Glu Mobile Acquires Diner Dash Maker PlayFirst (iPad) | Added: 30.04.2014 17:33 | 11 views | 0 comments
Game of the Month: Hearthstone (iPad) | Added: 30.04.2014 16:00 | 12 views | 0 comments
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Tip Tap Monsters Review (iPhone, iPad) Added: 30.04.2014 12:11 | 21 views | 0 comments
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You may not have heard the name Vince Zampella, but you've likely heard of Call of Duty and probably even Titanfall. As co-creator of both franchises, Zampella is a (ahem) titan of the console gaming industry. Now, however, he's struck out to invest in mobile via his new gaming startup Nuclear Division. Alongside Zampella is Larry Pacey, formerly head of slot machine manufacturer WMS. "Mobile is where the eyeballs are at," Pacey said in an interview with . The involvement of someone best known for machines designed to repeatedly take your money and intentionally give nothing back isn't exactly a free license to thrill me when talking about games. |
"Cancer: Sam Has It." With those four words, Butterscotch Shenanigans revealed to the world that Sam Coster, one half of the brotherly game development duo, had been stricken by the dreaded disease: a "startlingly aggressive strain" of T-Cell rich Large B Cell lymphoma, diagnosed at stage four - the highest (which is to say, worst) possible. His prognosis was around 65 percent, although he believes his youth, good physical condition and irrepressible optimism gave him better odds than the average. All things considered, he said his chances were "pretty dang good" overall. Even so, a cancer diagnosis has a way of changing a person's perspective on just about everything, and in Sam's case that included his attitude toward the games that he makes alongside his brother Seth. Confronted with his illness, he decided he wanted to make a game that meant something, a game with depth and durability; "I want people to be able to play in a world I made when I no longer get to play in this one," he said. Or as he rather more succinctly put it to his brother, "I don't want Extreme Slothcycling to be the last game I make before I die." And with that, the Costers revealed Crashlands to the world. |
Love playing a game that makes you feel smart? Or at least one that lets you blunder the space program worse than - a fantastic game of spacecraft creation that recently saw a surprise drop to free. The game is normally $1.99 on mobile and $4.99 on PC, so "free" is a price that's incredibly hard to argue with. The game should have an instant appeal to fans of Steam's long-standing Early Access gem Kerbal Space Program, while at the same time providing a gentle first step for those who've been thinking about playing such games, but feared the genre's intimidating premise. |
Wayward Souls is an action-adventure roguelike (or roguelikelike) with similarities to The Legend of Zelda. In this game, you progress through dungeons and upgrade a clutch of heroes as you discover each of their backstories. Gamezebo's quick-start guide will lead you through the valleys of permanent death and constant upgrades. |
You know what isn't making the kind of money that it used to? Angry Birds. As hard as it might be to believe, the Mario of mobile gaming isn't quite pulling in the number that it once did. According to released by the company this morning, Rovio's net earnings fell by EUR28.6 million; a more than 50% drop from 2012. Before you sound the panic alarms, it's important to stress that despite poor earnings, the company's overall revenue actually went up a few million euros - from EUR152.2 million to EUR156 million. So while earnings might be down, Rovio's financial security is not. |
On the surface, that question sounds ridiculous. Historically, they've always been entertainment, diversions from the real world. Of course they're intended to be fun. The notion of games that could impact their players in different ways is a relatively recent one, and even now, the vast majority of them still opt for thrills over thoughtfulness. Even games that deal with the ugliest slices of human nature have been turned into lucrative amusements, a state of affairs that we rarely if ever question. Warsaw-based 11 bit studios is ready to challenge that thinking with This War of Mine. Inspired by the real experiences of regular people who have survived during times of armed conflict, it's about as far from the Call of Duty or Battlefield depiction of war as it's possible to get - which is precisely the point.
"It's a game about surviving war as a civilian, so we show the war from a different perspective than video games usually do." managing director Grzegorz Miechowski said to Gamezebo at PAX East." You usually play video games as a soldier. That's entertainment, and I'm fine with that. But we have to remember that in real life, war is not fun." |
War is hell? Sure - but it can also be downright adorable. A teaser trailer for Ankama's upcoming Tactile Wars hit the web over the weekend, and while they're don't seem to be a ton of details quite yet, what's been teased has us eager to learn more. "In Tactile Wars, you are... THE HAND, the supreme commander of an army of pigments," reads the game's official press release. "Take control of your troops via innovative and intuitive touch gameplay and dynamic gestures to create your squad formation." So it's... Advance Wars meets Paint-by-Numbers? Risk and the Magic Marker? We have no idea, but we're damned curious to find out. And since Ankama is the team responsible for , a fairly respectable strategy RPG series in France, it seems safe to assume they have that side of the equation mastered.
Still, with so little info on the gameplay, we're left scratching our heads on this one a bit - and it looks like we might have to for a while longer for answers. Tactile Wars currently has a very broad release window of "later this year" for mobile devices. |
Did that headline get your attention? Of course it did. Everybody wants to know how much money everybody else is making. And Chinese game makers, it seems, don't make much. The exact answer to that question is below, but if you really want some perspective, be sure to see what for providing this round-up for Gamezebo readers. For daily news out of Beijing and more, be sure to give them a visit. |
Here's a little tidbit that we all seem to have forgotten in recent years: video games are supposed to be hard. I don't mean control-throwingly unbeatable, or "save points every six hours" impossible, but hard in a genuinely challenging - but eventually conquerable - way. With Wayward Souls, Rocketcat Games has gotten "hard" down to a science. |
A game. There's always a game. On this particular night, rain spattering against the window so hard you'd think the big man upstairs had a score to settle, it wasn't just any old game, however. This one, she was something special; the kind of game that grips you in a thrall, turning minutes into hours. The kind of game you know might be trouble, but which coyly beckons you to follow it into the wee hours of the morning. The kind of game where you know better, but say "yes" anyway. Ahem. |
One For Eleven, branded 'a new brand of football management game' by its publisher Actoz Soft (that's soccer to us North American folks), has been released for iOS and Android devices. Boasting a breadth of tactical options, you can also sign real life players across 25 positions, 30 different abilities, and 50 unique skills. You control how your team is set-up, the tactics they employ during matches, and making sure players work together perfectly. |
Like a girl who can't help dating bad boys, I've had my , in fact. So I went into The Amazing Spider-Man 2 fully prepared to be let down again, only to find that it's really good. With slightly tighter controls, it could even be fantastic. Or amazing, if we want to keep the right adjectives with their respective franchises. One thing that sets this game apart from its Gameloft brethren is that there's no genre confusion. The Amazing Spider-Man 2 is unabashedly an action-adventure game, thrilling in the freedom that the web-spinner has at swinging through New York and showing off his acrobatic skills at every chance. |
Agent 47, or Jonathan Hitman as I like to call him, is an assassin with a heart. He may garrote goons with piano wires taken from actual pianos and dump their bodies in children's ball pits, but he usually does so for some contrive good reason. I think the previous games involved clones or ...something? You know what? It doesn't matter. Hitman GO is nothing like the games from which it derives. It's a board game - several board games, according to the main menu. You move the titular hitter of men across prescribed grids like a game piece while other pieces representing civilians and thugs of various orders patrol and/or survey the board to knock him over. The hitman always moves first, and moving into an opposing piece from behind or the sides will knock them over instead. |
Farmville 2: Country Escape is a free to play farm simulation game from Zynga, where you build your own farm, cultivate crops, take care of livestock, and harvest your crops for money. Its addictive blend of social elements have made it a popular go-to Facebook game, and now it's made its way to your iOS device. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game. |
I've already written about . I talked about how the game is a ballet of mathematic interactions glazed with Blizzard's trademark visual flair, production values and the World of Warcraft aesthetic. I probably said something about how the free-to-play elements are balanced with in-game currency that accrues at just the right speed to keep you from ever feeling obligated to spend real money. I've admittedly fallen off my daily quest schedule quite hard in the months since Hearthstone's official release out of beta, but now it's on iPad. Now the game has changed. |
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