Disco Zoo Walkthrough (iPhone, iPad) | Added: 28.02.2014 10:00 | 4 views | 0 comments
Notch confirms Warner Bros interest in Minecraft movie (iPad) | Added: 28.02.2014 9:22 | 8 views | 0 comments
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Autumn Dynasty Warlords Review (iPhone, iPad) Added: 27.02.2014 17:00 | 13 views | 0 comments
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Another Case Solved is the follow-up to developer Ars Thanea Games' ridiculously engaging match-3-meets-city builder, . Like its predecessor, Another Case Solved relies primarily on puzzle-matching objects that are used as building blocks for progress throughout the game. Unlike Puzzle Craft, this progress is less cyclical and more monetary, wrapped in an economy that makes the noir-themed newcomer notably more challenging, but rarely malicious. With a number of variations on gameplay packed alongside the primary puzzle boards, Another Case Solved manages to differentiate itself while still offering all the trappings that made Puzzle Craft compelling. This time around, you are not the mayor of a fledgling village, but a newbie private detective in a Prohibition Era-styled city. Sugar, not alcohol, is the banned substance and everyone from crooks to cops can be put on ice for having a sweet tooth. You'll occasionally run into cases involving sugar smugglers and donut blackmail, but as a no-name private eye, you'll also take on work that requires chasing kittens and tracking down missing documents. |
"Why?," I asked my daughter. She's only six, and when these are the first words out of her mouth after returning home from school, you'd better believe my curiousity was piqued - especially considering how many countless hours she's spent with Outfit7's Talking games over the last few years. "Because," she replied. "There are bad men that are using it to talk to kids, and they can even see you!" A bizarre schoolyard rumor, no doubt. I consider myself in-the-loop enough to know total hogwash when I hear it. But still, I'm always trying to instill a "safety first" attitude in my kids, and since she felt safer deleting, I didn't hesitate to let her. I explained how it's not true first, but hey - when a kid gets something in their head, it can stick there like glue. |
It's three in the morning and I'm trying to get back to Earth as quickly as I can. My oxygen is in short supply, and soon I will suffocate if I don't find a planet with an adequate atmosphere to refill it. Speaking of supplies, I had to scrap half of my gear, including my radar, in order to get the parts necessary to repair my ship's hull after a near fatal encounter with space debris in the last star system. So without the aid of radar, I'm blindly flying to the closest system: the only system my remaining wisps of fuel would allow me to get to. I have no idea what awaits, but I'm hoping for a planet rich in oxygen, with friendly natives, and ample with the resources and fuel that I need to continue my journey. In the deep space of Out There, luck, much like oxygen, is in short supply. I come out of my jump, just short of a black hole; a dead end. I don't have enough fuel for another jump, not that I have enough oxygen to live long enough to even attempt another jump. So, it looks like I won't be making it home. |
You might be able to indirectly learn something about physics by playing from other developers to publish as part of its new Rovio Jr line. The intended audience of these games would be kids from pre-school to middle school. |
As I've mentioned before, every game developer I know buys ads on Facebook to drive games installs and uses HasOffers to track them. So it was a bit of a shock when as a mobile measurement partner a few weeks back. We virtually sat down with HasOffers CEO Peter Hamilton to ask him: What happened with the Facebook relationship? Who else is out there to advertise with aside from Facebook? What gives HasOffers the edge over their competition? What to do if you have the aspirations of King.com but not $350 million to spend? And what's going down at the Mobile World Conference that he's currently attending in Spain? All in 5 questions and in a less than 5 minute read. |
In the world of free-to-play, popular game styles seem to come in waves. After FarmVille, every Facebook developer went through their farming phase. After Social City, every social gamemaker thought they could make the next SimCity-lite. And back in those early days - wedged somewhere between virtual pets and restaurant simulations, the social scene had a brief but noteworthy obsession with treasure hunts. In a nutshell, games like had players "exploring" a piece of land by clicking on different squares in an attempt to find all sorts of goodies. It was simple to the point of silliness, but it also managed to have that "just one more time" hook that only the most popular free-to-play games can muster. |
Free-to-play is the greatest thing to happen to the games industry (and gamers) since Pong. Here's the thing, though: it's common knowledge that only 1-3% of all gamers of free-to-play games pay, the rest don't. These gamers are commonly referred to as whales. According to a new survey by , this is a classic good news/bad news story. These blue whales pay the bills for the mobile games industry and are helping to grow the market to astronomical heights. The bad news is that the vast majority (let's call them minnows) are becoming accustomed to playing games for free, and there is no clear path to turn a minnow into a blue whale. |
When life starts to get a little overwhelming, do you ever just wish that you could go someplace far, far away where you didn't have to think about all that pesky real-world stuff that's always weighing on your mind? That's why video games can be such a great escape, as there's often no greater way to forget about your responsibilities, if only for just a minute or two, than by venturing to some far-off distant planets, or saving the world one princess at a time! Well this week's batch of new iOS releases have no shortage of great places to go when you just need to take a break from life. Whether that place is a dark and mysterious space station, a time when Game & Watch games ruled the industry, or even a pixelated zoo where all the animals and visitors love to get their funk on every now and then, you're sure to find a fun and quirky place to lose yourself in tonight. Just make sure you remember to return to the real world every now and then while you're playing! |
The Last Door: Chapter 2 - Memories is a point-and-click horror game developed by The Game Kitchen. In this game, you take on the role of Jeremiah Devitt as he explores a boarding school-turned-hospital in search of clues to his friend's fate. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. |
To be more precise, it's not his own money, but the to see If... catch on. |
Improbable? Yes - but as any hoopy frood knows, improbability is The Hitchhiker's Guide to the Galaxy's stock and trade. Based on the trilogy in five parts, the late great Douglas Adams teamed up with Infocom (makers of Zork) in 1984 to create the wildly popular text adventure game called (not surprisingly) The Hitchhikers Guide to the Galaxy. It was witty, it was fun - it was everything the books were. And it's about to turn 30. |
If you've been floating around the interwebs in the last week or so, there's a good chance the name GBA4iOS has crossed your vision more than once. A Gameboy Advance emulator for the iPhone and iPad, works flawlessly. Better yet, it's an easy install that doesn't require jailbreaking, and it has a direct pipeline to a ROM store built right into it. For fans of emulation, it's a pocket dream come true. Emulation, of course, is a touchy subject. The legality around it scream "grey market" at best. But regardless of your feelings on the subject, you have to admit that GBA4iOS is a technical marvel - especially when compared to all of the mediocre GBA emulators that have tried to sneak onto your iOS devices in recent years. And it's install method - requiring nothing more than visiting a website and changing the date on your phone - is a wonder in and of itself. |
Who knew that while we go about our days, a giant war is raging all across the floor of our very own bedrooms?! developer Witching Hour Studios lets players partake in the epic battles of the war between Rome and Britannia, all condensed into wonderfully bite-sized and 16-bit visuals. The game looks to be just as cute and adorable as it is engrossing and strategic. The bite-sized action of the game takes place across the sprawling terrain of a modern-day dorm room, complete with "its mite-ridden carpets and other dusty paraphernalia." Both the "Romites" and the "Breetles" will have six unique unit types to use in the turn-based strategy battles, complete with spider-driven chariots and poop-flinging catapults. It sounds like a truly terrifying war, doesn't it? The game will feature a single-player campaign called "Romans" that spans 10 battles long, as well as an asynchronous online multiplayer mode. You can download Romans In My Carpet! on Android or iOS devices when the game launches sometime this spring. |
For a substance so sweet, it's surprising how bad a taste the word CANDY has left in people's mouths this year. And it all started in January, when it was revealed by Gamezebo that King (Candy Crush Saga) held the European trademark on the word CANDY, and was in the process of obtaining a similar mark in the US. But now, reports, that trademark filing has been withdrawn. "Yesterday, King filed for abandonment of the trademark in the United States," Kotaku's Jason Schreier writes. "When reached by Kotaku, King confirmed the trademark abandonment but declined to comment." |
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