Sunday, 06 October 2024
News with tag Rhythm  RSS

From: www.gamesradar.com

How 'Guitar Hero Live' will change the rhythm game

Added: 16.04.2015 23:17 | 19 views | 0 comments


Marcus Estrada of G4@Syfygames writes: "Rhythm games used to be massively important to me. Titles such as Dance Dance Revolution, Space Channel 5, and Rez would see obsessive play for hours at a time. When Guitar Hero launched in 2005 Ill admit to feeling incredibly jealous. Here was a product pandering to the mainstream and seeing huge success, unlike many of my more obscure favorites. Heck, I was mad for Bemani -- a division of Konami dedicated exclusively to the development of rhythm games -- that Harmonix effectively repurposed the Guitar Freaks concept! This resentment didnt last long. All it took was my sister sharing her plastic guitar with me to realize just how fantastic Guitar Hero was. Instead of weekend DDR sessions my free time became consumed with rocking that toy-like guitar peripheral. My affection for the series continued until Guitar Hero: Warriors of Rock in 2010, and it appears the general populace felt the same."

From: n4g.com

The Koalition - Guitar Hero Live Aims To Retune the Rhythm Genre

Added: 16.04.2015 10:20 | 12 views | 0 comments


Guitar Hero: Live is coming in 2015, and we got a chance to play it earlier today. What's new in the franchise, and is it enough to make you buy it?

Tags: Live, Help, Rhythm
From: n4g.com

8 unlicensed sports games that didn#39;t play by the rules

Added: 03.04.2015 22:00 | 13 views | 0 comments


Games can be a welcome escape, one where we steal cars, fly through space, or become anime lawyers. Yet so many licensed sports games force you to play football, baseball, and soccer the way the NFL, MLB, and FIFA want. Those simulations have their place, but there are too few alternatives if you want to color outside the lines of pro sports. That's what makes the too-rare alternatives so appealing.

Without world famous brands, unlicensed sports games have to get creative to entice fans, and so they use the classic rules as more of a guideline than a blueprint. They let you kill the referee, play alongside orcs and elves, or ingest every banned substance you can. These games are truly fantasy sports, embracing the possibilities that fiction opens up. So, which titles best took advantage of that open playing field? Read on...

Despite having Sega in the title, this wild three-on-three soccer game doesn't feature any of the publisher's famous mascots. Developed by folks who’d later work on Need for Speed, Sega Soccer Slam has similar intensity and speed on display. It’s also a bit like Punch Out!! on a football pitch, as friendly international stereotypes battle it out for soccer supremacy. The teams have representatives from each continent, and while their appearances border on caricature, the hard-hitting action is anything but a joke.

What makes it different? The international flavor covers as diverse a group of nations as FIFA, but World Cup commercials won't feature the level of violence seen in Soccer Slam. Punches and kicks are allowed, while boring rules like onsides and corner kicks are left out to focus on the uncomplicated fun. Who wants to bother with penalty cards when they could see a Mexican wrestler bodyslam a British soccer hooligan?

The original NFL Blitz games feel like an anomaly now. John Madden would never approve of the late hits, excessive roughness, and showboating that are all integral to making the classic Blitz games so fun. After Midway no longer had the NFL license, Blitz’s mean streak only grew without the 'No Fun League' overseeing every play.

What makes it different? Blitz: The League not only amps up the violence that series like Madden prefer to tone down, it also makes time for other seedier elements in the campaign. Drugs, prostitution, and graphic, career-ending injuries are all part of a story mode that's fittingly presented by NFL bad boy, Lawrence Taylor. It isn’t for the squeamish, but Blitz and its sequel offer an alternative to the buttoned down action of EA Sports. The series has since gone out to pasture, but it'll always be remembered as perhaps the first game to ever feature a visibly ruptured testicle. Wear that honor with pride, Blitz.

For wrestling fans, it’s obvious when other lovers of sports entertainment worked on a game. You can see a care for detail and history that other titles don't have, and the Fire Pro Wrestling series has that more than most. Whether on Game Boy Advance or the PS2, the isometric in-ring action is always on point, featuring a highly balanced rock-paper-scissor grappling system. Fire Pro Wrestling's graphics might not always impress, but it makes up for it by including a deceptively dense roster and close to every wrestling move known to man.

What makes it different? Some wrestling games depend too much on the star power of groups like WWE or WCW, but Fire Pro didn't bother limiting itself like that. Most entries' rosters are full of folks who are one step removed from the most famous wrestlers ever. Characters fight like Steve Austin and Ric Flair, but don’t look like them - unless you choose the alternate costumes that bear an uncanny resemblance to the headliners’ signature looks. Who knows how they got away with it at the time, but those creative inclusions make each new entry feel like a wrestling crossover that’d otherwise be impossible.

Whether it's football or hockey, the Mutant League games still mean a lot to those who grew up with the humorously morbid games. These Genesis/Mega Drive classics have you play as horror show creatures like skeletons, aliens, and trolls on fields that are strewn with corpses by the end of the game. Though only two of this cheekily violent titles were released, Mutant League spawned its own Saturday morning cartoon, which no doubt helped extend the series' legacy through constant replays in the mid-'90s.

What makes it different? Though EA, the king of official sports, may be the publisher, Mutant League gleefully breaks every rule of sportsmanship. Fighting, bribery, landmines, killing the referee - it's all legal in Mutant League, making it a great outlet for kids sick of the NFL and NHL rules. Plus, Mutant League has the edge on scary puns. Who wants to play as Bo Jackson and Jerry Rice when you could be Bones Jackson and Scary Ice?

Based on a tabletop game of the same name, Blood Bowl repurposes gridiron gameplay for fantasy geeks who may be missing out on the fun. Made by the same folks as Warhammer, Blood Bowl features orcs and goblins engaging in turn-based combat, but the bigger focus is on running a ball from one side of the map to the other, just like in American football. The only difference is this version of the sport has more apothecaries, virtual dice, and parody teams like the Orcland Raiders.

What makes it different? Aside from the NFL lacking in magic and lizardmen (not counting Jerry Jones), Blood Bowl earns its grisly name by being a tad more violent than the mainstream. You can win by scoring the most touchdowns, or you could take the more direct route by killing all 11 players on the opposing team. Much like in XCOM, death sticks in a Blood Bowl match, so you've got to be careful when putting an injured player on the field. This next down could be their last.

Also going by the triguing Muscle Bomber: The Body Explosion in Japan, this is an exciting recreation of pro wrestling no matter the title. The game's characters and attacks are as raucous as anything you'd see in WWE, thanks in part to the colorful designs of manga legend Tetsuo <(i>Fist of the North Star) Hara. His marquee style gets time time in the spotlight, be it the grapplers’ theatrical entrances, how they stand on the top turnbuckle, or posing for the crowd after a hard fought pinfall.

What makes it different? Back in the early '90s, WWE was trying its best with arcade games like Royal Rumble, but it could never match titans like Capcom. Street Fighter 2’s DNA is definitely within Saturday Night Slam Masters’ one-on-one brawls, but it adapts to the rules and legacy of wrestling. Instead of throwing fireballs, fighters routinely toss opponents ten feet in the air to catch them in a finishing maneuver, which is pretty rare in real life. The game also has its share of star power thanks to everyone's favorite politician, Mike Haggar from Final Fight, fitting right in with the rest of the squad.

NEO GEO rightfully earned its reputation for fighting game excellence, but the arcade/console hybrid has its library beyond King of Fighters. Take Super Baseball 2020, one of SNK's more creative approaches to sports. This sci-fi reinterpretation of America's favorite pastime turns the diamond into a battle of man versus machine, when teams of robots take on humans for batting supremacy. I think this is how The Matrix begins.

What makes it different? Major League Baseball prefers to take place in the here and now, not the far-off future of upgradable robots (we’ll get there someday). Unlike similar arcade sports games of the era, 2020 has a leveling and experience system similar to the RPG elements now commonplace in MLB games. Speaking of unexpected progressiveness, Super Baseball 2020 is also one of very few baseball titles to feature women playing the game. MLB is going to have to move fast to implement all this in the next five years.

Some baseball titles have light minigames for training your team in pitching, catching, and the like, but most feel like afterthoughts. Rusty’s Real Deal Baseball has the clever idea of never taking players to a nine inning game, instead focusing all its creativity on how to practice with every piece of baseball equipment there is. And the action gets as varied as carving your own bat from scratch, playing catch with people who have pitching machines for heads, and hitting a series of balls at UFOs.

What makes it different? While Rusty's Real Deal Baseball may be reminiscent of childhood summers spent playing catch in the park, the game has common with WarioWare and Rhythm Heaven. Many of Rusty's best minigames involve tapping buttons along to the music, ultimately teaching players more about keeping tempo than catching fly balls. Also, no MLB game has as humorous a sad sack as Rusty himself, the over-the-hill baseball great who sells you equipment while telling you all about his most recent misadventures.

Those are the most out there sports games for now, but are there any others that took organized recreation to the next level? Surely you have your own favorites you want to tell us all about in the comments.

And if you're looking for more athletics, check out the .

The Rise and Fall of Rhythm Games

Added: 26.03.2015 7:23 | 16 views | 0 comments


David Tierney writes: "Simon, a four-coloured toy, made one of the first attempts to draw that line between sound and touch. In video games, this connection is something thats been pushed, stretched, and twisted to a point of near disintegration. Today, were going to have a look at how the rhythm genre began, rose to near global domination, and then plummeted from its mountain of plastic peripherals."

From: n4g.com

15 Reasons Playing Nintendo Games On Your Phone Will Be Awesome

Added: 24.03.2015 17:48 | 72 views | 0 comments


1. A Mario Endless Runner Actually Has Potential



A Mario endless runner is the first joke that came to mind when Nintendo announced their mobile intentions. But they've shown keen insight in NES Remix. Tiny barrages of breakneck platforming are always fun when designed carefully.


2. Nintendo Makes Amazing Puzzle Games



Outside of PopCap, no one makes amazingly addictive puzzle games quite like Nintendo. Why in the world would you play Candy Crush when you could have games similar to Dr. Mario, Tetris Attack or Picross at your fingertips?


3. Kirby's Touch Controls Are Already Perfect



It's easy to forget that Nintendo arrived at touch controls early with the DS. That's a decade of refinement. Kirby and The Rainbow Curse on Wii U reminded us how inventive Nintendo can be with touch screen design.


4. More Pokémon Is Inevitable



There's been some dabbling in mobile games with Camp Pokémon. Fingers crossed they're gearing up for a major release. With classic Final Fantasy games already successful on the app store, we know the potential for a full Pokémon RPG is huge.


5. Advance Wars Could Finally Return



Tactics and strategy RPGs are another genre that fit well into mobile's limitations. Everyone's been eager to see a new Advance Wars title after a 7 year absence. This is the perfect occasion for Nintendo to launch a new assault.


6. Nintendo Makes Great Brain Teasers



Brain Age titles have sold over 30 million copies world wide. While the science behind these games remains sketchy, there's no doubt Nintendo knows how to make these quick brain drills fast and fun. A refresh for the mobile age will kill.


7. Wario Ware Makes Great Use of New Hardware



Wario's been Nintendo's diplomatic emissary to test out new hardware. His mini-game collections are inspired bursts of creative design. With dual touch, multiple cameras, and gyroscopes, phones are ready made for Wario's wicked ways.


8. Raising A Nintendog Would Be Adorable



How many poor Nintendogs have languished in neglect from the inconvenience of lugging around a 3DS? Imagine just whipping out your phone to pet your puppy. Or, Nintendo could even branch out to turtles, parakeets, and pigs.


9. Nintendo Makes Excellent Pinball Games



Pinball games work well on phones and Nintendo has a collection of cool pinball titles like Metroid Prime and Kirby's Pinball Land. They usually involve an imaginative spin on a classic franchise, so more of these would be welcome.


10. Swipe to Swing in Mario Golf



Nintendo has a fine tradition of first class golf titles, and the addictive nature of the 3DS game's multiplayer has us excited at the potential for a mobile version. We can already picture driving down the green with grandpa's ghost.


11. Nintendo's Got Rhythm



The mobile platform presents its own distinct challenges. Nintendo's roster of rhythm music games like Rhythm Heaven and Elite Beat Agents make for a great fit with their polished, simple designs and vibrant art.


12. Punch-Out!! in Your Palms



Epic's mobile hit Infinity Blade proves that the Punch-Out template works perfectly on phones. Their success has been undeniable, so it wouldn't be a risky prospect for Nintendo to step into the ring with their famous franchise.


13. Nintendo Knows How to Use Tilt in Creative Ways



Nintendo's been using gyros ever since R.O.B. the Robot back in 1985. Since then, it's consistently implemented gyroscopes and their tilt functions in interesting ways, and you can be sure they'll bring that design expertise to mobile too.


14. An Animal Crossing App Has Potential



Animal Crossing New Leaf had a street pass feature that let you visit the towns of people you encountered in real life. What if you could trade turnips and furniture with everyone in the vicinity of your phone, or all your Facebook friends?


15. Nintendo Invented the Mobile Gaming Market



The original Game Boy became a worldwide phenomenon, due in large part to Nintendo's approach to crafting experiences tailored to the needs of gaming on the go. They know this territory better than anyone and should easily excel on phones as well.


From: www.gamespot.com

15 Reasons Playing Nintendo Games On Your Phone Will Be Awesome

Added: 24.03.2015 17:48 | 21 views | 0 comments


1. A Mario Endless Runner Actually Has Potential



A Mario endless runner is the first joke that came to mind when Nintendo announced their mobile intentions. But they've shown keen insight in NES Remix. Tiny barrages of breakneck platforming are always fun when designed carefully.


2. Nintendo Makes Amazing Puzzle Games



Outside of PopCap, no one makes amazingly addictive puzzle games quite like Nintendo. Why in the world would you play Candy Crush when you could have games similar to Dr. Mario, Tetris Attack or Picross at your fingertips?


3. Kirby's Touch Controls Are Already Perfect



It's easy to forget that Nintendo arrived at touch controls early with the DS. That's a decade of refinement. Kirby and The Rainbow Curse on Wii U reminded us how inventive Nintendo can be with touch screen design.


4. More Pokémon Is Inevitable



There's been some dabbling in mobile games with Camp Pokémon. Fingers crossed they're gearing up for a major release. With classic Final Fantasy games already successful on the app store, we know the potential for a full Pokémon RPG is huge.


5. Advance Wars Could Finally Return



Tactics and strategy RPGs are another genre that fit well into mobile's limitations. Everyone's been eager to see a new Advance Wars title after a 7 year absence. This is the perfect occasion for Nintendo to launch a new assault.


6. Nintendo Makes Great Brain Teasers



Brain Age titles have sold over 30 million copies world wide. While the science behind these games remains sketchy, there's no doubt Nintendo knows how to make these quick brain drills fast and fun. A refresh for the mobile age will kill.


7. Wario Ware Makes Great Use of New Hardware



Wario's been Nintendo's diplomatic emissary to test out new hardware. His mini-game collections are inspired bursts of creative design. With dual touch, multiple cameras, and gyroscopes, phones are ready made for Wario's wicked ways.


8. Raising A Nintendog Would Be Adorable



How many poor Nintendogs have languished in neglect from the inconvenience of lugging around a 3DS? Imagine just whipping out your phone to pet your puppy. Or, Nintendo could even branch out to turtles, parakeets, and pigs.


9. Nintendo Makes Excellent Pinball Games



Pinball games work well on phones and Nintendo has a collection of cool pinball titles like Metroid Prime and Kirby's Pinball Land. They usually involve an imaginative spin on a classic franchise, so more of these would be welcome.


10. Swipe to Swing in Mario Golf



Nintendo has a fine tradition of first class golf titles, and the addictive nature of the 3DS game's multiplayer has us excited at the potential for a mobile version. We can already picture driving down the green with grandpa's ghost.


11. Nintendo's Got Rhythm



The mobile platform presents its own distinct challenges. Nintendo's roster of rhythm music games like Rhythm Heaven and Elite Beat Agents make for a great fit with their polished, simple designs and vibrant art.


12. Punch-Out!! in Your Palms



Epic's mobile hit Infinity Blade proves that the Punch-Out template works perfectly on phones. Their success has been undeniable, so it wouldn't be a risky prospect for Nintendo to step into the ring with their famous franchise.


13. Nintendo Knows How to Use Tilt in Creative Ways



Nintendo's been using gyros ever since R.O.B. the Robot back in 1985. Since then, it's consistently implemented gyroscopes and their tilt functions in interesting ways, and you can be sure they'll bring that design expertise to mobile too.


14. An Animal Crossing App Has Potential



Animal Crossing New Leaf had a street pass feature that let you visit the towns of people you encountered in real life. What if you could trade turnips and furniture with everyone in the vicinity of your phone, or all your Facebook friends?


15. Nintendo Invented the Mobile Gaming Market



The original Game Boy became a worldwide phenomenon, due in large part to Nintendo's approach to crafting experiences tailored to the needs of gaming on the go. They know this territory better than anyone and should easily excel on phones as well.


From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved