the Space key will be used).
- Added AI self-preservation reaction to preventing tipping.
- Increased effect AIW parameter AISpec has on AI acceleration and max speed.
- Added cockpit readouts "BESTLAP" and "LASTLAP" for modders to use.
- Clean up of AI multiline pack driving. More tolerance of nearby cars when slowingly moving towards grid or pit spots.
- Assume any future Thrustmaster wheel will need its FFB direction reversed and do so automatically. If for some reason that is not desired, open up the Controller.JSON file and set "Steering Effects Strength" to 9999 instead of 10000.
- FOV now stored per (exact) vehicle.
- Added steering wheel ranges to plugin telemetry.
- Now recognizing GDB track type of "Oval" in addition to the original types "Superspeedway", "Superspeedway Oval", "Speedway", "Speedway Oval", "Short Track" and "Short Track Oval". Despite all these choices, the app code doesn't actually differentiate them, other than to identify these track types as not being a "Road Course". The main differences in behaviors between ovals and road courses are 1) whether the spotter works (oval only), 2) whether formation/caution lines are called "inside/outside" (ovals) or "left/right" (road courses), 3) auto-shifting and AI shifting behavior, and 4) some scoring things that will soon be obsolete because they will be controlled by plugins rather than the app code
- Added a plugin interface to view some pit menu data. Currently, you can only change the pitstop choices by using this in conjunction with CheckHWControl().
- Expanded the virtual vehicle creation to optionally include vehicle description and vehicle number.
- Adjustment parameters for multiview are now available in config.ini. You must manually edit the values in this file until the in-game tool is available. You can revert to the original multiview method by setting UseSubViewParams to 0. Setting UseSubViewParams to 1 assumes a symmetric setup and will use the ViewParams for all viewports. Exit the sim, edit config.ini and restart for settings to take effect.
- Forcing vehicle body collision model to be below a certain limit now (automatically LOD'ing if necessary). This is done for performance reasons.
miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were acquired before the facility went dark. Valvorta Industries' board of directors have elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed workers. Whether it's accomplishable is another matter, after all, how can you possibly hope to reach and hell and back?
http://www.store.mergegames.com/castseven-digital
The evil emperor Zaraaima has kidnapped the infant heir to the land of Dareca. King Kandar must call upon the aid of the seven gods of Dareca as he traverses the six worlds of his kingdom in a bid to save his son. He must face the emperors hordes as he battles through dark woods, slimy swamps, sinister mills, infernal volcanos, snowy mountains, golden cities and demonic castles. Each world is guarded by level bosses each sworn to bring about the kings swift demise. To help him in his quest King Kandar can envoke god-given armour, wield different weapons and cast fanatical spells. Can the King save his son and his kingdom or will Dareca fall into the evil emperors grasp?
Features
Easy controls - only two buttons to play (shoot and jump)
Six very different and long worlds to conquer
Checkpoint save positions throughout worlds
Five basic weapons to master
Seven god-like armour sets
15 different bonus items to boost your hero
Thirty-five magic combat spells to utilise
Over 50 different enemies
Twelve mid and end-of-level bosses
Four difficulty levels
Different endings
Hand-drawn pixel graphics with a 16-bit look-and-feel
Special art gallery with achievements to unlock
Easter eggs to discover.
This is a minor update. Benchmark scores are unaffected. Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations.
Improved
SystemInfo module updated to 4.39 for improved detection of upcoming hardware from AMD and Intel.
Compatibility
API Overhead feature test updated to work with Windows 10 Technical Preview build 10130.
Known issues
Intel HD Graphics Driver 10.18.15.4204 for Windows 10 does not appear to have working full screen DirectX 12 support. We are investigating this issue for a future update.
Through the Woods is a third person horror-adventure game that takes place on a mysterious island in Norway that is constantly hidden by fog. Primarily story-driven, Through the Woods tells the personal tale between a character and something lost.
Through the Woods is a third person horror-adventure game that takes place on a mysterious island in Norway that is constantly hidden by fog. Primarily story-driven, Through the Woods tells the personal tale between a character and something lost.
Through the Woods is a third person horror-adventure game that takes place on a mysterious island in Norway that is constantly hidden by fog. Primarily story-driven, Through the Woods tells the personal tale between a character and something lost.
This update includes the following improvements:
- Loading data performance for item descriptions in inventory console improved.
- Passenger transport range based pay limit increased, providing higher potential pay for longer distances.
- Passenger transport rate of pay decrease reduced, giving more time to reach required destination.
- Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed.
- Option to select full negative and positive range of motion for throttle control added.
For the new throttle control option an additional checkbox has been added to the axis configuration menu labeled 'Full Range'. When enabled, the option will allow the player to use their throttle control axis for both forward and reverse levels with center being zero throttle. This should be a useful option for gamepad users who can only use thumbsticks that auto center themselves as well as for any joystick users who might want to have full range throttle control without having to use the reverse throttle toggle option.
By default, the game provides a small auto-center region to help accommodate slight imprecision in a device, making it a little easier to set throttle to zero at/near the center of the axis range. As an option, the game also supports using a custom file to specify a wider center zone for devices that may have additional unwanted imprecision near center. To use this option, create a file in the save data folder (c:\sw3dg\EvochronMercenary by default) named throttlecenter.txt and in the first line enter a value from 0 to 900. A roughly 10% deadzone would use a value of 100, a 50% deadzone would use a value of 500.
Catzilla is a quick, yet comprehensive benchmarking program that uses algorithms found in the latest PC video games, so users can see how their PCs will handle the most demanding videogames, HD movies and other graphically demanding applications.
Aeon Ball is a puzzle and action game, in 3 dimensions, which challenges you to guide a ball across the most convoluted loops with obstacles and traps , created with the Unity 3D game engine. Which means that, along with great graphic quality, Aeon Ball has the physical effects to cause the ball to roll with perfect simulation. And that's a very detailed note on Aeon Ball, The game comes packed with 30 levels, each with lots of obstacles and traps that will send you flying through space in an instant. Will you manage to collect all the items and complete all levels?