- fixing a rare battle result bug in Assaults
- fixing blockade of straits
- fixing rare auto-garrison versus slave revolts bug
- Support units will always be considered having zero in patrol, meaning they don't pin down enemies
- Unit auto upgrade is improved
- Fixing warmap ledger (F6) tooltips
Multiplayer
New features
Added ability for Map creators to start Beta Tests, which other players can join through a new playlist.
When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay.
Added new feedback tags and improvements to the user made map rating menu.
Added option to show other maps by the same author in Map Archive.
Added option to suicide in PvP matches.
Added Team Chat option to in-game text chat.
The v1.13 update contains numerous improvements to the UI and the controls and features new modding possibilities. This update also includes some language fixes, adds new units and fixes the Tileset.
Patch 3.3 adds modifications to Aard and Quen. The modifications are applied when a relevant shrine is found and used in game and they can be disabled in DLC settings in Options. It also adds auto-detection of the controller.
Activating a relevant shrine changes Quen into Solar Quen adding a 10% chance for an attacker to be incinerated when hitting Geralt.
Activating a relevant shrine changes Aard into Ice Aard adding a 20% chance of freezing opponents hit with the sign.
The controller (gamepad/keyboard+mouse) is detected automatically.
fixed races cancelling treaties for almost no credits
monster races can no longer take over gas planets
decreased race specific components on planets chance from 0.9 to 0.75
added a paid to break treaty message
now relations go down when treaties are cancelled so they take some work to get back
fixed races cancelling treaties for almost no credits
monster races can no longer take over gas planets
decreased race specific components on planets chance from 0.9 to 0.75
added a paid to break treaty message
now relations go down when treaties are cancelled so they take some work to get back
Free Sims 3 Base Game Content
Sims can now dumpster dive from the Commercial Dumpster pre-placed in Sunset Valley and find cool items including furniture and collectables!
New air conditioning units and electrical box decorative objects.
New Terrain Paint for Build Mode.
A new traffic light for Create a World.
* Added better mod support (mod packages may now be loaded through exe parameter)
* Fixed chapter 2 campaign blocker (cutscene playback in FPS mission after Chapter 2 timeout)
* Fixed Outpost objective
* Fixed enemy carrier disappearance after the End classic campaign dialog
* and more
SEQUENCE
- Fixed a potential crash in mission Bridewell Prison when trying to skip cinematic with Mason.
BUG FIX
- Fixed a bug preventing the creation of new Uplay accounts
- Removed the ability to hide pivots during pass-throughs and cinematics
DLC PREPARATION
- Added support for Tyranny of King Washington: The Infamy
- Fixed potential game data corruption when a DLC download ends while the player is in-game.
SEQUENCE
- Fixed a potential crash in mission Bridewell Prison when trying to skip cinematic with Mason.
BUG FIX
- Fixed a bug preventing the creation of new Uplay accounts
- Removed the ability to hide pivots during pass-throughs and cinematics
DLC PREPARATION
- Added support for Tyranny of King Washington: The Infamy
- Fixed potential game data corruption when a DLC download ends while the player is in-game.
* Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
* Corrected issues with deploying MGs in buildings.
* Soldiers fire weapons faster at short ranges, especially Garand rifles.
* Small arms fire causes more suppression than before.
* General improvements to MG performance behavior. See note below this list for formation.
* Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
* Pistol accuracy slightly reduced.
* BAR range increased to 800m.
* Shaders optimized for nVidia and ATI.
* Moving a mortar even a short distance causes greater loss of target acquisition.
* Bunker-mounted MGs are more accurate than before.
* Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
* Corrected issues with deploying MGs in buildings.
* Soldiers fire weapons faster at short ranges, especially Garand rifles.
* Small arms fire causes more suppression than before.
* General improvements to MG performance behavior. See note below this list for formation.
* Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
* Pistol accuracy slightly reduced.
* BAR range increased to 800m.
* Shaders optimized for nVidia and ATI.
* Moving a mortar even a short distance causes greater loss of target acquisition.
* Bunker-mounted MGs are more accurate than before.
- improved compatibility of low quality rendering mode with older graphics cards on Windows (OpenGL 2.1 no longer required)
- worked around an OpenGL driver bug causing missing menu backgrounds on certain Radeon X1600 graphics cards
- bug fix: the game crashes randomly with out of memory error on some Mac OS X versions
- bug fix: grimrock window has incorrect size when using non-default Windows DPI scaling settings
- bug fix: gui content mouseDown() works only with left mouse button
The v1.51 update for The Blitzkrieg from Warsaw to Paris fixes some bugs, minor AI problems and greatly improves gameplay and modding. It also introduces, among numerous features, new modding options, hotkeys for HQ Power (Key-5) and Air/Art Range (Key-6), zooming and volume/sound effects-adjusting, map managing and much more.
* official licenses from Iveco and Volvo
* ability to change the company name, logo or preferred brand
* retarder (automatic or manual)
* per-profile mod selection (can be overridden using -force_mods command line parameter)
* support local currencies of each country in the game
* gearbox accessory selection
* new online radio stations (now up to 190 stations)
* physics takes into account different weights for trailers and cargos
* Renault Premium upgrades
* Renault Magnum side-skirts are now an optional upgrade
* hired driver log
* hired drivers more likely to find suitable cargo on the way back
* re-hired driver issue fixed
* ferry fee is not charged to player for quick jobs
* UK distances in GPS fixed
* fixed memory leak when playing mp3 files using radio
* improved handling of corrupted save files
* improved resiliency to some types of corruptions caused by mod removal
* fixed cabin blur during rain
* over 200 map changes and fixes
* several German roads thoroughly tweaked and prettyfied
* bump causing damage on German A3 fixed
* powerline columns in the middle of the road removed
* gas station in Bremen
* AI curves fixing on some prefabs
* increased vertex buffer sizes to improve game stability with more detailed vehicle models
* Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+