all subraces (except 3 monsters) are now playable once unlocked - 5 extra starting attributes, 10% per point boost, different race slots (IotA)
decreased Doom SpawnChance from 4.9 to 2.0 (IotA)
Nemato and Storm will now attack each other (IotA)
Ascarid will now attack Schism, Pulse, Backlash, and Patchwork Legion ships (IotA)
increased doom missile multiplier from 4.0 to 6.0 (IotA)
doubled radiation damage from Quake, Limax, and Grudge
increased chances of quests carrying over across sectors (IotA)
fixed level of ships like rebels (Tuidjy)
made planet population/health stuff more consistent
planet health now uses difficulty multipliers just like ships (DoomAngelBlade)
missiles now have an automatic 25% bonus to attack
all subraces (except 3 monsters) are now playable once unlocked - 5 extra starting attributes, 10% per point boost, different race slots (IotA)
decreased Doom SpawnChance from 4.9 to 2.0 (IotA)
Nemato and Storm will now attack each other (IotA)
Ascarid will now attack Schism, Pulse, Backlash, and Patchwork Legion ships (IotA)
increased doom missile multiplier from 4.0 to 6.0 (IotA)
doubled radiation damage from Quake, Limax, and Grudge
increased chances of quests carrying over across sectors (IotA)
fixed level of ships like rebels (Tuidjy)
made planet population/health stuff more consistent
planet health now uses difficulty multipliers just like ships (DoomAngelBlade)
missiles now have an automatic 25% bonus to attack
· When selecting custom rider, the race number of the bike in the pits has now the same color of the main bike
· After playing an online race, in the Race Results screen, physics settings of the previous race are properly displayed
· The stat Career pole positions in MyGP statistics is now working properly
· Online modes performances have been improved
· The opponent of the last race cant be changed anymore from the post race menu
· When technical problems are set to ON, adversaries behavior is now much more realistic
· When selecting custom rider, the race number of the bike in the pits has now the same color of the main bike
· After playing an online race, in the Race Results screen, physics settings of the previous race are properly displayed
· The stat Career pole positions in MyGP statistics is now working properly
· Online modes performances have been improved
· The opponent of the last race cant be changed anymore from the post race menu
· When technical problems are set to ON, adversaries behavior is now much more realistic
The update fixes some minor bugs in the Terrain, the Maps, Abilities spelled incorrectly and more. New events have been added, such as Indian Home guard units in KS (thanks to Ol'Choctaw), and Texas-Mexico border trade. Overall Gameplay, User Interface and AI have been improved and enhanced.
Talisman Online is a 3D free fantasy MMORPG based on an ancient mythical story. Its storyline centralizes the confrontation between justice and evil power. It has five different juntas and hundreds of quests and monsters. In Talisman Online you can get your magnificent outfit and capture the monsters as your pet. Peace seems transient and turbulence surges one wave after another. Summon up the righteous and fight against the evil force.
now handle dropping fragments of connect, connect response, and first server data much better
now save fragments instead of dropping out of order fragments
no longer send client data before getting first server data
now limit first few frames data rate from server a little less (5000 instead of 2000)
increased receive and send udp buffers from default to 100,000
increased max fragment start offset from 16 to 24 bits
now should handle packets that end exactly on the fragments size boundary better
changing missing base in database stuff from a critical error to an error (getting random errors before version error)
missile defense will now shoot at station missiles (Crusender) (IotA)
added Trade Pact option for players only (automatically trades tech, contacts, and planet knowledge to race)
added Free Info Pact option for players only (automatically gives tech, contacts, and planet knowledge to race)
increased chances of ancient quests 4X (IotA)
increased ancient ships structure and damage (IotA)
added an inactive fighter mode where fighters won't fire at anything (Tuidjy)
now ultimate difficulty is really 4 separate difficulty levels (big difficulty level between each one)
added Empire Government Shutdown Galactic Karma event (IotA)
added Trade Pact option for players only (automatically trades tech, contacts, and planet knowledge to race)
added Free Info Pact option for players only (automatically gives tech, contacts, and planet knowledge to race)
increased chances of ancient quests 4X (IotA)
increased ancient ships structure and damage (IotA)
added an inactive fighter mode where fighters won't fire at anything (Tuidjy)
now ultimate difficulty is really 4 separate difficulty levels (big difficulty level between each one)
added Empire Government Shutdown Galactic Karma event (IotA)
The v1.03 update includes a fix for shadow maps with new Nvidia driver, tweaks to bomber attack values and the Romanian airforce.
However, the main change in this update is the new German language support: you will now be able to play in German if it is your native language.
Strategic Command WWI Breakthrough! Patch 1.04 includes - in addition to many game engine and campaign improvements - numerous improvements to the new 1870 Franco-Prussian War campaign to increase its historical accuracy and playability, as well as significant changes to game balance in 1939 Storm over Europe to give the Axis a much better chance of victory.
The v1.21 update fixes advanced options in GC - fixed the issue with too generous hero assignment in GC, disbanding 0-strength no longer gives prestige, kamikaze units (like V weapons) no longer get to reform. Also the Afrika Korps intro movie has been fixed - replays no longer display danger dots when moving airplanes, and a few more experimental options which were used in the Allies beta are now available via gamerules.pzdat file.
° Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
° Online profiles - ability to connect your profile to your World of Trucks account
° New Iveco Stralis Hi-Way sounds recorded from actual truck
° Individual air-horn sounds
° Realistic fuel consumption option
° Adaptive automatic transmission option
° Shorter jobs generation probability increased
° License plate changes fixed
° Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
° Online profiles - ability to connect your profile to your World of Trucks account
° New Iveco Stralis Hi-Way sounds recorded from actual truck
° Individual air-horn sounds
° Realistic fuel consumption option
° Adaptive automatic transmission option
° Shorter jobs generation probability increased
° License plate changes fixed
This patch was updated Oct 11, 2013. If you have downloaded before this date, and do not own the Commonwealth module, please redownload and reapply the patch. If you own the 2.0 Upgrade or the Market Garden module, please re-run the corresponding installers after installing the patch.
optimized local networking stuff some (5-33% speed up in tests)
changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
now on Mac if any pthread_mutex init call fails use old CriticalSection stuff instead
sped up StatusEffectAtFriendlyPlanet stuff some
made a lot of getDatabaseEntry calls faster (added hints)
now don't do a lot of Sentient::regen if stats are already maxed
added unique monster killed, scout killed, renegade killed, hunter killed, and assassin killed dialog to planets
added attack repelled, rescue died, rescue, boss, planet destroyed by race, planet destroyed by monsters, and player death dialog to planets
optimized local networking stuff some (5-33% speed up in tests)
changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
now on Mac if any pthread_mutex init call fails use old CriticalSection stuff instead
sped up StatusEffectAtFriendlyPlanet stuff some
made a lot of getDatabaseEntry calls faster (added hints)
now don't do a lot of Sentient::regen if stats are already maxed
added unique monster killed, scout killed, renegade killed, hunter killed, and assassin killed dialog to planets
added attack repelled, rescue died, rescue, boss, planet destroyed by race, planet destroyed by monsters, and player death dialog to planets