v1.04 GAME ENGINE CHANGES
- fixed a FoW error during PBEM/Network games (Zapata)
- fixed a Fighter Intercept range display error
CAMPAIGN CHANGES
1939 World At War
- fixed a SURRENDER_2 Tunisian Invasion event error (Mike)
- fixed an MPP pludering event error that had the MPP plunder occur at the end of the turn instead of immediately (llhnickerson)
- fixed a DECISION event regarding the splitting of the USSR
- lowered attack experience point allotment to 0.1 from 0.2 (Bill R.)
- lowered attack victory experience point allotment to 0.2 from 0.3 (Bill R.)
- lowered resource attack experience point allotment to 0.05 from 0.1 (Bill R.)
- increased attackers HQ experience point allotment when attacker losses \< defender losses to 0.1 from 0.05 (Bill R.)
- lowered overall max experience to 3 from 5 (Bill R.)
- changed the Chinese Corps at 153,21 for an Army (Alastair)
- added Fortifications under Chinese units at tiles 156,23, 151,20, 152,20, 152,21
- moved the Chinese HQ at 154,23 to 153,23 and replaced the position with a Corps
- added several Marsh tiles in the USSR in and around the Donets Basin and Rostov
- China now starts with one research chit assigned in Anti-Aircraft research (Marek)
- Battleships and Cruisers now have Soft/Tank Attack values of 0 as well as Air/Bomber defense values of 1
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linux)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linux)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain
- Forming alliance between 2 GPs is no longer possible when there is active crisis.
- Added liberate LIB decision
- There are now news articles for certain national decisions
- Nationalist movement events no longer fire when provinces are occupied.
- Fixed bug with land units being affected by naval supply throughput penalty by having insufficient naval bases
- Naval distance tracking for colonial ranges is now fully working with buildable canals.
- Fixed exploit where it was possible to manually set trade to certain goods to buy 0, and the naval cap was ignored
- Extra attrition for navies when less then 25% of received goods
- Naval supplies status now affects the repairing speed.
overlord quests now give fear and legend points (Gilgamesh)
made jump gate/stash area a little safer from storms and asteroids
unlucky and poverty modes now give a 5% bonus to XP
changed one of Shadow's traits from Defensive to Stealth
now handle reduce power load failure better with components that have no durability (namad)
fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
overlord quests now give fear and legend points (Gilgamesh)
made jump gate/stash area a little safer from storms and asteroids
unlucky and poverty modes now give a 5% bonus to XP
changed one of Shadow's traits from Defensive to Stealth
now handle reduce power load failure better with components that have no durability (namad)
fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
* Fixed player becoming stuck on a bridge in the Vattland FPS mission of the Gaea Mission Campaign
* Enhanced strategy AI logic for attacking and defending islands
* Added optional tech level setting for the Strategy game
* Improved Enemy carrier equipment logic
* and more
Talisman Online is a 3D free fantasy MMORPG based on an ancient mythical story. Its storyline centralizes the confrontation between justice and evil power. It has five different juntas and hundreds of quests and monsters. In Talisman Online you can get your magnificent outfit and capture the monsters as your pet. Peace seems transient and turbulence surges one wave after another. Summon up the righteous and fight against the evil force.
The update optimizes list screen performance in very large galaxies, fixes some issues with large games on multi-threaded computers, corrects some bugs, improves AI weapon selection in ship design and adds .Net Framework 4.0, which Distant Worlds: Legends now requires.
Removed some redundant asserts from the debug version
Fixed crash in ScenMaker due to units not having estab associated
Fixed crash when SaveFileLoc.cfg is not available. This normally manifested in Win 8 OS.).
- Fixed multiple crash issues in multiplayer.
- Made a number of general performance optimizations and fixes throughout the game to increase performance for all players, as well as make the Video settings far more useful.
- Added support for lower resolution particles to increase performance in levels with many particle effects, especially on lower and mid-level hardware.
- Moved higher resolution particles to Advanced effects.
- Removed water reflections from Advanced effects.
- Made it possible to unlock Lab Rat squirrel with keyboard.
Support for Windows XP.
Support for DirectX 9 on Windows Vista and Windows 7 (DirectX11 is recommended).
Improved performance of Volumetric Lighting and Global Illumination.
New graphical option to enable real-time rendering of all reflective surfaces (eg. windows).
Improved framerate performance for ATI users.
Support for Uplay friends list with more than 100 contacts
- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
- Added support for multiple dedicated servers on the same computer
- Added race finish timeout
- Tournament is reset when last human player disconnects from the lobby
- Dedicated server can now be configured to require clients a password before connecting
- Server list shows a locker icon near the dedicated server with a password
- Server list shows a country flag based on a dedicated server's geografical location
- Server list shows a ping for a dedicated server
- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
other clients see flashing icon near that client's name)
- Welcome message and server messages have distinct color
- Admin chat messages have distinct color
now radar can see through enemy cloaking (Tyrax Lightning)
now get double attack value when in radar range of an enemy
can now pay credits to have Brunt planets add a new component to their inventory
Hive now carry more goods
now start new ships with shields and thruster boost consumables
races can now build a smaller hull sized ship if no defenders around a planet (TYP)
fixed a potential crash when splitting races
destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
added some time text to Geomagnetic storm (Steve)
now radar can see through enemy cloaking (Tyrax Lightning)
now get double attack value when in radar range of an enemy
can now pay credits to have Brunt planets add a new component to their inventory
Hive now carry more goods
now start new ships with shields and thruster boost consumables
races can now build a smaller hull sized ship if no defenders around a planet (TYP)
fixed a potential crash when splitting races
destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
added some time text to Geomagnetic storm (Steve)
Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
Stronghold Crusader Extreme HD 1.30.1003 Patch Notes
Skirmish Masters now fixed. Stronghold Crusader HD saves skirmish results in the skmasters2.dat file within My Documents\Stronghold Crusader. Unfortunately old skmasters.dat files from v1.0 and v1.1 no longer work with Stronghold Crusader HD. :-(
NOTE: Windows 8 stores v1.0 and v1.1. savegames in the Users\{username}\AppData\Local\VirtualStore\Program Files (x86)\Firefly Studios\Stronghold Crusader folder
Windows 8 - Stronghold Crusader HD/Stronghold Crusader Extreme HD now run in Direct Draw compatibility mode on Windows 8 which means the scrolling is a bit smoother.