Changes from 1.46 to 1.47:
- Fixed shadowing bug
- Improved shadows in replays
- Minor changes in menu
- Improved gauges
- Fixed bug with statistics
- Changes in multiplayer chat
- Optimal set of graphics options for middle graphics settings
Will you survive the impossible?
For adventurer Helen Stone, the biggest adventure is yet to follow!
Help Helen escape the burning village; guide her through the dark and dangerous forests and help the people of Amazonia.
The evil behind the curtain is far bigger and dangerous than anyone could have ever imagined. It's up to Helen to restore the balance in this hidden and unexplored world. Will you survive the impossible!?
- Find your way out of the dark forest of Amazonia
- Search through dozens of hidden and sacred places
- Help people of Amazonia stop the darkness
- Solve dozens of exciting minigames
- Numerous animated, colorful locations to explore
When evil aliens invade the galaxy, it is up to you and your fleet of decommissioned starfighters to drive them back. Pilot your humble thrust ship through tense battles and tight spaces. Hone your piloting skills, rescue survivors, solve puzzles, blow up gobs of baddies, witness the horrors that lurk in the darkest corners of the galaxy, and make it out alive.
Retrobooster is a survival shooter of old school proportions. Do you like games that don't challenge you until level four? Well, forget about it. Retrobooster will not be soft for the first few levels just to make you feel good. And the aliens will not scratch their heads, waiting for you to blast them. Why? Because when you're all grown up, toiling on some dirty asteroid a parsec past nowhere, and the real alien apocalypse happens, you must be ready.
When evil aliens invade the galaxy, it is up to you and your fleet of decommissioned starfighters to drive them back. Pilot your humble thrust ship through tense battles and tight spaces. Hone your piloting skills, rescue survivors, solve puzzles, blow up gobs of baddies, witness the horrors that lurk in the darkest corners of the galaxy, and make it out alive.
Retrobooster is a survival shooter of old school proportions. Do you like games that don't challenge you until level four? Well, forget about it. Retrobooster will not be soft for the first few levels just to make you feel good. And the aliens will not scratch their heads, waiting for you to blast them. Why? Because when you're all grown up, toiling on some dirty asteroid a parsec past nowhere, and the real alien apocalypse happens, you must be ready.
When evil aliens invade the galaxy, it is up to you and your fleet of decommissioned starfighters to drive them back. Pilot your humble thrust ship through tense battles and tight spaces. Hone your piloting skills, rescue survivors, solve puzzles, blow up gobs of baddies, witness the horrors that lurk in the darkest corners of the galaxy, and make it out alive.
Retrobooster is a survival shooter of old school proportions. Do you like games that don't challenge you until level four? Well, forget about it. Retrobooster will not be soft for the first few levels just to make you feel good. And the aliens will not scratch their heads, waiting for you to blast them. Why? Because when you're all grown up, toiling on some dirty asteroid a parsec past nowhere, and the real alien apocalypse happens, you must be ready.
When evil aliens invade the galaxy, it is up to you and your fleet of decommissioned starfighters to drive them back. Pilot your humble thrust ship through tense battles and tight spaces. Hone your piloting skills, rescue survivors, solve puzzles, blow up gobs of baddies, witness the horrors that lurk in the darkest corners of the galaxy, and make it out alive.
Retrobooster is a survival shooter of old school proportions. Do you like games that don't challenge you until level four? Well, forget about it. Retrobooster will not be soft for the first few levels just to make you feel good. And the aliens will not scratch their heads, waiting for you to blast them. Why? Because when you're all grown up, toiling on some dirty asteroid a parsec past nowhere, and the real alien apocalypse happens, you must be ready.
When evil aliens invade the galaxy, it is up to you and your fleet of decommissioned starfighters to drive them back. Pilot your humble thrust ship through tense battles and tight spaces. Hone your piloting skills, rescue survivors, solve puzzles, blow up gobs of baddies, witness the horrors that lurk in the darkest corners of the galaxy, and make it out alive.
Retrobooster is a survival shooter of old school proportions. Do you like games that don't challenge you until level four? Well, forget about it. Retrobooster will not be soft for the first few levels just to make you feel good. And the aliens will not scratch their heads, waiting for you to blast them. Why? Because when you're all grown up, toiling on some dirty asteroid a parsec past nowhere, and the real alien apocalypse happens, you must be ready.
http://www.richardandalice.com/
Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard's has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.
Richard and Alice have secrets.
Created by indie PR specialist Lewis Denby and Starbound lead writer Ashton Raze, Richard Alice is a story-driven tale about family, desperation and the weather. It tells the story of two inmates in a curious future prison and invites players to investigate the circumstances of their incarceration in a world where years of heavy snowfall have caused chaos around the globe.
Jump, sprint, slash, pyew, poof, and jet across the borders between five disparate worlds of wholly original gameplay genre.
Featuring five full levels of Concursions rich ~seventy level game, this demo features just the tip of the proverbial iceberg.
Dig into assorted levels from our second, third, and fourth acts, and jump into the deep end for a chance to experience a rich sample of the dynamic, ridiculous, acrobatic gameplay you can come to expect.
Jump back and forth between different gameplay genres on the fly, sure.
But, what happens when the boundaries between those genres starts to move, shift and change? What happens when those boundaries actually get intelligent?
Can an entire bubble dimension chase you down???
Playing five games at once is fun.
But, the havoc on the borders is best of all
Jump, sprint, slash, pyew, poof, and jet across the borders between five disparate worlds of wholly original gameplay genre.
Featuring five full levels of Concursions rich ~seventy level game, this demo features just the tip of the proverbial iceberg.
Dig into assorted levels from our second, third, and fourth acts, and jump into the deep end for a chance to experience a rich sample of the dynamic, ridiculous, acrobatic gameplay you can come to expect.
Jump back and forth between different gameplay genres on the fly, sure.
But, what happens when the boundaries between those genres starts to move, shift and change? What happens when those boundaries actually get intelligent?
Can an entire bubble dimension chase you down???
Playing five games at once is fun.
But, the havoc on the borders is best of all
Jump, sprint, slash, pyew, poof, and jet across the borders between five disparate worlds of wholly original gameplay genre.
Featuring five full levels of Concursions rich ~seventy level game, this demo features just the tip of the proverbial iceberg.
Dig into assorted levels from our second, third, and fourth acts, and jump into the deep end for a chance to experience a rich sample of the dynamic, ridiculous, acrobatic gameplay you can come to expect.
Jump back and forth between different gameplay genres on the fly, sure.
But, what happens when the boundaries between those genres starts to move, shift and change? What happens when those boundaries actually get intelligent?
Can an entire bubble dimension chase you down???
Playing five games at once is fun.
But, the havoc on the borders is best of all
- Improved refresh of servers
- Improved simulation in multiplayer
- Added alpha noise materials
- Added virtual botany
- Improved rendering of transparent objects
- Added skydome support
- Added transition between day, sunset and night skydomes
- Improved rendering of cube map environment
- Improved rendering of rear-view mirrors
- Added environment sounds
- Graphics engine optimization
- Added 64-bit version
- Added 64-bit XMR Editor
- Improved tire model simulation
- Added separate adjustment for Left Front, Right Front, Right Rear and Left Rear suspensions
The Blackwell games are old school point-and-click adventures from indie developer Dave Gilbert, who grew up playing Sierra's Gabriel Knight games and reading New York crime writer Lawrence Block. Four installments have released for PC since 2006: The Blackwell Legacy, Blackwell Unbound, Blackwell Convergence, and Blackwell Deception.
When it releases on April 24, The Blackwell Epiphany will be a PC download from Wadjet Eye Games, Steam, GOG, and other online stores.
- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachis known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensens sophisticated storytelling. Travel the world using Malachis unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachis known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensens sophisticated storytelling. Travel the world using Malachis unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
Arcadecraft is a realtime strategy Arcade economics simulator. Starting in January of 1980 the player is given the task to run a sustainable arcade. To accomplish this goal they have to purchase arcade games from the various fictional manufacturers and place them within their retail space so that they can earn money. The more money the machines make, the more games you can buy.
Tom Sparks is a classic action-adventure style game in development by indie studio Tasty Poison Games that blends together action and exploration elements set in a cavernous diesel punk world.
Tom Sparks is a classic action-adventure style game in development by indie studio Tasty Poison Games that blends together action and exploration elements set in a cavernous diesel punk world.
Tom Sparks is a classic action-adventure style game in development by indie studio Tasty Poison Games that blends together action and exploration elements set in a cavernous diesel punk world.