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Thunder Wolves Now Available on PSN XBL

Added: 20.06.2013 4:17 | 8 views | 0 comments


Thunder Wolves has landed on XBLA and PSN, bringing with it a permanently reduced price on Steam. From Hungarian developer, Most Wanted Entertainment, Thunder Wolves is a helicopter game inspired by 90s arcade games and action flicks paper-thin plots, endless supplies of disposable henchman, and explosions everywhere.

From: n4g.com

Free to Play Unlimited Ep. 38: Rift, Soldier Front 2, World of Warplanes, Fallen Earth, Archeage...

Added: 19.06.2013 2:17 | 6 views | 0 comments


In this episode Rift goes free-to-play, Soldier Front 2 enters closed beta (but anyone in the US can play) and World of Warplanes gets an open beta date. The new First Look goes all post-apocalyptic with Fallen Earth and The Most Wanted game of the week is ArcheAge, an MMORPG that is making a lot of waves in Korea and confirmed for release in the US and EU.

From: n4g.com

Assassin's Creed IV: Black Flag - Preview

Added: 18.06.2013 23:46 | 11 views | 0 comments


No rum for me, it's stabbing time. While I like to think that I've become a master at online assassinations on friends and foes alike, booth, I got an opportunity get hands-on with Assassin's Creed IV Black Flag's multiplayer component well ahead of release. You probably already know that AC multiplayer revolves around careful, measured play. Pursuing targets too aggressively might give you away to anyone assigned to end your own life, and higher point values are assigned to stealthy and stylish kills. Since Brotherhood, I've been hooked on the idea that killing more than your competition doesn't guarantee a 1st-place finish, and that aerial assassinations or poisoning your target without them knowing can rocket you to the top of the leader board. Thankfully, the team that won the (which I totally just made up) hopes to push the formula forward and meet the needs of a growing player base with Game Lab. Game Lab allows users to completely customize the way an AC multiplayer match plays out. You can change the rules or combine game types to create your own personal flavor. If you want the teams of Manhunt, but not the strict hide-vs-seek discrete rounds, you can do that. One match type created by the development team only awarded points for gun kills, making for a deliberate third-person shooting experience. If you want to completely eliminate the kill-specific scoring, you can do that too. A 1200-point hidden-poison kill can now equal 1 single point, forcing players to completely rethink their strategies to meet each match type. That's what I was met with when I finally went hands-on. Generally, I prefer stalking my prey, playing patiently and going for high-scoring assassinations above anything else. The standard Wanted mode eventually pushes players like me to move and react faster, especially when three or four players have all been assigned to kill the guy in the lead. Still, my reluctance with this new custom mode put me at a huge deficit. An Ubi developer leading the match knew how to react to the new rule set and immediately began sprinting around, alerting other players to his position. At first I thought this was an odd choice, but when you strip AC multiplayer of different point values, it doesn't matter if another player can spot you as human out of all the AI doubles—it only matters if you strike fast and frequently. In this particular match, players were awarded one point for every stun, every ground finish, and every kill, while contesting a kill meant that neither player received a point. I started to get to the hang of this mode's rhythm and betrayed my silent-stalker sensibilities to climb to higher vantage points. From the few rooftops in the Caribbean map, I could spot my target and see aggressive attackers headed my way. As they scaled the walls, I was able to jump off and pursue my own victim, losing my own tail in the process. Game Lab was already making a meaningful impact on the way I played AC multiplayer. By forcing experienced assassins like me to step out of their comfort zones, Ubisoft Annecy will keep the frantic circle-stabbing at a level that welcomes new players and challenges old-hands. Properly implemented with the rest of AC's community and competitive features, Game Lab will reinvigorate the experience and drive players to continue hunting with creative new game types and challenges. I ducked out of Assassin's Creed III's multiplayer earlier than I had expected, but Game Lab takes the basic blocks that made me fall in love way back in Brotherhood and twists them to create meaningful new competitive rulesets.

From: www.gamerevolution.com

Most Wanted GTA V Features Additions

Added: 18.06.2013 9:17 | 5 views | 0 comments


GTA5Cheats looks at some of the features and additions they think should be included in GTA V. Would you be happy seeing cheat codes, for example, in private multiplayer matches? How about the ability to take hostages?

From: n4g.com

Top Ten Most Wanted Games of E3 2013

Added: 14.06.2013 22:20 | 8 views | 0 comments


SuperPhillip Central writes, "Just like that, E3 2013 is over. The announcements have been made, the new consoles got their time in the light, and the awkward moments will forever be remembered. We get teased for agonizing months that seem to tick away at a snail's pace, and finally E3 came and it's over faster than the blink of an eye. Regardless, this E3 was one of the best for gamers, as not only were two consoles unveiled almost fully, but we got an enormous amount of new game announcements and new glimpses at already revealed games that we are as giddy as schoolboys. To cap off our E3 coverage, we have in store for you a list of ten of our most wanted games from the show floor of E3 2013. Many of these games came from left field, while some were previously announced but impressed nonetheless. After we're done broaching about our faves, why not share with us which ten titles excited you most by posting in our comments section?"

From: n4g.com


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