The v2.15i update contains numerous additions and improvements. Some rare AI bugs, low staff points and issues with intelligence cards have been fixed and training cards now are able to select any HQ in the chain under command of the officer in question. Big improvements have been made on the AI and a new variant for random games (cheap research) has been added. This update also ensures full compatibility with Windows 8.
The v1.06h2 update for Case Blue fixes the disable weather option, which now only disables weather and not the seasons (winter/summer) and in detailed combat rules the counter-attack rules (for air and for land) have been revised. The update also adds a constrained oil variant that will give a more realistic German and all flak (except for axis minor) is now operated by flak troops fixing some issue with some units not receiving reinforcement troops.oil supply. This update also includes full Windows 8 compatibility.
In addition to many fixes and gameplay improvements, especially for the pirate playstyles, there have been performance and graphical improvements, AI improvements, interface improvements and new features (including changes to all area weapons).
fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
capped max sounds to 64 on Macs
changed bindTexture to not change anything if already bound to that texture (DC)
now save monster rarity better (Bluddy)
fixed strongest monster defeated not working well after level 10 or so (Robrob)
fixed a collision issue in town7 (spacehog)
now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
capped max sounds to 64 on Macs
changed bindTexture to not change anything if already bound to that texture (DC)
now save monster rarity better (Bluddy)
fixed strongest monster defeated not working well after level 10 or so (Robrob)
fixed a collision issue in town7 (spacehog)
now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
fixed Shadow getting credits/minerals for lost ships more than once
fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
increased ancient behind bonus from 1.5 to 2.5
changed it so game doesn't run before the player gets into the game
decreased Shadow minerals/credit penalty from 0.5 to 0.9
went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
no longer announce each defection/reinforcement in galactic karma events (IotA)
DPS now has a comma if large enough
realigned some stats on character menu to fit larger numbers better (Tuidjy)
fixed Shadow getting credits/minerals for lost ships more than once
fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
increased ancient behind bonus from 1.5 to 2.5
changed it so game doesn't run before the player gets into the game
decreased Shadow minerals/credit penalty from 0.5 to 0.9
went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
no longer announce each defection/reinforcement in galactic karma events (IotA)
DPS now has a comma if large enough
realigned some stats on character menu to fit larger numbers better (Tuidjy)
added destroy X enemy stations war quest (IotA)
added destroy specific station war quest (IotA)
added destroy specific building station war quest (IotA)
now monster space stations go through building stages (IotA)
split monster space stations into missile, beam, ballastics, and fighter versions (IotA)
increased chances of station quests (IotA)
if a race solves a quest they no longer get weak race or long distance bonuses (leader reinforcement issue)
Shadow now have a penalty on credits and minerals production to balance their stealth
added destroy X enemy stations war quest (IotA)
added destroy specific station war quest (IotA)
added destroy specific building station war quest (IotA)
now monster space stations go through building stages (IotA)
split monster space stations into missile, beam, ballastics, and fighter versions (IotA)
increased chances of station quests (IotA)
if a race solves a quest they no longer get weak race or long distance bonuses (leader reinforcement issue)
Shadow now have a penalty on credits and minerals production to balance their stealth
Talisman Online is a 3D free fantasy MMORPG based on an ancient mythical story. Its storyline centralizes the confrontation between justice and evil power. It has five different juntas and hundreds of quests and monsters. In Talisman Online you can get your magnificent outfit and capture the monsters as your pet. Peace seems transient and turbulence surges one wave after another. Summon up the righteous and fight against the evil force.
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
* Improved resistance to some kinds of mod conflicts
* Added g_prefab_replace command simplifying rename of prefabs.
* Fixed issues with advisor after teleport.
* Fixed several possible instabilities.
* Fixed positioning of some company trailers.
* Improved resistance to some kinds of mod conflicts
* Added g_prefab_replace command simplifying rename of prefabs.
* Fixed issues with advisor after teleport.
* Fixed several possible instabilities.
* Fixed positioning of some company trailers.
* Improved resistance to some kinds of mod conflicts
* Added g_prefab_replace command simplifying rename of prefabs.
* Fixed issues with advisor after teleport.
* Fixed several possible instabilities.
* Fixed positioning of some company trailers.