Ubisoft’s E3 2015 press conference trailer for Assassin’s Creed Syndicate was a packed content showcase of the series’ first foray into Victorian era England. That includes the return of horse carriage pursuits, concealment with the donning of hoods, and lethal takedowns from above.
I don’t know what is the significance of the Devil’s Acre--the presumed primary setting of Syndicate’s London--but there is a similarly named locale in San Francisco where “you could raise ten men for any adventure in as many minutes." Coincidentally, this place gained notoriety in the 1860s, the same time setting as Syndicate. More importantly, this is the time of the Industrial Revolution, so using the exploitation of child labor in factories as a major plot device greatly fits this Dickensian vision of the city.
The trailer also shows the social prowess of co-protagonist Jacob Frye. It’s a twist on the franchise’s designs on the multiplayer-driven “brotherhood”. Rather than enlisting skilled assassins, Frye is enlisting any member of the local citizenry to oppose authority figures and those running the hazardous factories. Known as The Rooks, Frye’s gang moves with confidence and swagger straight out the musical Oliver! and I’m genuinely curious how this gang fits into the game’s narrative and the franchise’s overall lore.
Last but not least, it's Sony's turn to contribute its two cents to today's string of E3 2015 press conferences. So what will we see?
Here's an live roundup of all the biggest news from Sony's press conference. Check back here as times goes by for every single story as they are announced!
Previously Announced Games With New Info:
A new gameplay demonstration for. It will release in 2016.
Todd Howard, the creative lead at Bethesda, has suggested that Fallout 4's PC mods could eventually be accessed from PlayStation 4, hours after revealing the feature for Xbox One.
On Monday, Howard took the stage at Microsoft's E3 press conference to reveal that Fallout 4 modded levels developed on PC as saying that he would be interested in offering the same functionality to PS4 copies of the game.
Fallout 4’s PC mod tool is not expected to be available until early 2016, so console mods would likely come soon after that.
Today during Ubisoft's E3 2015 briefing, the French publisher officially announced Ghost Recon: Wildlands, the first ever open world game in the series. It's in development at Ubisoft Paris and is described by its developers as having the biggest open world Ubisoft has ever made.
The game, which has been in development for more than three years, will let you play alone, or in co-op with up to three others. It is set in Bolivia--and the team spent two weeks there for research.
Publisher Ubisoft has revealed its latest Trackmania title, its high-speed build-your-own arcade racing package.
The new edition, called , is in development for PC, Xbox One and PlayStation 4. It comes with 200 pre-built tracks, numerous new environments to build your own race courses, as well as VR functionality.
Video demonstrations of the game showed Ubisoft's developers creating some particularly crazy layouts, with racing cars in free-fall at certain points. The world's first trailer can be found below.
Meanwhile, Trackmania Turbo is said to come bundled with a track builder mode that apparently generates courses on the fly with just one button press.
Rainbow Six: Siege is a game that represents some trouble for a writer, for no matter what colorful words I may put to the page, I can never quite depict the tension of an actual match. If you've been paying attention, you know this isn't exactly the Rainbow Six you've played before--the vibrant single-player settings of
Miraculously, we survived, even though the overwhelming amounts of debris flying throughout the room had convinced me that we were sure to fail. That left one more bomb to defuse, and so we initiated the measured crawl toward our second goal. The five of us chose to split up, two of us monitoring the direct entrance, which was protected by a clump of barbed wire, while the other three made their way upstairs, then back down to a secondary entrance. It was a successful strategy: my closest teammate and I fended off the few terrorists that tried to make a move, and our comrades moved into the room through the second entrance, slashing away the barbed wire that filled the area.
I decided to amp up the aggression, and slinked quickly from door to door, downing every baddie that dared to enter my line of sight, all while the incessant beeping reminded me that the bomb has yet to be neutered. The excellent AI put up a struggle, of course, but team Raven Shield defused the bomb and won the match, leaving me to gloat for leading the team in kills, though not in total points earned. It may not have been my greatest shooter moment ever, but in a game as consistently nail-biting as Rainbow Six: Siege, every one of those killed felt earned. And when the game is released to the public on October 13, I look forward to earning even more.
. The character is considered one of the most popular playable Rainbow operators, and has featured in wider Tom Clancy fiction such as the Rainbow Six novel as well as the 1994 film Clear and Present Danger, starring Harrison Ford.Ding Chavez, circa 1998.
Rainbow Six Siege game designer Andrew Witts elaborates on why Chavez will not return for Ubisoft's latest instalment: "It's a very complicated thing with the Clancy-verse and the books and things. For Siege, we wanted to have our own universe and not have to make a sequel or anything like that. Siege is its own universe with its own new terrorist faction, and new operators."
Instead, Ubisoft is focusing on creating its own new playable operators who will each have distinct personalities inspired by their unique gadgets they bring to the field, such as shock drones, sledgehammers and breaching charges.
For more, check out GameSpot's liveblog of Ubisoft's E3 press conference. Rainbow Six Siege will also have a beta arriving later in the year before its release on Xbox One, PS4, and PC in the holiday period.
In the epidemic-ridden New York of . This was a refreshing change and resulted in firefights that had a longer back-and-forth exchange of gunfire, movement, and attempts to flank one another.
Yet, after a couple of attempts to extract our loot and respawning after a few deaths--respawns are allowed until one team extracts their loot--I was ready to leave the Dark Zone behind. To me, this feels like the least-interesting aspect of The Division. I want to explore more of New York's contaminated streets. I want to build up my home base and bring order back its surrounding boroughs. But mostly, I want to see how The Division tells its narrative, which despite us not having seen much of it yet, Gerighty tells me is definitely something the game will contain.
"Obviously it's about the virus and other events within New York," he explained. "It's a deep narrative. Is it the only reason people are going to play? I hope not. I hope that people will get so engaged by the mechanics that they'll continue playing for hours and hours after they've finished the narrative."