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Test your knowledge by playing our GameSpot Trivia Quiz below. The faster you answer the questions, the more points you will accumulate. Play against yourself, your friends or even a random opponent.
Electronic Arts has revealed two new pieces of downloadable content that are coming for free to . This was available as a timed exclusive on Xbox One and PC.
GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.
It has been quite a while since I played the original .
When Will it be Finished?
The developer says the game won’t be out of early access “until it’s done.” But, it is hoping for a full release by the end of the year.
What's the Verdict?
To put it plainly: Killing Floor 2 is awesome. Even though there is still plenty of development left, it’s shaping up to be one of the finest shooters of 2015.
You can secure a copy of Yooka-Laylee by pledging at least $15. Backing at that level gets you a copy of the PC version, while you'll need to pay around $22 to get a console copy.
In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.
Star Wars 1313
Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise’s position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.
Silent Hills
Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game’s main character. When news of Kojima’s plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.
Titan
Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.
Rainbow 6 Patriots
Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.
Prey 2
Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.
Shadow Realms
Shadow Realms was a 4v1 online action-RPG being developed by BioWare’s Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.
Star Wars: Battlefront 3
Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.
Legacy of Kain: Dead Sun
Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics’ long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.
Fez 2
Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.
Dawngate
Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.
World of Darkness
World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.
Fallout Online
Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.
Bioshock for the PS Vita
BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.
NBA Live 13
NBA Live 13 was to be a reboot to EA’s long-running basketball game franchise that at the time hadn’t seen a release since 2010. However, due to lack of satisfaction over the game’s builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.
Mega Man Legends 3
Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.
With the latest Avengers movie, Age of Ultron, hitting theaters today, Blizzard Entertainment has taken the opportunity to show off what characters from the Marvel franchise would look like in .
In a. We know we needed to change our aim on these games. We can't just expect our users to want to grind through an epic eight-hour raid encounter or treat these games like it's a second job. We need to make sure our games are just as fun in smaller time increments."
"That's the entirety of what I was talking about [in the interview]," Smedley added. "It's not a comment on today's games. It's a comment on today's reality and where we are aiming at least some of our games."
What do you make of Smedley's response? Let us know in the comments below!
Warren Spector, the veteran games developer who helped create the seminal Deus Ex original, has praised the series' 2010 reboot was pretty violence-o-rific, which bugged me a little. I mean, Deus Ex was never about killing stuff. It was about picking your own play style, which might involve killing stuff."
Nevertheless, Spector appeared confident that the Mankind Divided video might not be representative of the final game.
"In trailers, you just have to give people the most action-packed stuff you can, I assume," he said.
"Given how well Human Revolution did at the whole choice and consequence idea I'm hoping--and have confidence--the actual game will be a little the 'Play-style Matters' mold."
"Play-style Matters" is a phrase coined by Spector to generally describe freedom in a game to make your own choices and, as a consequence, how its characters and world responds to those decisions.
Direct X 12, the next graphics API for Windows devices, has been demonstrated rendering real-time graphics with "six to twelve" times more polygons than its predecessor.
Speaking at the Build 2015 conference in San Francisco on Thursday, Microsoft technical fellow John Shewchuk talked through a strikingly detailed Final Fantasy PC demo that was running from a quad-SLI Digital Storm rig.
The video demonstration, which graphics card giant Nvidia says "points a way through the uncanny valley", can be found below:
"The thing that's really incredible about what you're seeing is just the density of data that's involved in this," Shewchuk said.
In a bid to show that the demo was not pre-rendered CG, Shewchuk opened the free camera to look around the scene in real-time, as well as make various changes to the lighting.
Shewchuk claimed that each scene renders about 63 million polygons. "That's about six to 12 times more than we could do with DX11," he said.
He went on to claim that the textures were 8K by 8K, and that "every piece of hair is being rendered as a polygon - this isn't surface map stuff. I think it's an incredible example of just how far people are pushing big data."
Nvidia said the demo was "running on four of our flagship GeForce Titan X GPUs," and described it as a "stunning example" of what can be done with Microsoft's next graphics API.
Direct X 12 is due to arrive with Windows 10, which is rumoured will release in July, though no official date has been set.