- Several issues related to online lobbies search have been fixed
- Several bugs preventing players to join online rooms
- Time Attack mode is now properly uploading the best time
- The graphical bug showing a wrong entry related to the player in leaderboards has been fixed
- Improved connection among network peers
- Improved stability during online races
Reworked force feedback feature
Engine torque simulation improvements. Idle throttle and clutch changes.
Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
Fuel consumption during engine idle fixed
Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
Reworked force feedback feature
Engine torque simulation improvements. Idle throttle and clutch changes.
Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
Fuel consumption during engine idle fixed
Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
ABILITIES
- Loss streaks now work as intended.
MODE SPECIFIC
- The Artifact is no longer reset to its base while carried by a player under certain circumstances.
ABILITIES
- Loss streaks now work as intended.
MODE SPECIFIC
- The Artifact is no longer reset to its base while carried by a player under certain circumstances.
ABILITIES
- Loss streaks now work as intended.
MODE SPECIFIC
- The Artifact is no longer reset to its base while carried by a player under certain circumstances.
- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
In addition to many game engine and campaign improvements, it includes a brand new 1870 Franco-Prussian War campaign. You can relive one of the most defining wars of the 19th century that comes as free bonus content with this latest patch for Strategic Command WWI Breakthrough!
now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)
races now pay Operatives less to declare war on someone
races that you are at war with will no longer sell you jump gate activations
now races will pay less for player to break treaties
now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative
fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer
ancients now drop better loot
doubled search for enemy prices
now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)
races now pay Operatives less to declare war on someone
races that you are at war with will no longer sell you jump gate activations
now races will pay less for player to break treaties
now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative
fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer
ancients now drop better loot
doubled search for enemy prices
- Added a new spiral staircase object.
- Added a new ladder object.
- Added a new modular arch object.
- Added a set of new Stilted Foundation objects.
- Lots can now be partially placed on water.
- Holding down the Alt key while dragging out a foundation will now make a single step height foundation.
o Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file.
o Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements.
o Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.
o Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map.
o Fixed bug where supply could propagate incorrectly.
o Fixed bug with repair of a blown bridge could cause an error when you reloaded the saved game.
o Fixed bug where using the Relieve order in multi-player game could cause the host and client to be out of sync.
o Fixed button problem on victory screen for smaller width monitors
o Possible fix for bug randomizing quality of units carrying over between firefights of a campaign
o Fixes a few minor things pertinent to the Ghost Divisions.
o Campaigns and multiplayer reworked and updated.
o Campaigns can now be played multiplayer
o Russian Sniper unit added
o Numerous bug fixes including a significant improvement to memory management that should reduce out of memory crashes
o Added message upon completing a firefight in a campaign providing instructions on playing the next FF.
o Improved some memory usage and garbage collection methods.
o AI Placement data for all GD scenarios.
o Added multiplayer versions of the GD firefights. These are available from the lobby menu.
MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind
INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos
MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind
INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos
Mankind must turn to Knack, an unlikely hero, to protect them from a dangerous new threat. The unassuming Knack stands at a mere three feet tall, but thanks to the power of mysterious ancient relics, he can transform into a powerful brute or even a gigantic wrecking machine. Knack is mankind's only hope for turning the tide against the invading goblin army, but trying to harness the true power of the relics could threaten to put the whole world at risk.