Nintendo's, a match-three style puzzle game in the vein of Bejeweled or Candy Crush.
Stretchmo Level Packs:
Mallo's Playtime Plaza ($4.99): 100 progressively challenging levels that introduce the basics of the game.
Poppy's Sculpture Square ($2.99): 50 puzzle levels shaped like animals and objects.
Corin's Fortress of Fun ($2.99): 50 levels featuring new gizmo obstacles and enemies.
Papa Blox's NES Expo ($2.99): A treat for retro fans that features 50 levels based on classic NES characters.
Stretchmo Bundles:
Bundle featuring all four attractions ($9.99).
Bundle containing “Poppy's Sculpture Square," “Corin's Fortress of Fun," and “Papa Blox's NES Expo" after “Mallo's Playtime Plaza" has already been purchased ($6.99).
Bundle of the remaining three attractions after purchasing either “Poppy's Sculpture Square," “Corin's Fortress of Fun," or “Papa Blox's NES Expo" ($8.99).
Following --and more endings have been introduced.
"We went a little too overboard with it; we called it an Enhanced Edition, but I really think that we made it much more than enhanced," Vincke said.
In terms of visuals, Vincke tells GameSpot that the Xbox One and PS4 editions are aiming to run at full 1080p.
Divinity's new console edition also adds "hours" of new content by way of new quests, giving players new locations to explore and challenges to take on. New endings have also been added, Vincke says.
In addition, the Enhanced Edition will come with changes to the crafting system, variations to enemy encounters that should make the game more difficult overall, and storyline tweaks to make the game feel fresh for people who already played it.
"We were a little bit unhappy with some of the compromises we made on the narrative side of things, so we're just going to take the opportunity to change everything," Vincke says. "The ending wasn't that rewarding, so we added a lot to it. On the endings side, we really added a lot."
The Enhanced Edition's online co-op mode, which Vincke says you really have to play to understand, supports online play. However, there won't be matchmaking support, at least not right away. "We haven't cracked that particular piece of the code yet," Vincke said.
In addition, Larian has announced that the Enhanced Edition is also coming to PC, Mac, and SteamOS as a free upgrade for existing players. Vincke points out that gamers will need a 64-bit rig (compared to 32-bit for the original) with DirectX 11 to run the Enhanced Edition. Full system requirements will be announced later.
The Enhanced Edition is due out later this year for all platforms, but Larian has not announced a firm release date.
Finally, Vincke told GameSpot that the massive success of Original Sin--which was originally funded on Kickstarter--was a "huge turning point" for Larian overall. Looking to the future, he confirmed that Larian has multiple projects in the works, the first of which might be announced this year.
"It allowed us to do a lot of things we couldn't have done before. And we're doing those now," he explained. "We're experimenting a lot. We have two RPGs in production, which we're not just ready to announce yet, but hopefully we'll talk about at least one later this year."
Vincke also said he sees the turn-based RPG genre making a comeback, with plenty of room for further growth. "It's a genre that has a lot of potential where you can still do a lot of things that haven't been done before," he said.
Bandai Namco has released a new trailer revealing android fighter Jack as the newest member of the character roster.
Various iterations of Jack have been playable in Tekken over the years, each sporting a different look. His latest incarnation features a pink mohawk and neon lights in the seams of his body panelling.
As always, Jack looks like he packs a big punch. In the trailer he can be seen making up for his relatively slow movements with sweeping punches and crushing kicks that deal big damage to Alisa.
It's difficult to wrap your head around how large the universe is. It's one thing to say that the distance from the here to the moon is ten times the circumference of the Earth, but that figure is incomprehensible. It's hard enough to wrap our tiny minds around the notion that our planet, our home, is finite, much less the preposterous distances between the stars. Galactic Civilizations III understands and fluently wields those disparate perspectives--the mundane and human as well as the astronomical--to craft a game that manages to bring the tiniest shuttlecraft, the mightiest quasar, and all the distant mysteries that lie between into a single coherent vision.
As you might suspect from the name, Galactic Civilizations is a game that, while inspired by Sid Meier's seminal masterpiece, games are expected to have a lot of bugs because they are so open, Galactic Civilizations has a lot of rough edges. I played a final build of the game, and there were still some missing textures, odd graphical glitches, poorly edited music, and one missing technology description. They were all cosmetic, but they were common enough to be distracting.
Galactic Civilizations has always had a comedic bent, but III takes dry humor in games to a new level.
The bigger problems come from how unrefined some of the ancillary features are. One of the biggest additions is the ideology system. As you make choices about how the shape of your civilization progresses, you'll build up points in Benevolence, Pragmatism, or Malevolence. This is intended to be a morality system, but in practice, its effects are loose and intangible. Picking a new step on one of the three trees will usually grant you a one-time bonus, but they aren't substantial, and they don't represent play style. In my second game, I was ruthless and declared war on everyone, but I was able to maintain a façade of altruism by picking certain dialogue options. As a method of embodying the kind of civilization you want to be, the Ideology system doesn't work.
Taken as a whole, Galactic Civilization's failings are minor. For most games, a few major pieces that don’t quite fit together would be a death knell. Galactic Civilizations keeps its focus right where it needs to--on excellent fundamentals. Progressive pacing makes the enormity of space amenable and paradoxically personal, while the sheer number and variety of tools and options at your disposal allow you to succeed and win if you can out-think everyone else.
An email sent out by the company employing these testers, VMC Consulting, indicated that these testers had violated both a non-disclosure agreement and Xbox Live's End User License Agreement. The email said that, as a result of violating Xbox Live's EULA, the offenders' Xbox Live accounts had been permanently banned and their consoles "temporarily blocked." According to the email, this meant their systems were "entirely unusable" until Microsoft decided otherwise.
This prompted concerns from Xbox One owners that Microsoft has a killswitch that allows it to completely disable any Xbox One console. Microsoft's statement suggests violating the terms you agree to when using the system will only result in the console being banned from use online.
Microsoft did not directly address the bans supposedly handed out to these testers, so it remains to be seen whether their consoles have been rendered unusable offline--something that may have been stipulated by the NDA they are said to have broken. The NDA remains an important wrinkle, as these individuals were subject to rules that ordinary Xbox One owners are not.
We've followed up with the company to find out if it possesses the ability to disable a console altogether, but have not yet received a response.
The , Microsoft revealed in a statement from corporate VP of marketing Mike Nichols that Xbox sales increased significantly over the previous year.
"As the best-selling console in the U.S. in April, fans set record April sales and engagement for Xbox One last month. Xbox One console sales in the U.S. increased 63 percent in April 2015 compared to April 2014 and Xbox Live comparisons showed the number of active global users (Xbox One and Xbox 360) grew 24 percent. We are grateful to our fans for their passion and support and are looking forward to sharing more on the best game lineup in Xbox history at E3."
Despite having higher sales numbers for the month, the larger number of software sales went to the PlayStation 4. Sony, in its own statement regarding the NPD, also pointed out that it remains the number one console in overall sales. A representative for SCEA wrote in a statement to GameSpot, "According to NPD, PlayStation continues to lead software sales for April 2015 and PS4 remains the cumulative sales leader in the US. We are looking forward to an amazing E3."
Developing...We'll have formation here in this story when the NPD Group releases its own statement later this afternoon.
developer Techland has announced new details about the game's upcoming Bozak Horde DLC, as well as a release date: May 26.
The Bozak Horde adds a new game mode where you'll face waves of enemies inside of a new area (Harran Stadium) as part of a game set up by someone named Bozak. You'll be able to do this on your own or with a group of up to four players--though it sounds as if the latter is the preferred method for tackling it.
Techland says this has been "designed with co-op gameplay in mind." Players will be faced with a challenge worthy of "even a team of four seasoned survivors," who will be able to showcase their results through the new leaderboards.
Those who are able to defeat the entire horde will be granted a compound hunting bow that is said to be "the ultimate stealth weapon." By completing other objectives, players can unlock new arrow types for it, including electric, incendiary, and exploding, which sure sounds as if it'll render this anything but a stealth weapon.
The Bozak Horde will be available both as part of the season pass and as its own DLC pack for $10.
Sapkowski first wrote The Witcher as a short story in 1986 for the purpose of entering a magazine contest. He came third.
CD Projekt decided to develop a new engine (named Redengine) to implement their vision for The Witcher 2.
The art design was inspired by the Slavic culture, with minor influences from Celtic, Germanic and Scandinavian mythos.
CD Projekt released the Director's Cut patch for The Witcher to North American players which removed censorship in the game (which was largely censored nudity on the erotic cards).
The original music for The Witcher was composed by Adam Skorupa and Pawel Blaszczak and was released in 2007.
In April of 2009 CD Projekt RED announced that The Witcher: Rise of the White Wolf had been put on indefinite hold due to complications with Widescreen Games.
In The Witcher 2, protagonist Geralt is more than a 100 years old
The original name of Dandelion is "Jaskier" (in Polish).
Conan O’Brian reviewed The Witcher III: Wild Hunt on a Clueless Gamer segment.
The Witcher soundtrack was voted "Best Fantasy Game Soundtrack" in the 2007.