Money and experience are now automatically saved when the game ends due to host migration
The hosts team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
Removed Exit Match option during mid-match menus and halftime report.
Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.
The v1.01 Update fixes virtually all consistent crash bugs and AI bugs (vastly reduced airbase traffic jams, no more "my bombs aren't dropping"). It also features a massive performance increase, both for UI (map zoom/pan) and sim execution (which in turn means even better scalability). Also the high-fidelity mode (0.1 sec pulse in real-time) is now optional instead of mandatory so Command runs great even on low-spec machines - and screams on capable rigs.
Added support for retina resolutions on Mac OS X (2.0)
Added new gui skin (2.0)
Added option to scroll through previous chat messages (2.0)
The used mods of a savegame are automatically selected when a multiplayer game is started (2.0)
Added warning if not all mods are installed, that are used in a savegame (2.0)
Added option to disallow multiplayer clients to reset vehicles (2.0)
Added support for dedicated server (2.0)
Added 64bit support (2.0)
Added 16 player multiplayer support (2.0)
Added modDescVersion 13 support (2.0)
added a new difficulty level - Ultimate, everything but player/components can go up to level 200
now active thrusters can take you above the speed cap (Tuidjy)
fixed secrets being empty a lot at high levels (Tuidjy)
races will no longer give you contacts for free (tim14916)
now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
increased Geomagnetic Storm reuse time from 3.0 to 5.0
decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
Brunt can now put swarm missiles in their racial slot (lancefighter)
added a new difficulty level - Ultimate, everything but player/components can go up to level 200
now active thrusters can take you above the speed cap (Tuidjy)
fixed secrets being empty a lot at high levels (Tuidjy)
races will no longer give you contacts for free (tim14916)
now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
increased Geomagnetic Storm reuse time from 3.0 to 5.0
decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
Brunt can now put swarm missiles in their racial slot (lancefighter)
Added graphics images for the Slovak corps.
Players got a message about Allied aggression when the Axis attacked Holland if the Allies had earlier attacked Belgium. Now they wont get this message.
Fixed a bug regarding Russian rail head movement.
Fixed a vanilla game bug regarding supply level 5 flowing through the Gibraltar port into Africa.
Changed terrain around Tobruk and Mareth to allow better movement around those hexes.
Map was altered concerning the congested nature of the Red Sea and Persian Gulf.
Island of Sardinia the shape was altered with added Rough and Forest hexes.
Added new icons to show ownership of loops and how many units have entered or present inside the loops.
Updated the begin turn weather information dialog box to show the weather zones and how they affect land and Sea areas
Naval movement change
Added graphics images for the Slovak corps.
Players got a message about Allied aggression when the Axis attacked Holland if the Allies had earlier attacked Belgium. Now they wont get this message.
Fixed a bug regarding Russian rail head movement.
Fixed a vanilla game bug regarding supply level 5 flowing through the Gibraltar port into Africa.
Changed terrain around Tobruk and Mareth to allow better movement around those hexes.
Map was altered concerning the congested nature of the Red Sea and Persian Gulf.
Island of Sardinia the shape was altered with added Rough and Forest hexes.
Added new icons to show ownership of loops and how many units have entered or present inside the loops.
Updated the begin turn weather information dialog box to show the weather zones and how they affect land and Sea areas
Naval movement change
fixed planet name not changing correctly when a quest transfers from one planet to another
fixed not seeing repair discount on Dryad planets
increased Drox Guild guest rate by 25% in medium and 50% in heavy involvement (IotA)
increased chip spawn rate from 2.0 to 2.5 (IotA)
increased Marine spawn rate from 0.4 to 0.8 (IotA)
increased start alliance rewards by a lot (Steve) (IotA)
initialize currentSection in OpenALDriver::decodeOggData now (might not change anything, but safer)
changed queuedBuffers to numQueuedBuffers in some places to make more readable
added a sound warning - "Sound buffer still queued even after stopped"
fixed planet name not changing correctly when a quest transfers from one planet to another
fixed not seeing repair discount on Dryad planets
increased Drox Guild guest rate by 25% in medium and 50% in heavy involvement (IotA)
increased chip spawn rate from 2.0 to 2.5 (IotA)
increased Marine spawn rate from 0.4 to 0.8 (IotA)
increased start alliance rewards by a lot (Steve) (IotA)
initialize currentSection in OpenALDriver::decodeOggData now (might not change anything, but safer)
changed queuedBuffers to numQueuedBuffers in some places to make more readable
added a sound warning - "Sound buffer still queued even after stopped"
The below features have been added to Online:
- Both "Ranking Match" and "Friendly Match" are selectable in "Match".
- "Master League Online" is now selectable in "Football Life".
- "Online Settings" have been added as a Top Menu Option. This can be used to configure a wide range of online options.
Minor adjustments have been made to a variety of modes to improve general gaming experience.
DATA
* truck interiors appropriate for selected cabin type
* several new cars in the AI traffic
* lot of map tweaks especially in German/Poland area
CODE
* improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
* fixed pedestrians disappearing
* fixed driver logs
* polished automatic gearbox logic
* consumption gauge and air pressure screen on Scania dashboard
* hazard warning made independent of blinkers
OPTIONS
* steering sensitivity slider range increased (both directions)
* steering non-linearity properly used with mouse
* added rumble stripe sound check-box so that it's possible to switch it off
DATA
* truck interiors appropriate for selected cabin type
* several new cars in the AI traffic
* lot of map tweaks especially in German/Poland area
CODE
* improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
* fixed pedestrians disappearing
* fixed driver logs
* polished automatic gearbox logic
* consumption gauge and air pressure screen on Scania dashboard
* hazard warning made independent of blinkers
OPTIONS
* steering sensitivity slider range increased (both directions)
* steering non-linearity properly used with mouse
* added rumble stripe sound check-box so that it's possible to switch it off
- fixed a Soviet Winter event that improperly targeted Japanese units near the Soviet Far East (Eisenhammer)
- fixed several SURRENDER_1 tile position errors (Strategiclayabout)
- fixed the road near Aden so that it is all within UK territory (Strategiclayabout)
- fixed the northern border between Norway and the USSR so that they no longer meet (mcaryf1)
- fixed a weather zone value error for Murmansk that will allow it to remain active throughout the winter (mcaryf1)
- fixed a missing rail link in China
fixed Utopian enhanced sockets not working until save/resume (CaptainWinky) (IotA)
ceasefire now clears enemies and projectiles better (wrestless)
now normal happiness drop of crew is half as much as normal if the same race as you
Shadow's spy trait now affects espionage and sabotage
now Shadow has a resistance to being spied on
increased start alliance time by 25% (IotA)
increased Drox Guild quest xp rewards by 50% (IotA)
increased Drox Guild quest credits rewards by 100% (IotA)
increased ancient quest chances by another 50% (IotA)
fixed Utopian enhanced sockets not working until save/resume (CaptainWinky) (IotA)
ceasefire now clears enemies and projectiles better (wrestless)
now normal happiness drop of crew is half as much as normal if the same race as you
Shadow's spy trait now affects espionage and sabotage
now Shadow has a resistance to being spied on
increased start alliance time by 25% (IotA)
increased Drox Guild quest xp rewards by 50% (IotA)
increased Drox Guild quest credits rewards by 100% (IotA)
increased ancient quest chances by another 50% (IotA)
The patch includes bug fixings like disappearing units if embarked troops enter combat or formations who got lost during change of maps and changes in gameplay (for instance much higher range and lower ammo for aircraft). It also features new adding like paratroops that can be placed in airborne mode if air deploy hexes are available, sashes and tooltips that indicate the armies / army groups a unit is in and also scenarios have been improved with changes/adding.
The Brambles shrub can now be placed.
Fixed an issue that could occur where Sims would get stuck moving to a new world.
Child Sims will no longer Play in Sand indoors where there is no sand.
Textures on the undersides of roofs have been fixed.
Fixed an issue that prevented multiple rabbit holes across various worlds from being routable.
Fix issues with rogue agent scoring
Fix input for interrogation scenes
Fix co-op interactions with missing prompts
Fix for players reaching out of world location in certain missions
Fix for player getting stuck in kobin back alley
Fix capture the intel objectives when maximum intel is acquired by one team
Fix bad spawns during transitions
Fix getting stuck in door on a specific point on a map
Fix for exploits in SvsM
Fix for spy getting out of map
Fix for merc getting stuck