Squeaky clean entrepreneur Alfie Banks comes face to face with harsh reality when gangsters, the Great Depression, and raging hurricanes come between him and the American Dream. Set in the legendary suburb of Coral Gables, Florida, A Golden Wake draws you into a fascinating time and place in modern history with a carefully researched story, nostalgic pixel art graphics, and creative point click adventure gameplay.
The demo takes place at the beginning of the game as Alfie tries to get his foot in the door with George Merrick, the real-life real estate mogul who figures prominently into A Golden Wake's storyline.
Squeaky clean entrepreneur Alfie Banks comes face to face with harsh reality when gangsters, the Great Depression, and raging hurricanes come between him and the American Dream. Set in the legendary suburb of Coral Gables, Florida, A Golden Wake draws you into a fascinating time and place in modern history with a carefully researched story, nostalgic pixel art graphics, and creative point click adventure gameplay.
The demo takes place at the beginning of the game as Alfie tries to get his foot in the door with George Merrick, the real-life real estate mogul who figures prominently into A Golden Wake's storyline.
Squeaky clean entrepreneur Alfie Banks comes face to face with harsh reality when gangsters, the Great Depression, and raging hurricanes come between him and the American Dream. Set in the legendary suburb of Coral Gables, Florida, A Golden Wake draws you into a fascinating time and place in modern history with a carefully researched story, nostalgic pixel art graphics, and creative point click adventure gameplay.
The demo takes place at the beginning of the game as Alfie tries to get his foot in the door with George Merrick, the real-life real estate mogul who figures prominently into A Golden Wake's storyline.
Code:
- Added functionality to unbind keys/buttons/axes in game UI
- Added cruise control grid option
- Cruise control speed limited to truck speed limit speed (if enabled)
- Quickload and quicksave
- Bindable keys/buttons for increasing and decreasing of radio volume
Data:
- Fixed speed limits in some countries (Belgium, France, Poland, Slovakia)
- Fixed license plate generation in some cities (Graz, Klagenfurt, Ostrava)
Code:
- Added functionality to unbind keys/buttons/axes in game UI
- Added cruise control grid option
- Cruise control speed limited to truck speed limit speed (if enabled)
- Quickload and quicksave
- Bindable keys/buttons for increasing and decreasing of radio volume
Data:
- Fixed speed limits in some countries (Belgium, France, Poland, Slovakia)
- Fixed license plate generation in some cities (Graz, Klagenfurt, Ostrava)
This is a minor update. Benchmark scores are not affected.
Improved
SystemInfo module updated to 4.30 for improved hardware compatibility with X99 platforms.
Fixed
Fixed Adobe Creative Cloud 2014 compatibility issue that prevented After Effects test from running.
Professional Edition only
New command line --pass option can be used to set the number of benchmark passes. See the command line guide for details.
The command line application now checks software requirements only when needed. This enables you to run benchmarks on systems that do not meet all the requirements, for example, running the Storage benchmark on a virtualized system without DirectX 11 support.
http://www.thespacegame.com/
This version will stop working on your PC 30 days after you first open it. It will also need to be re-downloaded when there is a significant update. Don't worry, it will tell you when that happens.
Ascent sports a mind-boggling 270 billion star systemsand it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more. The games two gameplay modes are roughly divided into Industrialist and Combat campaigns running side by side its possible to switch between the two at any time. Industrialist is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race. Priorities include food and raw materials. In contrast, Combat features ship-to-ship (PvE) skirmishes as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate. The games engrossing storyline can be read here: http://www.thespacegame.com/story.html
About the game
Great Permutator is a puzzle. Hard and tricky. One in which you will have to build a complex system of conveyors and various devices so that the colored boxes can travel across the factory and arrive at right places and in right order. If you are into clever engineering puzzles like LightBot, Manufactoria and SpaceChem, this game is for you.
Features
50 levels (+15 bonus levels)
10+ types of action blocks
16 not-so-easy achievements
Global score leaderboard
Nice pixel art graphics and cool soundtrack
Level editor with sharing levels via Internet*
* planned for the near future.
About the game
Great Permutator is a puzzle. Hard and tricky. One in which you will have to build a complex system of conveyors and various devices so that the colored boxes can travel across the factory and arrive at right places and in right order. If you are into clever engineering puzzles like LightBot, Manufactoria and SpaceChem, this game is for you.
Features
50 levels (+15 bonus levels)
10+ types of action blocks
16 not-so-easy achievements
Global score leaderboard
Nice pixel art graphics and cool soundtrack
Level editor with sharing levels via Internet*
* planned for the near future.
About the game
Great Permutator is a puzzle. Hard and tricky. One in which you will have to build a complex system of conveyors and various devices so that the colored boxes can travel across the factory and arrive at right places and in right order. If you are into clever engineering puzzles like LightBot, Manufactoria and SpaceChem, this game is for you.
Features
50 levels (+15 bonus levels)
10+ types of action blocks
16 not-so-easy achievements
Global score leaderboard
Nice pixel art graphics and cool soundtrack
Level editor with sharing levels via Internet*
* planned for the near future.
OS requirements
LFS works on both 32 and 64 bit Windows.
Minimum computer requirements
2 GHz CPU, 256 MB memory, 3D graphics card.
Recommended computer requirements
3 GHz CPU, 1024 MB memory,
3D graphics card with at least 512MB memory.
LFS is mostly CPU dependent due to its physics calculations.
A full multiplayer grid requires a fast CPU more than a fast GPU.
The LFS S2 download functions as a demo until unlocked with a licensed account.
To unlock LFS S2, you need an S1 or S2 license (info / shop), and your computer must be connected to the internet!
https://www.lfs.net/shop/
Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action.
You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.
The objective of the game is to beat an entire wave of Zombies (Zeds for short) by placing weapons and traps, preventing them from breaking through your defences. The Zeds will spawn from various entrances, depending on the difficulty of the level.
Fortunately, you will have a wide variety of traps at your disposal to help prevent the incoming horde, but traps need scrap metal and the only way to get scrap metal is to kill Zeds, who conveniently happen to be carrying some on their person.
You start each level with a set amount of scrap so that you can place initial traps, but youll need to collect more. You can collect more scrap by mining the iron ore in the environment. This will only give you a small amount but every little helps!
Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.
SystemInfo is a component used in all Futuremark benchmarks to identify the hardware in the system. Installing SystemInfo 4.30 fixes a problem that could cause Futuremark benchmarks to crash or hang when benchmarking systems with the X99 chipset.
Overview:
Avenging Angel is at its core an "interactive story" set in an imaginary world, but the exploration, experiencing, and participating happens through time tested and familiar FPS dynamics.
The story takes place on Planet Earth, in a steampunk setting, roughly 10000 years from our current day and age, where 21st Century has not only passed from history to legend, but also from legend into myth. The game is based on Henri Brandt's "The Land of Strange Gods" -universe.
Features:
A story-driven adventure FPS set in a steampunk world.
Two player characters to choose from, male and female (Vincent Amity)
Hours of gameplay
Explore, interact, sneak or fight your way through the island topside and the vast underground facility.
Dual-wield powerful weapons, both melee and projectile. Unleash the power of the fabled gun-blade, wreak havoc with a grenade launcher, or do both, at the same time.
A multitude of enemies: deranged automatons, malfunctioning cyborgs, mechanical animals, and the deadly QingTing Empire commandos.
Equip "Goggle Glass" to see through walls, discover hints and secrets invisible to the naked eye.
Download information and read journals from SoulFire terminals and "Orbnals".
Mod your weapons into more powerful versions and discover new "Goggle Glass" features.
Collect and utilise power-up potions such as "Alchemist Sundstroem's Stamina Potion" (contains real reindeer antler extract) and "PowerBolt Energy Potion".
Play a mini-game to gain access codes to optional areas.
True full-body immersion
Pitch: A crew of four are on a bug infested planet searching for resources. Almost as if the planet is defending itself, the bugs attack in swarms. Do what you must to survive. This game focuses on playing how you want to suit your play-style. Run in there all guns blazing or if you prefer, building structures that drop from the mothership in the sky to aid you in your fight...
- Added truck and trailer browsers
- Added support for color balancesaturation tweaks to the photo mode
- Added support for camera roll to the photo mode
- Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
- Added missing straps texture
- Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
- Enabling news on the profile page using the "Enable news" button will also load them
- Fixed visualization of the initially selected button on the mirrors adjuster
- Fixed speed limits in UK
- Fixed calculation of vehicle bounding box
- Fixed crash in delivery log if city is missing as result of mod removal
- Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
- Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
- Set cargo weights for AI trailers
- Removed calcium cargo
- Removed reference to non-existing animation
- Updated localization
- Updated credits