Game rental stores are pretty much gone, but renting downloadable games might be their replacement: Sega will soon let you download some of its .
This new partnership isn't necessarily targeting American audiences. In the press release, Sega stated that GameSessions will let it expand into Mexico and Brazil and cater to PC audiences in those places.
Currently, GameFly is the other main game rental service, although that company focuses on physical and streaming games, rather than downloadable rentals. There are few services that rent games via full download--other services, like GameFly or PlayStation Now, provide players the option to stream games for certain amounts of time.
GameSpot is giving away a super special,limited edition Dota 2 themed SteelSeries Apex M800 keyboard. Forged by theDire, this keyboard has a limited edition TI5 golden color scheme, Low-profile mechanical switches, individual-key RGB lighting effects, unlimited customization, and to top it off, an exclusive in-game item.
We're also giving away prizes to two runners up! Our second place winner will receive a QCK+ Dota 2 edition mousepad, and a Rival Dota 2 Edition Gaming mouse. And finally, our third place winner will receive their very own QCK+ Dota 2 edition mousepad.
Once you've earned points by filling out our form, entering your email, then completing one of the following; follow us on Twitter, or Instagram, click "REWARDS" to be entered for a chance to win!
Have you already liked us on Twitter? Awesome! But more importantly that means that you're already one step closer to entering to win. Just click the Twitter follow button to verify that you are in fact one of our followers and you'll be good to go.
In the '90s, there was no Spotify. There was no Vevo. Traditional music-based channels were a cultural norm, with live shows and music-video rotations alike. But with the advent of the internet, all of that changed. Listeners can now subscribe to a library of countless songs, and music videos are only ever one search away. Our content is no longer curated by the provider, but by us, and the days of thinking “what song will I hear next” are slowly fading away.
At least, for the most part.
Guitar Hero TV is less of a singular game than an entire platform. In October, it will release as part of in an effort to continually tweak an already-released product. So while Freestyle can add songs to its roster throughout Guitar Hero TV's lifespan, it may also apply changes that weren't ready for its initial release.
Much like many other teams in modern years, Activision and Freestyle Games may not be considering this product just a game in the traditional sense, but as a platform that can continuously evolve, regardless of its initial status at release. It still feels like a quality game at the moment, and I think Freestyle has done enough to set it apart from the halcyon days of rhythm-based music games. But I'm interested to see just how Guitar Hero TV evolves over time, as this kind of content model becomes even more prevalent in the video game industry.
From what I've seen so far, Guitar Hero TV may very well be Activision's newest version of the platform model. The curated channels, weekly rotations and a plethora of content is a beast of its own, separate from Guitar Hero Live, and on the game’s Oct. 20 release, Freestyle can see whether they perfected the platform they’ve been working on.
Sony today announced the free games PlayStation Plus members will receive for free during August. There's the usual lineup of six games in all, although thanks to Cross-Buy support,
If you can't make it to the show itself, you'll be able to watch the panels and other events live on GameSpot. We'll have a full programming lineup for you as we get closer to the event.
Pen-and-paper RPG fans may be happy to learn today that The Witcher developer CD Projekt Red has announced a partnership with for everything we know about it so far.
XCOM 2 is wearing its PC pride on its sleeve. The upcoming strategy game is a confirmed PC exclusive, with creative director Jake Solomon previously stating that the game couldn't have been made in the same way on the current generation of consoles. We recently spoke to Solomon about why PC was the natural home for XCOM 2, as well as finding out more about how developer Firaxis is planning to support mods and the modding community.
GameSpot: You've previously stated that XCOM 2 is a PC exclusive because it was the only platform that could help you realise your goals for the game. Can you give us more detail on what those goals are, and in what ways consoles couldn't achieve them?
Jake Solomon: Our first goal is to make a great XCOM game. A game about loss and overcoming obstacles, with intense combat and a strategic component that feeds cleanly into that. We looked at what people were asking for in terms of making XCOM: Enemy Unknown more replayable along with the new elements we wanted, including procedural levels, new skills, new enemies, more customization and modding. When we saw what it meant to implement all of these elements into the game, we knew we had our work cut out for us. Our studio has its most experience building strategy games on PC, and we needed to take advantage of that core expertise and focus on making the very best XCOM we could on the platform we knew the best.
How early in the development process did you realise PC-only was the way to go?
We came to that realization early in development. It’s something we feel strongly about and have stuck with since
Having said that, what are the chances that we see XCOM 2 on Xbox One and PS4 someday, perhaps in a modified form? Or even mobile platforms?
Right now we’re really focused on the PC version. We’re enthusiastic about the possibility of other platform versions, but making the best XCOM for PC is what we’re working on right now.
Given that maps are procedurally generated, how is XCOM 2 telling its story? Will "story missions" have their own pre-made maps? What kind of events can we expect to encounter that will escalate that story?
We do have some story beats within the game, in that you have milestones to guide your progress. Some of those story moments have specific level assets, but they can appear within the context of a procedurally-generated level, which means you’re never going to see the same key items in the same map from game to game. We’ll have more to say about the story; I just don’t want to be the spoiler, yet.
We saw the concept of personal, physical sacrifice for mechanical or genetic upgrades in Enemy Within. Will that carry over into XCOM 2 at all? Perhaps in the option to upgrade soldiers with the DNA and genes of your alien oppressors to create hybrids?
In our story, the XCOM project never really got off the ground, and never so much as slowed the alien invasion. This is true for most people’s games of XCOM: Enemy Unknown--they resulted in a loss, especially the first time around. Narratively, this lets us have players start out as the ultimate underdog. But it also means XCOM never got around to messing with genes and giving people mechanical limbs.
How is Firaxis planning to support the game post release? Does it plan to support the community and promote mods to highlight the better creation?
Improved support for modding was one of the pillars of the design of XCOM 2. And a lot of the changes we’ve made to the game are designed to open up more systems to modders. We also plan to offer modding tools and Steam workshop support.
Civilization has benefited immensely from a talented and long-standing mod community, and the Long War mod team has done incredible things with our game despite it not being super mod-friendly. I’m confident giving the community proper modding tools is going to result in some fantastic mods.
If we do release content after launch, I hope players would be interested in what we were offering.
Is there a worry that the availability of mods may impact any DLC plans?
I don’t think that mods or post-release content are an either-or proposition. If we do release content after launch, I hope players would be interested in what we were offering. Again, Civilization has had both mods and DLC, and players seem happy with those options.
Will the more popular tweaks and changes made by community be rolled back into the main experience, if they're deemed as beneficial?
When we make changes to our game, we generally look at it in the context of the unmodified game. It’s possible that we’d come across the same solution as a modder, but we usually don’t start with a mod and then look at how we would incorporate that into the game.
Valve allows mods to be monetised, and this is an area publishers and developers are exploring. Are there any plans to allow people to sell mods?
Like I mentioned above, modding is a big pillar for XCOM 2 and we’re excited to be supporting Steam Workshop and offering more tools, but we can’t confirm any plans for paid mods at this time.
The day has arrived. Windows 10, Microsoft's latest operating system and the follow-up to the controversial Windows 8 (there was no Windows 9), launched on Wednesday--and you can probably get it for free.
for everything you need to know.
Windows 8, released in October 2012, was controversial in part because of its touch-focused tile design that was dramatically different to Windows 7. Microsoft addressed these criticisms with frequent--and substantial updates--including Windows 8.1. The company isn't starting over with Windows 10, but Microsoft appears to be taking a more measured approach with its latest OS.
Yager Productions, a sub-division within, a flight combat simulator with Grey Box attached as publisher. Ulmann previously said the studio will "focus current efforts on Dreadnought", along with "new projects."
Though it's not something Microsoft has any official plans for yet, the company has again said that ."
"People ask about the streaming in the opposite direction--can I stream from my PC to my Xbox?--and I'll just say it's something that we're really looking at," Spencer said at the time. "If you think about that vision--my games are my games wherever I am, and I can play with whoever I want to play with--we want to be able to land solutions that are as native as the one we showed there. We just have to kind of work with the physics of time and work it through."
Nintendo has reported an increase in sales and operating income for the three months between April and June 2015.
The company reported sales for the quarter were $730 million, which is an increase of 20 percent compared to the same period last year. Nintendo's operating income, meanwhile, was $9.2 million, which is also up on the $76.5 million for the same period last year.
Quirky team-based described the game as "the antithesis to the modern shooter," but added that it "primarily deserves recognition for what it is, not what it isn't."
"It's a wonderful game with charm and inventive ideas that work and pave the way for new experiences in an otherwise stale category of games."
Wargaming has announced the global release of World of Tanks for for its rewarding strategy-centric battles and praised for its balance of authenticity and accessibility, but criticized for the grind required to progress.