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Super Smash Bros. for Wii U Review

Added: 25.11.2014 2:15 | 6 views | 0 comments


In some respects, Smash for Wii U is the same game released on the 3DS two months ago: it has the same characters, same premise, and same reverence for gaming history. The fundamental difference is in the depth of the experience. The Wii U Smash has tighter controls, better action, more options for single- and multiplayer, more remixes of classic Nintendo songs, more stages, more customization, stage builders--the list goes on. The Wii U version is the definitive Smash Bros. experience.

At its most basic level, Smash Bros. is what you’d get if you built a game on the premise of settling the classic question, “I wonder who’d win in a fight: Mario or Link?” You and your opponents choose whichever character you like from Nintendo’s staggering roster of 49 fighters and enter the fray. Damage works in a unique and slightly obtuse way. In stark contrast with most fighting games, you don’t have a limited pool of health that depletes as you take damage. Instead, your health counts upwards, and the more hits you take, the further you're sent flying when hit again. The goal of any given match is to knock your opponents off the stage and prevent them from safely returning.

This series presents a challenge unique to the Smash Bros. series: recovery. If you are simply knocked from a platform or fall off by accident, it’s usually easy enough to make it back. Every character has at least two jump moves, and almost all of them have an additional emergency technique for covering large distances. Mindlessly knocking around opponents rarely clinches you a victory. Depending upon how well your opponent can predict your movements, it’s entirely possible and often advised to trick adversaries into falling off the stage for an easy knockout. The amazing depth and variety of this system is at the heart of Smash, and its marriage of the ridiculous and the serious, and the casual and the competitive, is what sets it apart from other adversarial games.

The disparity between the portable and console versions of the game is both immediately apparent and stunning, and making the jump to the Wii U version is freeing. On the pint-sized 3DS, some characters are clearly more comfortable to control than others; given the Wii U’s option to use seven different kinds of controllers, most Smash enthusiasts can immediately and competently play as just about anyone. If you struggled to use Mega Man to his fullest potential on the 3DS, you will enjoy the ease with which you can guide him now. Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

Each time you select someone with whom you’re unfamiliar, it’s like being given a brand-new toolbox. You won’t know how to use every move immediately, but they all have a purpose. Your role is to learn when and where to use each skill. As with competitive martial arts, much of the match relies on carefully watching your opponent, maintaining your own balance, and being constantly ready to punish a mistake. At every step in the process, you have some degree of control.

That focus on fine control dovetails perfectly with many of Smash Bros.' new mechanics. Ledge guarding, a staple in Smash 64, Melee, and Brawl, has been removed. This pushes a lot of the combat off the stage, requiring stronger aerial play. While most moves also knock foes farther than they used to, each character generally only has two or three solid "killing moves." That means that knockouts require substantially more skill to execute cleanly, which in turn, translates into a distinct cut between high-level and low-level players. These changes benefit everyone. Casual players are able to survive much longer than they may be used to, making sure they aren’t left out of the game entirely. Professional-level brawlers still have the skill set necessary to dominate the less experienced, but cheap kills amongst one another are less common. This tight balance helps satisfy every kind of fan, without cheapening the experience for any one group. This philosophy defines Smash Bros. for Wii U.

Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

In that vein, Yoshi’s Wooly World, Kalos Pokemon League, and Mushroom Kingdom U are standouts. They all have new stage hazards like flaming pillars, or a pool that makes your fighter metallic, or a guy that tries to stuff you in a sack and jump off the level, resulting in an instant death. All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours, though you can always use the Wii U gamepad to create your own levels if you seek even more diversity. There are too many restrictions on size and too few tools available, but drawing ridiculous levels with the touchpad more than makes up for the limitations. Disappointingly, you can’t conduct eight-player matches on custom stages, which is a missed opportunity for even crazier play.

Online multiplayer is an unfortunate stain on an otherwise stellar game. Lag in online Smash Bros. matches is hugely variable. Some online games chug along at a mere five frames or fewer per second or less, rendering the game completely unplayable. Others are almost as smooth as if you were playing locally. Playing with friends with solid Internet connections may help, but even so, there’s no knowing how any given match might perform. Online play is extremely hit-or-miss, with the misses being absolutely maddening.

Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there’s just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There’s something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years.

From: www.gamespot.com

Price drop: $6.00 off Ex-Display Tiger Woods PGA Tour 11 Game Xbox 360, now only $8.99

Added: 19.11.2014 19:20 | 40 views | 0 comments


Save $6.00 on Ex-Display Tiger Woods PGA Tour 11 Game Xbox 360! The price of Ex-Display Tiger Woods PGA Tour 11 Game Xbox 360 has been dropped by $6.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

A Sneak Peek at Yoshi's Wooly World

Added: 11.11.2014 21:00 | 11 views | 0 comments


The upcoming Yoshi's Wooly World is represented in Smash Wii U.

Tags: World, Woods, Smart
From: feeds.ign.com

The Golf Club Review | GES

Added: 27.09.2014 4:12 | 53 views | 0 comments


"With Tiger Woods PGA 15 being cancelled, HB Studios decided to publish their own Golf game but instead of making it a giant of a game they rather tried to make it a simplistic Golf game for playing Golf. The whole idea HB Studios had with The Golf Club was to release a Golf game that doesnt take long to load, is social, fun and easy to play with an editor that is simple to use and share your courses. In that regards they have succeeded! There are no huge time setting up the game or creating a character or anything that will take up time. You do some basic stuff but when you look again you are one the course and ready to tee off."

From: n4g.com

Disney Infinity 2.0: Marvel Super Heroes Beginner's Tips

Added: 24.09.2014 8:18 | 10 views | 0 comments


Robert Workman (Prima Games): Last year, Disney Interactive brought Disney Infinity to the masses, providing new ways for players to experience magic with a number of familiar characters, from Wreck-It Ralph to Woody and Buzz from Toy Story. With the sequel, Disney expands upon the theme even further with the Marvel Universe, with characters from The Avengers, Spider-Man and Guardians of the Galaxy. Similar to last years game, players control who enters and leaves these environments at will, thanks to figurines they place onto a portal plugged into the game console. In addition, along with working their way through pre-designed levels, creative minds can also put together their own stages in the Toy Box mode and then share their creations with others via download. On that note, we have some Disney Infinity 2.0: Marvel Super Heroes tips that will help you get started in this brave new world, so suit up and prepare to explore.

From: n4g.com


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