Legion race will now fight with Overlord and Talon monster ships
Overlord race will now fight with Talon and Legion monster ships
Talon race will now fight with Overlord and Legion monster ships
now Drox will hopefully choose races to protect, ally with, ally with other races that aren't hopeless (IotA)
Drox will no longer pick Ancient races to keep alive, protect, or form alliances with (IotA)
swarm missiles now get 25% attack bonuses like normal missiles (Gavodir)
remote mines now use 50% less energy (Gavodir)
Legion race will now fight with Overlord and Talon monster ships
Overlord race will now fight with Talon and Legion monster ships
Talon race will now fight with Overlord and Legion monster ships
now Drox will hopefully choose races to protect, ally with, ally with other races that aren't hopeless (IotA)
Drox will no longer pick Ancient races to keep alive, protect, or form alliances with (IotA)
swarm missiles now get 25% attack bonuses like normal missiles (Gavodir)
remote mines now use 50% less energy (Gavodir)
Legion race will now fight with Overlord and Talon monster ships
Overlord race will now fight with Talon and Legion monster ships
Talon race will now fight with Overlord and Legion monster ships
now Drox will hopefully choose races to protect, ally with, ally with other races that aren't hopeless (IotA)
Drox will no longer pick Ancient races to keep alive, protect, or form alliances with (IotA)
swarm missiles now get 25% attack bonuses like normal missiles (Gavodir)
remote mines now use 50% less energy (Gavodir)
- Added truck and trailer browsers
- Added support for color balancesaturation tweaks to the photo mode
- Added support for camera roll to the photo mode
- Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
- Added missing straps texture
- Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
- Enabling news on the profile page using the "Enable news" button will also load them
- Fixed visualization of the initially selected button on the mirrors adjuster
- Fixed speed limits in UK
- Fixed calculation of vehicle bounding box
- Fixed crash in delivery log if city is missing as result of mod removal
- Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
- Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
- Set cargo weights for AI trailers
- Removed calcium cargo
- Removed reference to non-existing animation
- Updated localization
- Updated credits
- Added truck and trailer browsers
- Added support for color balancesaturation tweaks to the photo mode
- Added support for camera roll to the photo mode
- Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
- Added missing straps texture
- Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
- Enabling news on the profile page using the "Enable news" button will also load them
- Fixed visualization of the initially selected button on the mirrors adjuster
- Fixed speed limits in UK
- Fixed calculation of vehicle bounding box
- Fixed crash in delivery log if city is missing as result of mod removal
- Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
- Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
- Set cargo weights for AI trailers
- Removed calcium cargo
- Removed reference to non-existing animation
- Updated localization
- Updated credits
- Added truck and trailer browsers
- Added support for color balancesaturation tweaks to the photo mode
- Added support for camera roll to the photo mode
- Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
- Added missing straps texture
- Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
- Enabling news on the profile page using the "Enable news" button will also load them
- Fixed visualization of the initially selected button on the mirrors adjuster
- Fixed speed limits in UK
- Fixed calculation of vehicle bounding box
- Fixed crash in delivery log if city is missing as result of mod removal
- Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
- Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
- Set cargo weights for AI trailers
- Removed calcium cargo
- Removed reference to non-existing animation
- Updated localization
- Updated credits
- Added truck and trailer browsers
- Added support for color balancesaturation tweaks to the photo mode
- Added support for camera roll to the photo mode
- Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
- Added missing straps texture
- Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
- Enabling news on the profile page using the "Enable news" button will also load them
- Fixed visualization of the initially selected button on the mirrors adjuster
- Fixed speed limits in UK
- Fixed calculation of vehicle bounding box
- Fixed crash in delivery log if city is missing as result of mod removal
- Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
- Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
- Set cargo weights for AI trailers
- Removed calcium cargo
- Removed reference to non-existing animation
- Updated localization
- Updated credits
- 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
- Seat Adjustment feature
- Several months of tweaks of car AI code
- Re-designed radio player for with additional sorting and filtering options
- New Cruise control features
- Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
- Complete UI facelift
- Support for sway bar simulation
- Refined the truck suspension for more control over truck and trailer stability
- Recalculated the center of gravity of each cargo (dividual behavior of the whole rig)
- Controls to adjust trailer stability in options
- Improve collisions of player's truck and AI vehicles
- Re-created all scratch and crash sounds in the game
- Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
- More realistic timing for the air brake sound
- Retarder indicator is lit during automatic retarder usage
- Ability to sell a garage
- Ability to relocate your headquarters to another city
- 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
- Seat Adjustment feature
- Several months of tweaks of car AI code
- Re-designed radio player for with additional sorting and filtering options
- New Cruise control features
- Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
- Complete UI facelift
- Support for sway bar simulation
- Refined the truck suspension for more control over truck and trailer stability
- Recalculated the center of gravity of each cargo (dividual behavior of the whole rig)
- Controls to adjust trailer stability in options
- Improve collisions of player's truck and AI vehicles
- Re-created all scratch and crash sounds in the game
- Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
- More realistic timing for the air brake sound
- Retarder indicator is lit during automatic retarder usage
- Ability to sell a garage
- Ability to relocate your headquarters to another city
- 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
- Seat Adjustment feature
- Several months of tweaks of car AI code
- Re-designed radio player for with additional sorting and filtering options
- New Cruise control features
- Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
- Complete UI facelift
- Support for sway bar simulation
- Refined the truck suspension for more control over truck and trailer stability
- Recalculated the center of gravity of each cargo (dividual behavior of the whole rig)
- Controls to adjust trailer stability in options
- Improve collisions of player's truck and AI vehicles
- Re-created all scratch and crash sounds in the game
- Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
- More realistic timing for the air brake sound
- Retarder indicator is lit during automatic retarder usage
- Ability to sell a garage
- Ability to relocate your headquarters to another city
- 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
- Seat Adjustment feature
- Several months of tweaks of car AI code
- Re-designed radio player for with additional sorting and filtering options
- New Cruise control features
- Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
- Complete UI facelift
- Support for sway bar simulation
- Refined the truck suspension for more control over truck and trailer stability
- Recalculated the center of gravity of each cargo (dividual behavior of the whole rig)
- Controls to adjust trailer stability in options
- Improve collisions of player's truck and AI vehicles
- Re-created all scratch and crash sounds in the game
- Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
- More realistic timing for the air brake sound
- Retarder indicator is lit during automatic retarder usage
- Ability to sell a garage
- Ability to relocate your headquarters to another city
Configurable strike auto-planner. Your planes plot intelligent paths for their missions (complete with multiple off-axis ingress and egress lines, split-to-attack and form-up waypoints, suitable altitudes for each leg etc.). As always you can tweak the strike plan to perfection.
An extensive array of UI enhancements such as wireframe-only map view, selection-only range symbols, new hotkeys, menu list for quick-jump slots, additional information on the database viewer, configurable ghosted-unit visibility, configurable plotted course visibility, one-click jump to unit mission, single-icon enemy groups and more.
AI and mission editor additions such as configurable sprint-and-drift, optional prosecution areas for patrols (goodbye fainted drawn-out patrol assets and edge-of-envelope SAM shots, hello true SAM-ambushes!), new doctrine options and more.
Improved simulation mechanics such as multiple cloud conditions, refined offboard-sonar modelling, ABM/ASAT guidance refinements, realism improvements for anti-missile engagements, longer-range AI torpedo shots and more.
Significant performance stability improvements.
A mile-long list of database additions including future Virginia SSGN versions, Tomahawk MMT, M982 Excalibur guided 155mm artillery, KC-46 tanker, MC-130 with the BLU-82 "Daisy Cutter" GBU-43 MOAB mega-bombs, Chinese "High New" C4-ISR series, the entire Ukraine naval OOB, Oscar-III SSGN, JLENS, tons of Vietnam-era units, hypothetical systems like the F-19A, A/F-117X, Boeing 747 ALCM carrier and generic CATOBAR mini-carrier, and much more.
This new patch fixes some bugs in the in installer, but does not change the game version itself.
* Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
* Bridge navigation problems corrected
* ATG issues when setting up near walls and bocage corrected
* AA guns can no longer incorrectly limber near walls and bocage
* Passenger vulnerability in soft skinned vehicles increased
* German halftrack gunners lowered to a more accurate protective stance
* Some urban roofs that incorrectly blocked LOS/LOF no longer do
* Vehicles using Pause do not have accuracy reduced as if they are still moving
S.T.A.L.K.E.R.: Multi-Patch
This update was built to solve two problems - switching multiplayer game to GSC server and enforcing vertical synchronization for rendering engines.
Only the latest game versions can be updated:
Shadow of Chernobyl - 1.0006
Clear Sky - 1.0010
Call of Pripyat - 1.6.02
1. Switching multiplayer game to GSC server
Because of the declared closure of GameSpy multiplayer game services, we made our own server intended to replace GameSpy
This update is required for S.T.A.L.K.E.R. game clients (and servers) to enable establishing connection to a new server.
All CD-Keys issued before are still valid on a new server.
New players' profiles should be created in "Call of Pripyat". Game statistics is not maintained.
Please ask your questions on a technical support forum at http://goo.gl/tfxBex or via email mailto://gamespy@gsc-game.com
2. Enforcing vertical synchronization for rendering engines
With the massive spread of AMD Radeon R9 200x series video cards, we began to receive numerous complaints from players with the following symptoms:
* Frequent freezes during play, video card overheating, appearance of smoke.
* Noise similar to electromagnetic interference in headphones or speakers.
* Buzzing and whistling from the graphics card VRM and a power supply.
The higher FPS, the better artifacts reproducibility.
After some research, we come to conclusion that insufficient cooling and/or quality and capacity of VRM and power supply may be the reason.
That graphic cards being incredibly fast can reach hundreds (and even thousands) frames per second on a simple scenes.
This makes a serious load to both graphic card and a whole system as well. It should be designed to cope with any possible load, but can fail because of a poor design, insufficient ventilation or a weak power supply.
This patch address (or rather workaround) the issue by enforcing waiting for a vertical synchronization in a render loop. Thus, the FPS should never go beyond the display frequency. Typically it is 60Hz, though there are advanced gaming models with 120Hz.
Moreover, the patch can be interested for a "green" players, who does not need the highest possible FPS. By limiting the FPS, the whole power consumption is also reduced. Thus, it will become cooler and get a longer life on a battery in case of laptop.
Strategic Command WWI Breakthrough! patch 1.05 contains numerous bug fixes, game enhancements and even brand new Decision Events!
Players can now form the Polish Legion in Austrian service, and General Haller's Polish Blue Army in France, as well as enjoying numerous other improvements. As always, player feedback has provided much of the inspiration for these changes.
All previous improvements are of course included as well, such as numerous improvements to the new 1870 Franco-Prussian War campaign to increase its historical accuracy and playability, as well as significant changes to game balance in 1939 Storm over Europe to give the Axis a much better chance of victory.
Compatibility Note
Save games created with earlier versions of the game are NOT compatible with this patch. Please finish your in-progress games before applying this patch. This patch is for the Breakthrough! expansion only. The WW2 The Great War base game is patched separately.
Code:
* Support for metallic paint jobs
* Fixed possible rare hang or crash
* Physics parameters of the fifth wheel are configurable in physics.sii
Data:
* Updated accessories to support paint jobs
* Corrected speed limits in Austria, Belgium and Germany
* Tweaked prices and unlock levels of some accessories
* Fixed acceleration of traffic
* Tweaked accessories of traffic trucks (badges, mirrors and sunshields)
* Fixed various bugs in truck and trailer models
Code:
* Support for metallic paint jobs
* Fixed possible rare hang or crash
* Physics parameters of the fifth wheel are configurable in physics.sii
Data:
* Updated accessories to support paint jobs
* Corrected speed limits in Austria, Belgium and Germany
* Tweaked prices and unlock levels of some accessories
* Fixed acceleration of traffic
* Tweaked accessories of traffic trucks (badges, mirrors and sunshields)
* Fixed various bugs in truck and trailer models
Code:
* Support for metallic paint jobs
* Fixed possible rare hang or crash
* Physics parameters of the fifth wheel are configurable in physics.sii
Data:
* Updated accessories to support paint jobs
* Corrected speed limits in Austria, Belgium and Germany
* Tweaked prices and unlock levels of some accessories
* Fixed acceleration of traffic
* Tweaked accessories of traffic trucks (badges, mirrors and sunshields)
* Fixed various bugs in truck and trailer models